/* * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * Copyright (C) 2008 Collabora Ltd. All rights reserved. * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef Widget_h #define Widget_h #include "platform/PlatformExport.h" #include "platform/geometry/FloatPoint.h" #include "platform/geometry/IntRect.h" #include "platform/heap/Handle.h" #include "public/platform/WebFocusType.h" #include "wtf/Forward.h" #include "wtf/RefCounted.h" namespace blink { class CullRect; class Event; class GraphicsContext; class HostWindow; // The Widget class serves as a base class for FrameView, Scrollbar, and PluginView. // // Widgets are connected in a hierarchy, with the restriction that plugins and // scrollbars are always leaves of the tree. Only FrameView can have children // (and therefore the Widget class has no concept of children). class PLATFORM_EXPORT Widget : public RefCountedWillBeGarbageCollectedFinalized { public: Widget(); virtual ~Widget(); int x() const { return frameRect().x(); } int y() const { return frameRect().y(); } int width() const { return frameRect().width(); } int height() const { return frameRect().height(); } IntSize size() const { return frameRect().size(); } IntPoint location() const { return frameRect().location(); } virtual void setFrameRect(const IntRect& frame) { m_frame = frame; } const IntRect& frameRect() const { return m_frame; } IntRect boundsRect() const { return IntRect(0, 0, width(), height()); } void resize(int w, int h) { setFrameRect(IntRect(x(), y(), w, h)); } void resize(const IntSize& s) { setFrameRect(IntRect(location(), s)); } virtual void paint(GraphicsContext&, const CullRect&) const { } void invalidate() { invalidateRect(boundsRect()); } virtual void invalidateRect(const IntRect&) = 0; virtual void setFocus(bool, WebFocusType) { } virtual void show() { } virtual void hide() { } bool isSelfVisible() const { return m_selfVisible; } // Whether or not we have been explicitly marked as visible or not. bool isParentVisible() const { return m_parentVisible; } // Whether or not our parent is visible. bool isVisible() const { return m_selfVisible && m_parentVisible; } // Whether or not we are actually visible. virtual void setParentVisible(bool visible) { m_parentVisible = visible; } void setSelfVisible(bool v) { m_selfVisible = v; } virtual bool isFrameView() const { return false; } virtual bool isRemoteFrameView() const { return false; } virtual bool isPluginView() const { return false; } virtual bool isPluginContainer() const { return false; } virtual bool isScrollbar() const { return false; } virtual void setParent(Widget*); Widget* parent() const { return m_parent; } Widget* root() const; virtual void handleEvent(Event*) { } // It is important for cross-platform code to realize that Mac has flipped coordinates. Therefore any code // that tries to convert the location of a rect using the point-based convertFromRootFrame will end // up with an inaccurate rect. Always make sure to use the rect-based convertFromRootFrame method // when converting window rects. IntRect convertToRootFrame(const IntRect&) const; IntRect convertFromRootFrame(const IntRect&) const; IntPoint convertToRootFrame(const IntPoint&) const; IntPoint convertFromRootFrame(const IntPoint&) const; FloatPoint convertFromRootFrame(const FloatPoint&) const; virtual void frameRectsChanged() { } virtual void widgetGeometryMayHaveChanged() { } virtual IntRect convertToContainingWidget(const IntRect&) const; virtual IntRect convertFromContainingWidget(const IntRect&) const; virtual IntPoint convertToContainingWidget(const IntPoint&) const; virtual IntPoint convertFromContainingWidget(const IntPoint&) const; // Virtual methods to convert points to/from child widgets virtual IntPoint convertChildToSelf(const Widget*, const IntPoint&) const; virtual IntPoint convertSelfToChild(const Widget*, const IntPoint&) const; // Notifies this widget that it will no longer be receiving events. virtual void eventListenersRemoved() { } DECLARE_VIRTUAL_TRACE(); virtual void dispose() { } private: RawPtrWillBeMember m_parent; IntRect m_frame; bool m_selfVisible; bool m_parentVisible; }; } // namespace blink #endif // Widget_h