// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "platform/animation/CompositorFloatAnimationCurve.h" #include "cc/animation/animation_curve.h" #include "cc/animation/keyframed_animation_curve.h" #include "cc/animation/timing_function.h" using blink::CompositorFloatKeyframe; namespace blink { CompositorFloatAnimationCurve::CompositorFloatAnimationCurve() : m_curve(cc::KeyframedFloatAnimationCurve::Create()) { } CompositorFloatAnimationCurve::~CompositorFloatAnimationCurve() { } CompositorAnimationCurve::AnimationCurveType CompositorFloatAnimationCurve::type() const { return CompositorAnimationCurve::AnimationCurveTypeFloat; } void CompositorFloatAnimationCurve::add(const CompositorFloatKeyframe& keyframe) { add(keyframe, TimingFunctionTypeEase); } void CompositorFloatAnimationCurve::add(const CompositorFloatKeyframe& keyframe, TimingFunctionType type) { m_curve->AddKeyframe( cc::FloatKeyframe::Create(base::TimeDelta::FromSecondsD(keyframe.time), keyframe.value, createTimingFunction(type))); } void CompositorFloatAnimationCurve::add(const CompositorFloatKeyframe& keyframe, double x1, double y1, double x2, double y2) { m_curve->AddKeyframe(cc::FloatKeyframe::Create( base::TimeDelta::FromSecondsD(keyframe.time), keyframe.value, cc::CubicBezierTimingFunction::Create(x1, y1, x2, y2))); } void CompositorFloatAnimationCurve::add(const CompositorFloatKeyframe& keyframe, int steps, float stepsStartOffset) { m_curve->AddKeyframe(cc::FloatKeyframe::Create( base::TimeDelta::FromSecondsD(keyframe.time), keyframe.value, cc::StepsTimingFunction::Create(steps, stepsStartOffset))); } void CompositorFloatAnimationCurve::setLinearTimingFunction() { m_curve->SetTimingFunction(nullptr); } void CompositorFloatAnimationCurve::setCubicBezierTimingFunction(TimingFunctionType type) { m_curve->SetTimingFunction(createTimingFunction(type)); } void CompositorFloatAnimationCurve::setCubicBezierTimingFunction(double x1, double y1, double x2, double y2) { m_curve->SetTimingFunction(cc::CubicBezierTimingFunction::Create(x1, y1, x2, y2)); } void CompositorFloatAnimationCurve::setStepsTimingFunction(int numberOfSteps, float stepsStartOffset) { m_curve->SetTimingFunction(cc::StepsTimingFunction::Create(numberOfSteps, stepsStartOffset)); } float CompositorFloatAnimationCurve::getValue(double time) const { return m_curve->GetValue(base::TimeDelta::FromSecondsD(time)); } scoped_ptr CompositorFloatAnimationCurve::cloneToAnimationCurve() const { return m_curve->Clone(); } } // namespace blink