// Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef DoublePoint_h #define DoublePoint_h #include "platform/geometry/DoubleSize.h" #include "platform/geometry/FloatPoint.h" #include "platform/geometry/IntPoint.h" #include "wtf/Allocator.h" #include "wtf/Forward.h" #include namespace blink { class LayoutPoint; class PLATFORM_EXPORT DoublePoint { DISALLOW_NEW(); public: DoublePoint() : m_x(0) , m_y(0) { } DoublePoint(double x, double y) : m_x(x) , m_y(y) { } DoublePoint(const IntPoint& p) : m_x(p.x()) , m_y(p.y()) { } DoublePoint(const FloatPoint& p) : m_x(p.x()) , m_y(p.y()) { } explicit DoublePoint(const LayoutPoint&); explicit DoublePoint(const IntSize& size) : m_x(size.width()), m_y(size.height()) { } explicit DoublePoint(const FloatSize&); explicit DoublePoint(const DoubleSize& size) : m_x(size.width()), m_y(size.height()) { } static DoublePoint zero() { return DoublePoint(); } DoublePoint expandedTo(const DoublePoint& other) const { return DoublePoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y)); } DoublePoint shrunkTo(const DoublePoint& other) const { return DoublePoint(std::min(m_x, other.m_x), std::min(m_y, other.m_y)); } double x() const { return m_x; } double y() const { return m_y; } void setX(double x) { m_x = x; } void setY(double y) { m_y = y; } void move(const DoubleSize& s) { m_x += s.width(); m_y += s.height(); } void move(double x, double y) { m_x += x; m_y += y; } void moveBy(const DoublePoint& p) { m_x += p.x(); m_y += p.y(); } void scale(float sx, float sy) { m_x *= sx; m_y *= sy; } DoublePoint scaledBy(float scale) const { return DoublePoint(m_x * scale, m_y * scale); } #ifndef NDEBUG String toString() const; #endif private: double m_x, m_y; }; inline bool operator==(const DoublePoint& a, const DoublePoint& b) { return a.x() == b.x() && a.y() == b.y(); } inline bool operator!=(const DoublePoint& a, const DoublePoint& b) { return a.x() != b.x() || a.y() != b.y(); } inline DoublePoint& operator+=(DoublePoint& a, const DoubleSize& b) { a.setX(a.x() + b.width()); a.setY(a.y() + b.height()); return a; } inline DoublePoint& operator-=(DoublePoint& a, const DoubleSize& b) { a.setX(a.x() - b.width()); a.setY(a.y() - b.height()); return a; } inline DoublePoint operator+(const DoublePoint& a, const DoubleSize& b) { return DoublePoint(a.x() + b.width(), a.y() + b.height()); } inline DoubleSize operator-(const DoublePoint& a, const DoublePoint& b) { return DoubleSize(a.x() - b.x(), a.y() - b.y()); } inline DoublePoint operator-(const DoublePoint& a) { return DoublePoint(-a.x(), -a.y()); } inline DoublePoint operator-(const DoublePoint& a, const DoubleSize& b) { return DoublePoint(a.x() - b.width(), a.y() - b.height()); } inline IntPoint roundedIntPoint(const DoublePoint& p) { return IntPoint(clampTo(roundf(p.x())), clampTo(roundf(p.y()))); } inline IntPoint ceiledIntPoint(const DoublePoint& p) { return IntPoint(clampTo(ceil(p.x())), clampTo(ceil(p.y()))); } inline IntPoint flooredIntPoint(const DoublePoint& p) { return IntPoint(clampTo(floor(p.x())), clampTo(floor(p.y()))); } inline FloatPoint toFloatPoint(const DoublePoint& a) { return FloatPoint(a.x(), a.y()); } inline DoubleSize toDoubleSize(const DoublePoint& a) { return DoubleSize(a.x(), a.y()); } } // namespace blink #endif