/* * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2005 Nokia. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FloatPoint_h #define FloatPoint_h #include "platform/geometry/FloatSize.h" #include "platform/geometry/IntPoint.h" #include "third_party/skia/include/core/SkPoint.h" #include "wtf/Allocator.h" #include "wtf/Forward.h" #include "wtf/MathExtras.h" #include #include #if OS(MACOSX) typedef struct CGPoint CGPoint; #ifdef __OBJC__ #import #endif #endif namespace blink { class DoublePoint; class IntPoint; class IntSize; class LayoutPoint; class LayoutSize; class PLATFORM_EXPORT FloatPoint { DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); public: FloatPoint() : m_x(0), m_y(0) { } FloatPoint(float x, float y) : m_x(x), m_y(y) { } FloatPoint(const IntPoint&); explicit FloatPoint(const SkPoint& point) : m_x(point.x()), m_y(point.y()) { } explicit FloatPoint(const DoublePoint&); explicit FloatPoint(const LayoutPoint&); explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } explicit FloatPoint(const LayoutSize&); explicit FloatPoint(const IntSize& size) : m_x(size.width()), m_y(size.height()) { } static FloatPoint zero() { return FloatPoint(); } static FloatPoint narrowPrecision(double x, double y); float x() const { return m_x; } float y() const { return m_y; } void setX(float x) { m_x = x; } void setY(float y) { m_y = y; } void set(float x, float y) { m_x = x; m_y = y; } void move(float dx, float dy) { m_x += dx; m_y += dy; } void move(const IntSize& a) { m_x += a.width(); m_y += a.height(); } void move(const LayoutSize&); void move(const FloatSize& a) { m_x += a.width(); m_y += a.height(); } void moveBy(const IntPoint& a) { m_x += a.x(); m_y += a.y(); } void moveBy(const LayoutPoint&); void moveBy(const FloatPoint& a) { m_x += a.x(); m_y += a.y(); } void scale(float sx, float sy) { m_x *= sx; m_y *= sy; } float dot(const FloatPoint& a) const { return m_x * a.x() + m_y * a.y(); } float slopeAngleRadians() const; float length() const; float lengthSquared() const { return m_x * m_x + m_y * m_y; } FloatPoint expandedTo(const FloatPoint& other) const { return FloatPoint(std::max(m_x, other.m_x), std::max(m_y, other.m_y)); } FloatPoint shrunkTo(const FloatPoint& other) const { return FloatPoint(std::min(m_x, other.m_x), std::min(m_y, other.m_y)); } FloatPoint transposedPoint() const { return FloatPoint(m_y, m_x); } FloatPoint scaledBy(float scale) const { return FloatPoint(m_x * scale, m_y * scale); } #if OS(MACOSX) FloatPoint(const CGPoint&); operator CGPoint() const; #if defined(__OBJC__) && !defined(NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES) FloatPoint(const NSPoint&); operator NSPoint() const; #endif #endif // Can we remove this one? SkPoint data() const; operator SkPoint() const { return SkPoint::Make(m_x, m_y); } #ifndef NDEBUG String toString() const; #endif private: float m_x, m_y; }; inline FloatPoint& operator+=(FloatPoint& a, const FloatSize& b) { a.move(b.width(), b.height()); return a; } inline FloatPoint& operator+=(FloatPoint& a, const FloatPoint& b) { a.move(b.x(), b.y()); return a; } inline FloatPoint& operator-=(FloatPoint& a, const FloatSize& b) { a.move(-b.width(), -b.height()); return a; } inline FloatPoint operator+(const FloatPoint& a, const FloatSize& b) { return FloatPoint(a.x() + b.width(), a.y() + b.height()); } inline FloatPoint operator+(const FloatPoint& a, const IntSize& b) { return FloatPoint(a.x() + b.width(), a.y() + b.height()); } inline FloatPoint operator+(const IntPoint& a, const FloatSize& b) { return FloatPoint(a.x() + b.width(), a.y() + b.height()); } inline FloatPoint operator+(const FloatPoint& a, const FloatPoint& b) { return FloatPoint(a.x() + b.x(), a.y() + b.y()); } inline FloatPoint operator+(const FloatPoint& a, const IntPoint& b) { return FloatPoint(a.x() + b.x(), a.y() + b.y()); } inline FloatSize operator-(const FloatPoint& a, const FloatPoint& b) { return FloatSize(a.x() - b.x(), a.y() - b.y()); } inline FloatSize operator-(const FloatPoint& a, const IntPoint& b) { return FloatSize(a.x() - b.x(), a.y() - b.y()); } inline FloatPoint operator-(const FloatPoint& a, const FloatSize& b) { return FloatPoint(a.x() - b.width(), a.y() - b.height()); } inline FloatPoint operator-(const FloatPoint& a) { return FloatPoint(-a.x(), -a.y()); } inline bool operator==(const FloatPoint& a, const FloatPoint& b) { return a.x() == b.x() && a.y() == b.y(); } inline bool operator!=(const FloatPoint& a, const FloatPoint& b) { return a.x() != b.x() || a.y() != b.y(); } inline float operator*(const FloatPoint& a, const FloatPoint& b) { // dot product return a.dot(b); } inline IntPoint roundedIntPoint(const FloatPoint& p) { return IntPoint(clampTo(roundf(p.x())), clampTo(roundf(p.y()))); } inline IntSize roundedIntSize(const FloatPoint& p) { return IntSize(clampTo(roundf(p.x())), clampTo(roundf(p.y()))); } inline IntPoint flooredIntPoint(const FloatPoint& p) { return IntPoint(clampTo(floorf(p.x())), clampTo(floorf(p.y()))); } inline IntPoint ceiledIntPoint(const FloatPoint& p) { return IntPoint(clampTo(ceilf(p.x())), clampTo(ceilf(p.y()))); } inline IntSize flooredIntSize(const FloatPoint& p) { return IntSize(clampTo(floorf(p.x())), clampTo(floorf(p.y()))); } inline FloatSize toFloatSize(const FloatPoint& a) { return FloatSize(a.x(), a.y()); } // Find point where lines through the two pairs of points intersect. Returns false if the lines don't intersect. PLATFORM_EXPORT bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection); // Redeclared here to avoid ODR issues. // See platform/testing/GeometryPrinters.h. void PrintTo(const FloatPoint&, std::ostream*); } // namespace blink #endif