/* * Copyright (c) 2012, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LayoutRect_h #define LayoutRect_h #include "platform/geometry/IntRect.h" #include "platform/geometry/LayoutPoint.h" #include "platform/geometry/LayoutRectOutsets.h" #include "wtf/Allocator.h" #include "wtf/Vector.h" #include namespace blink { class FloatRect; class DoubleRect; class PLATFORM_EXPORT LayoutRect { DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); public: LayoutRect() { } LayoutRect(const LayoutPoint& location, const LayoutSize& size) : m_location(location), m_size(size) { } LayoutRect(LayoutUnit x, LayoutUnit y, LayoutUnit width, LayoutUnit height) : m_location(LayoutPoint(x, y)), m_size(LayoutSize(width, height)) { } LayoutRect(const FloatPoint& location, const FloatSize& size) : m_location(location), m_size(size) { } LayoutRect(const DoublePoint& location, const DoubleSize& size) : m_location(location), m_size(size) { } LayoutRect(const IntPoint& location, const IntSize& size) : m_location(location), m_size(size) { } explicit LayoutRect(const IntRect& rect) : m_location(rect.location()), m_size(rect.size()) { } explicit LayoutRect(const FloatRect&); // don't do this implicitly since it's lossy explicit LayoutRect(const DoubleRect&); // don't do this implicitly since it's lossy LayoutPoint location() const { return m_location; } LayoutSize size() const { return m_size; } IntPoint pixelSnappedLocation() const { return roundedIntPoint(m_location); } IntSize pixelSnappedSize() const { return IntSize(snapSizeToPixel(m_size.width(), m_location.x()), snapSizeToPixel(m_size.height(), m_location.y())); } void setLocation(const LayoutPoint& location) { m_location = location; } void setSize(const LayoutSize& size) { m_size = size; } ALWAYS_INLINE LayoutUnit x() const { return m_location.x(); } ALWAYS_INLINE LayoutUnit y() const { return m_location.y(); } ALWAYS_INLINE LayoutUnit maxX() const { return x() + width(); } ALWAYS_INLINE LayoutUnit maxY() const { return y() + height(); } LayoutUnit width() const { return m_size.width(); } LayoutUnit height() const { return m_size.height(); } int pixelSnappedWidth() const { return snapSizeToPixel(width(), x()); } int pixelSnappedHeight() const { return snapSizeToPixel(height(), y()); } void setX(LayoutUnit x) { m_location.setX(x); } void setY(LayoutUnit y) { m_location.setY(y); } void setWidth(LayoutUnit width) { m_size.setWidth(width); } void setHeight(LayoutUnit height) { m_size.setHeight(height); } ALWAYS_INLINE bool isEmpty() const { return m_size.isEmpty(); } // NOTE: The result is rounded to integer values, and thus may be not the exact // center point. LayoutPoint center() const { return LayoutPoint(x() + width() / 2, y() + height() / 2); } void move(const LayoutSize& size) { m_location += size; } void move(const IntSize& size) { m_location.move(LayoutUnit(size.width()), LayoutUnit(size.height())); } void moveBy(const LayoutPoint& offset) { m_location.move(offset.x(), offset.y()); } void moveBy(const IntPoint& offset) { m_location.move(LayoutUnit(offset.x()), LayoutUnit(offset.y())); } void move(LayoutUnit dx, LayoutUnit dy) { m_location.move(dx, dy); } void expand(const LayoutSize& size) { m_size += size; } void expand(const LayoutRectOutsets& box) { m_location.move(-box.left(), -box.top()); m_size.expand(box.left() + box.right(), box.top() + box.bottom()); } void expand(LayoutUnit dw, LayoutUnit dh) { m_size.expand(dw, dh); } void expandEdges(LayoutUnit top, LayoutUnit right, LayoutUnit bottom, LayoutUnit left) { m_location.move(-left, -top); m_size.expand(left + right, top + bottom); } void contract(const LayoutSize& size) { m_size -= size; } void contract(LayoutUnit dw, LayoutUnit dh) { m_size.expand(-dw, -dh); } void contractEdges(LayoutUnit top, LayoutUnit right, LayoutUnit bottom, LayoutUnit left) { m_location.move(left, top); m_size.shrink(left + right, top + bottom); } void shiftXEdgeTo(LayoutUnit edge) { LayoutUnit delta = edge - x(); setX(edge); setWidth((width() - delta).clampNegativeToZero()); } void shiftMaxXEdgeTo(LayoutUnit edge) { LayoutUnit delta = edge - maxX(); setWidth((width() + delta).clampNegativeToZero()); } void shiftYEdgeTo(LayoutUnit edge) { LayoutUnit delta = edge - y(); setY(edge); setHeight((height() - delta).clampNegativeToZero()); } void shiftMaxYEdgeTo(LayoutUnit edge) { LayoutUnit delta = edge - maxY(); setHeight((height() + delta).clampNegativeToZero()); } LayoutPoint minXMinYCorner() const { return m_location; } // typically topLeft LayoutPoint maxXMinYCorner() const { return LayoutPoint(m_location.x() + m_size.width(), m_location.y()); } // typically topRight LayoutPoint minXMaxYCorner() const { return LayoutPoint(m_location.x(), m_location.y() + m_size.height()); } // typically bottomLeft LayoutPoint maxXMaxYCorner() const { return LayoutPoint(m_location.x() + m_size.width(), m_location.y() + m_size.height()); } // typically bottomRight bool intersects(const LayoutRect&) const; bool contains(const LayoutRect&) const; // This checks to see if the rect contains x,y in the traditional sense. // Equivalent to checking if the rect contains a 1x1 rect below and to the right of (px,py). bool contains(LayoutUnit px, LayoutUnit py) const { return px >= x() && px < maxX() && py >= y() && py < maxY(); } bool contains(const LayoutPoint& point) const { return contains(point.x(), point.y()); } void intersect(const LayoutRect&); void unite(const LayoutRect&); void uniteIfNonZero(const LayoutRect&); // Besides non-empty rects, this method also unites empty rects (as points or line segments). // For example, union of (100, 100, 0x0) and (200, 200, 50x0) is (100, 100, 150x100). void uniteEvenIfEmpty(const LayoutRect&); void inflateX(LayoutUnit dx) { m_location.setX(m_location.x() - dx); m_size.setWidth(m_size.width() + dx + dx); } void inflateY(LayoutUnit dy) { m_location.setY(m_location.y() - dy); m_size.setHeight(m_size.height() + dy + dy); } void inflate(LayoutUnit d) { inflateX(d); inflateY(d); } void scale(float s); void scale(float xAxisScale, float yAxisScale); LayoutRect transposedRect() const { return LayoutRect(m_location.transposedPoint(), m_size.transposedSize()); } static IntRect infiniteIntRect() { // Due to saturated arithemetic this value is not the same as LayoutRect(IntRect(INT_MIN/2, INT_MIN/2, INT_MAX, INT_MAX)). static IntRect infiniteIntRect(LayoutRect(LayoutUnit::nearlyMin() / 2, LayoutUnit::nearlyMin() / 2, LayoutUnit::nearlyMax(), LayoutUnit::nearlyMax())); return infiniteIntRect; } #ifndef NDEBUG // Prints the rect to the screen. void show(bool showRawValue = false) const; #endif private: LayoutPoint m_location; LayoutSize m_size; }; inline LayoutRect intersection(const LayoutRect& a, const LayoutRect& b) { LayoutRect c = a; c.intersect(b); return c; } inline LayoutRect unionRect(const LayoutRect& a, const LayoutRect& b) { LayoutRect c = a; c.unite(b); return c; } PLATFORM_EXPORT LayoutRect unionRect(const Vector&); inline LayoutRect unionRectEvenIfEmpty(const LayoutRect& a, const LayoutRect& b) { LayoutRect c = a; c.uniteEvenIfEmpty(b); return c; } PLATFORM_EXPORT LayoutRect unionRectEvenIfEmpty(const Vector&); ALWAYS_INLINE bool operator==(const LayoutRect& a, const LayoutRect& b) { return a.location() == b.location() && a.size() == b.size(); } inline bool operator!=(const LayoutRect& a, const LayoutRect& b) { return a.location() != b.location() || a.size() != b.size(); } inline IntRect pixelSnappedIntRect(const LayoutRect& rect) { return IntRect(roundedIntPoint(rect.location()), IntSize( snapSizeToPixel(rect.width(), rect.x()), snapSizeToPixel(rect.height(), rect.y()))); } PLATFORM_EXPORT IntRect enclosingIntRect(const LayoutRect&); PLATFORM_EXPORT LayoutRect enclosingLayoutRect(const FloatRect&); inline IntRect pixelSnappedIntRect(LayoutUnit left, LayoutUnit top, LayoutUnit width, LayoutUnit height) { return IntRect(left.round(), top.round(), snapSizeToPixel(width, left), snapSizeToPixel(height, top)); } inline IntRect pixelSnappedIntRectFromEdges(LayoutUnit left, LayoutUnit top, LayoutUnit right, LayoutUnit bottom) { return IntRect(left.round(), top.round(), snapSizeToPixel(right - left, left), snapSizeToPixel(bottom - top, top)); } inline IntRect pixelSnappedIntRect(LayoutPoint location, LayoutSize size) { return IntRect(roundedIntPoint(location), pixelSnappedIntSize(size, location)); } // Redeclared here to avoid ODR issues. // See platform/testing/GeometryPrinters.h. void PrintTo(const LayoutRect&, std::ostream*); } // namespace blink #endif // LayoutRect_h