/* * Copyright (C) 2006 Nikolas Zimmermann * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ImageBuffer_h #define ImageBuffer_h #include "platform/PlatformExport.h" #include "platform/geometry/FloatRect.h" #include "platform/geometry/IntSize.h" #include "platform/graphics/Canvas2DLayerBridge.h" #include "platform/graphics/GraphicsTypes.h" #include "platform/graphics/GraphicsTypes3D.h" #include "platform/graphics/ImageBufferSurface.h" #include "platform/transforms/AffineTransform.h" #include "third_party/skia/include/core/SkPaint.h" #include "wtf/Forward.h" #include "wtf/OwnPtr.h" #include "wtf/PassOwnPtr.h" #include "wtf/PassRefPtr.h" #include "wtf/Uint8ClampedArray.h" #include "wtf/Vector.h" #include "wtf/text/WTFString.h" namespace WTF { class ArrayBufferContents; } // namespace WTF namespace blink { class DrawingBuffer; class GraphicsContext; class Image; class ImageBufferClient; class IntPoint; class IntRect; class WebGraphicsContext3D; enum Multiply { Premultiplied, Unmultiplied }; class PLATFORM_EXPORT ImageBuffer { WTF_MAKE_NONCOPYABLE(ImageBuffer); USING_FAST_MALLOC(ImageBuffer); public: static PassOwnPtr create(const IntSize&, OpacityMode = NonOpaque, ImageInitializationMode = InitializeImagePixels); static PassOwnPtr create(PassOwnPtr); virtual ~ImageBuffer(); void setClient(ImageBufferClient* client) { m_client = client; } const IntSize& size() const { return m_surface->size(); } bool isAccelerated() const { return m_surface->isAccelerated(); } bool isRecording() const { return m_surface->isRecording(); } void setHasExpensiveOp() { m_surface->setHasExpensiveOp(); } bool isExpensiveToPaint() const { return m_surface->isExpensiveToPaint(); } void prepareSurfaceForPaintingIfNeeded() { m_surface->prepareSurfaceForPaintingIfNeeded(); } bool isSurfaceValid() const; bool restoreSurface() const; void didDraw(const FloatRect&) const; bool wasDrawnToAfterSnapshot() const { return m_snapshotState == DrawnToAfterSnapshot; } void setFilterQuality(SkFilterQuality filterQuality) { m_surface->setFilterQuality(filterQuality); } void setIsHidden(bool hidden) { m_surface->setIsHidden(hidden); } // Called by subclasses of ImageBufferSurface to install a new canvas object. // Virtual for mocking virtual void resetCanvas(SkCanvas*) const; SkCanvas* canvas() const; void disableDeferral(DisableDeferralReason) const; // Called at the end of a task that rendered a whole frame void finalizeFrame(const FloatRect &dirtyRect); void didFinalizeFrame(); bool isDirty(); bool writePixels(const SkImageInfo&, const void* pixels, size_t rowBytes, int x, int y); void willOverwriteCanvas() { m_surface->willOverwriteCanvas(); } bool getImageData(Multiply, const IntRect&, WTF::ArrayBufferContents&) const; void putByteArray(Multiply, const unsigned char* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint); AffineTransform baseTransform() const { return AffineTransform(); } WebLayer* platformLayer() const; // FIXME: current implementations of this method have the restriction that they only work // with textures that are RGB or RGBA format, UNSIGNED_BYTE type and level 0, as specified in // Extensions3D::canUseCopyTextureCHROMIUM(). // Destroys the TEXTURE_2D binding for the active texture unit of the passed context bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject, GLenum, GLenum, GLint, bool, bool); bool copyRenderingResultsFromDrawingBuffer(DrawingBuffer*, SourceDrawingBuffer); void flush(FlushReason); // process deferred draw commands immediately void flushGpu(FlushReason); // Like flush(), but flushes all the way down to the Gpu context if the surface is accelerated void notifySurfaceInvalid(); PassRefPtr newSkImageSnapshot(AccelerationHint, SnapshotReason) const; PassRefPtr newImageSnapshot(AccelerationHint = PreferNoAcceleration, SnapshotReason = SnapshotReasonUnknown) const; void draw(GraphicsContext&, const FloatRect&, const FloatRect*, SkXfermode::Mode); void updateGPUMemoryUsage() const; static intptr_t getGlobalGPUMemoryUsage() { return s_globalGPUMemoryUsage; } intptr_t getGPUMemoryUsage() { return m_gpuMemoryUsage; } protected: ImageBuffer(PassOwnPtr); private: enum SnapshotState { InitialSnapshotState, DidAcquireSnapshot, DrawnToAfterSnapshot, }; mutable SnapshotState m_snapshotState; OwnPtr m_surface; ImageBufferClient* m_client; mutable intptr_t m_gpuMemoryUsage; static intptr_t s_globalGPUMemoryUsage; }; struct ImageDataBuffer { STACK_ALLOCATED(); ImageDataBuffer(const IntSize& size, const unsigned char* data) : m_data(data), m_size(size) { } String PLATFORM_EXPORT toDataURL(const String& mimeType, const double& quality) const; bool PLATFORM_EXPORT encodeImage(const String& mimeType, const double& quality, Vector* encodedImage) const; const unsigned char* pixels() const { return m_data; } int height() const { return m_size.height(); } int width() const { return m_size.width(); } const unsigned char* m_data; const IntSize m_size; }; } // namespace blink #endif // ImageBuffer_h