/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "web/FindInPageCoordinates.h" #include "core/dom/Node.h" #include "core/dom/Range.h" #include "core/frame/FrameView.h" #include "core/frame/LocalFrame.h" #include "core/layout/LayoutBlock.h" #include "core/layout/LayoutBox.h" #include "core/layout/LayoutObject.h" #include "core/layout/LayoutPart.h" #include "core/layout/LayoutView.h" #include "core/style/ComputedStyle.h" #include "platform/geometry/FloatPoint.h" #include "platform/geometry/FloatQuad.h" #include "platform/geometry/IntPoint.h" namespace blink { static const LayoutBlock* enclosingScrollableAncestor(const LayoutObject* layoutObject) { ASSERT(!layoutObject->isLayoutView()); // Trace up the containingBlocks until we reach either the layoutObject view or a scrollable object. const LayoutBlock* container = layoutObject->containingBlock(); while (!container->hasOverflowClip() && !container->isLayoutView()) container = container->containingBlock(); return container; } static FloatRect toNormalizedRect(const FloatRect& absoluteRect, const LayoutObject* layoutObject, const LayoutBlock* container) { ASSERT(layoutObject); ASSERT(container || layoutObject->isLayoutView()); if (!container) return FloatRect(); // We want to normalize by the max layout overflow size instead of only the visible bounding box. // Quads and their enclosing bounding boxes need to be used in order to keep results transform-friendly. FloatPoint scrolledOrigin; // For overflow:scroll we need to get where the actual origin is independently of the scroll. if (container->hasOverflowClip()) scrolledOrigin = -IntPoint(container->scrolledContentOffset()); FloatRect overflowRect(scrolledOrigin, FloatSize(container->maxLayoutOverflow())); FloatRect containerRect = container->localToAbsoluteQuad(FloatQuad(overflowRect)).enclosingBoundingBox(); if (containerRect.isEmpty()) return FloatRect(); // Make the coordinates relative to the container enclosing bounding box. // Since we work with rects enclosing quad unions this is still transform-friendly. FloatRect normalizedRect = absoluteRect; normalizedRect.moveBy(-containerRect.location()); // Fixed positions do not make sense in this coordinate system, but need to leave consistent tickmarks. // So, use their position when the view is not scrolled, like an absolute position. if (layoutObject->style()->position() == FixedPosition && container->isLayoutView()) normalizedRect.moveBy(-toLayoutView(container)->frameView()->scrollPosition()); normalizedRect.scale(1 / containerRect.width(), 1 / containerRect.height()); return normalizedRect; } FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const LayoutObject* baseLayoutObject) { if (!baseLayoutObject || inputRect.isEmpty()) return FloatRect(); // Normalize the input rect to its container block. const LayoutBlock* baseContainer = enclosingScrollableAncestor(baseLayoutObject); FloatRect normalizedRect = toNormalizedRect(inputRect, baseLayoutObject, baseContainer); // Go up across frames. for (const LayoutBox* layoutObject = baseContainer; layoutObject; ) { // Go up the layout tree until we reach the root of the current frame (the LayoutView). while (!layoutObject->isLayoutView()) { const LayoutBlock* container = enclosingScrollableAncestor(layoutObject); // Compose the normalized rects. FloatRect normalizedBoxRect = toNormalizedRect(layoutObject->absoluteBoundingBoxRect(), layoutObject, container); normalizedRect.scale(normalizedBoxRect.width(), normalizedBoxRect.height()); normalizedRect.moveBy(normalizedBoxRect.location()); layoutObject = container; } ASSERT(layoutObject->isLayoutView()); // Jump to the layoutObject owning the frame, if any. layoutObject = layoutObject->frame() ? layoutObject->frame()->ownerLayoutObject() : 0; } return normalizedRect; } FloatRect findInPageRectFromRange(Range* range) { if (!range || !range->firstNode()) return FloatRect(); return findInPageRectFromAbsoluteRect(LayoutObject::absoluteBoundingBoxRectForRange(range), range->firstNode()->layoutObject()); } } // namespace blink