// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WebDataConsumerHandle_h #define WebDataConsumerHandle_h #include #if INSIDE_BLINK #include "wtf/PassOwnPtr.h" #endif #include "public/platform/WebCommon.h" namespace blink { // WebDataConsumerHandle represents the "consumer" side of a data pipe. A user // can read data from it. // // A WebDataConsumerHandle is a thread-safe object. A user can call // |obtainReader| or destruct the object on any thread. // A WebDataConsumerHandle having a reader is called "locked". A // WebDataConsumerHandle or its reader are called "waiting" when reading from // the handle or reader returns ShouldWait. // // WebDataConsumerHandle can be created / used / destructed only on // Oilpan-enabled threads. // TODO(yhirano): Remove this restriction. class BLINK_PLATFORM_EXPORT WebDataConsumerHandle { public: using Flags = unsigned; static const Flags FlagNone = 0; enum Result { Ok, Done, Busy, ShouldWait, ResourceExhausted, UnexpectedError, }; // Client gets notification from the pipe. class BLINK_PLATFORM_EXPORT Client { public: virtual ~Client() { } // The associated handle gets readable. This function will be called // when the associated reader was waiting but is not waiting any more. // This means this function can be called when handle gets errored or // closed. This also means that this function will not be called even // when some data arrives if the handle already has non-empty readable // data. // It is not guaranteed that the handle is not waiting when this // function is called, i.e. it can be called more than needed. // One can use / destruct the associated reader in this function. virtual void didGetReadable() = 0; }; // This class provides a means to read data from the associated handle. A // Reader object is bound to the thread on which |obtainReader| is called. // Any functions including the destructor should be called on the thread. // A reader can outlive the associated handle. In such a case, the handle // destruction will not affect the reader functionality. // Reading functions may success (i.e. return Ok) or fail (otherwise), and // the behavior which is not specified is unspecified. class BLINK_PLATFORM_EXPORT Reader { public: // Destructing a reader means it is released and a user can get another // Reader by calling |obtainReader| on any thread again. virtual ~Reader() {} // Reads data into |data| up to |size| bytes. The actual read size will // be stored in |*readSize|. This function cannot be called when a // two-phase read is in progress. // Returns Done when it reaches to the end of the data. // Returns ShouldWait when the handle does not have data to read but // it is not closed or errored. // The default implementation uses beginRead and endRead. virtual Result read(void* data, size_t /* size */, Flags, size_t* readSize); // Begins a two-phase read. On success, the function stores a buffer // that contains the read data of length |*available| into |*buffer|. // Returns Done when it reaches to the end of the data. // Returns ShouldWait when the handle does not have data to read but // it is not closed or errored. // On fail, you don't have to (and should not) call endRead, because the // read session implicitly ends in that case. virtual Result beginRead(const void** buffer, Flags, size_t* available) = 0; // Ends a two-phase read. // |readSize| indicates the actual read size. virtual Result endRead(size_t readSize) = 0; }; WebDataConsumerHandle(); virtual ~WebDataConsumerHandle(); // Returns a non-null reader. This function can be called only when this // handle is not locked. |client| can be null. Otherwise, |*client| must be // valid as long as the reader is valid. The returned reader is bound to // the calling thread and client notification will be called on the thread // if |client| is not null. // If |client| is not null and the handle is not waiting, client // notification is called asynchronously. #if INSIDE_BLINK PassOwnPtr obtainReader(Client*); #endif // Returns a string literal (e.g. class name) for debugging only. virtual const char* debugName() const = 0; private: // The caller takes ownership of the returned object. virtual Reader* obtainReaderInternal(Client*) = 0; }; } // namespace blink #endif // WebDataConsumerHandle_h