Build Instructions ------------------ In order to run the code samples, you will need to download AMD's OpenGL ES 2.0 Emulator from: http://developer.amd.com/gpu/opengl/Pages/default.aspx In order to build and run the samples, please copy the following files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin to the \Bin folder: * libEGL.dll * libGLESv2.dll Also, please copy the following files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to the \Lib folder: * libEGL.lib * libGLESv2.lib For the OpenKODE sample in Chapter 15, place the following file from Acrodea's OpenKODE Implementation (http://www.acrodea.co.jp/en/openkode/) to the \Lib folder: * libKD.lib RenderMonkey Workspaces ----------------------- Finally, for the RenderMonkey workspaces (.rfx files), please download RenderMonkey v1.81 from AMD at: http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx Using the Imagination Technologies OpenGL ES 2.0 SDK ---------------------------------------------------- As an alternative to using the AMD OpenGL ES 2.0 Emulator, you can instead use the Imagination Technologies emulator from their OpenGL ES 2.0 SDK (http://www.imgtec.com/powervr/insider/powervr-sdk.asp). In this case, get the .LIB and .DLL files from: C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib and copy them to /Lib and /DLL respectively. Also, copy the header files from: C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\Include to Common/Include (overwriting the existing files).