/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H__ #define TALK_BASE_VIRTUALSOCKETSERVER_H__ #include #include #include #include "talk/base/messagequeue.h" #include "talk/base/socketserver.h" namespace talk_base { class VirtualSocket; // Simulates a network in the same manner as a loopback interface. The // interface can create as many addresses as you want. All of the sockets // created by this network will be able to communicate with one another. class VirtualSocketServer : public SocketServer, public MessageHandler { public: VirtualSocketServer(); virtual ~VirtualSocketServer(); // Returns a new IP not used before in this network. uint32 GetNextIP(); // Limits the network bandwidth (maximum bytes per second). Zero means that // all sends occur instantly. uint32 bandwidth() { return bandwidth_; } void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; } // Limits the total size of packets that will be kept in the send queue, // waiting for their turn to be written to the network Defaults to 64 KB. uint32 queue_capacity() { return queue_capacity_; } void set_queue_capacity(uint32 queue_capacity) { queue_capacity_ = queue_capacity; } // Controls the (transit) delay for packets sent in the network. This does // not inclue the time required to sit in the send queue. Both of these // values are measured in milliseconds. uint32 delay_mean() { return delay_mean_; } uint32 delay_stddev() { return delay_stddev_; } void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; } void set_delay_stddev(uint32 delay_stddev) { delay_stddev_ = delay_stddev; } // If the (transit) delay parameters are modified, this method should be // called to recompute the new distribution. void UpdateDelayDistribution(); // Controls the (uniform) probability that any sent packet is dropped. This // is separate from calculations to drop based on queue size. double drop_probability() { return drop_prob_; } void set_drop_probability(double drop_prob) { assert((0 <= drop_prob) && (drop_prob <= 1)); drop_prob_ = drop_prob; } // SocketFactory: virtual Socket* CreateSocket(int type); virtual AsyncSocket* CreateAsyncSocket(int type); // SocketServer: virtual bool Wait(int cms, bool process_io); virtual void WakeUp(); // Used to send internal wake-up messages. virtual void OnMessage(Message* msg); typedef std::pair Point; typedef std::vector Function; private: friend class VirtualSocket; typedef std::map AddressMap; MessageQueue* msg_queue_; bool fWait_; uint32 wait_version_; uint32 next_ip_; uint16 next_port_; AddressMap* bindings_; uint32 bandwidth_; uint32 queue_capacity_; uint32 delay_mean_; uint32 delay_stddev_; Function* delay_dist_; CriticalSection delay_crit_; double drop_prob_; VirtualSocket* CreateSocketInternal(int type); // Attempts to bind the given socket to the given (non-zero) address. int Bind(const SocketAddress& addr, VirtualSocket* socket); // Binds the given socket to the given (non-zero) IP on an unused port. int Bind(VirtualSocket* socket, SocketAddress* addr); // Removes the binding for the given socket. int Unbind(const SocketAddress& addr, VirtualSocket* socket); // Sends the given packet to the socket at the given address (if one exists). int Send(VirtualSocket* socket, const void *pv, size_t cb, const SocketAddress& local_addr, const SocketAddress& remote_addr); // Computes the number of milliseconds required to send a packet of this size. uint32 SendDelay(uint32 size); // Returns the probability density function for the transit delay. Function* GetDelayDistribution(); // Returns a random transit delay chosen from the appropriate distribution. uint32 GetRandomTransitDelay(); // Basic operations on functions. Those that return a function also take // ownership of the function given (and hence, may modify or delete it). Function* Accumulate(Function* f); Function* Invert(Function* f); Function* Resample(Function* f, double x1, double x2); double Evaluate(Function* f, double x); }; } // namespace talk_base #endif // TALK_BASE_VIRTUALSOCKETSERVER_H__