// Copyright 2013 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Size of border around nodes. // We could support arbitrary borders using getComputedStyle(), but I am // skeptical the extra complexity (and performance hit) is worth it. var kBorderWidth = 1; // Padding around contents. // TODO: do this with a nested div to allow it to be CSS-styleable. var kPadding = 4; var focused = null; function focus(tree) { focused = tree; // Hide all visible siblings of all our ancestors by lowering them. var level = 0; var root = tree; while (root.parent) { root = root.parent; level += 1; for (var i = 0, sibling; sibling = root.children[i]; ++i) { if (sibling.dom) sibling.dom.style.zIndex = 0; } } var width = root.dom.offsetWidth; var height = root.dom.offsetHeight; // Unhide (raise) and maximize us and our ancestors. for (var t = tree; t.parent; t = t.parent) { // Shift off by border so we don't get nested borders. // TODO: actually make nested borders work (need to adjust width/height). position(t.dom, -kBorderWidth, -kBorderWidth, width, height); t.dom.style.zIndex = 1; } // And layout into the topmost box. layout(tree, level, width, height); } function makeDom(tree, level) { var dom = document.createElement('div'); dom.style.zIndex = 1; dom.className = 'webtreemap-node webtreemap-level' + Math.min(level, 4); if (tree.data['$symbol']) { dom.className += (' webtreemap-symbol-' + tree.data['$symbol'].replace(' ', '_')); } if (tree.data['$dominant_symbol']) { dom.className += (' webtreemap-symbol-' + tree.data['$dominant_symbol'].replace(' ', '_')); dom.className += (' webtreemap-aggregate'); } dom.onmousedown = function(e) { if (e.button == 0) { if (focused && tree == focused && focused.parent) { focus(focused.parent); } else { focus(tree); } } e.stopPropagation(); return true; }; var caption = document.createElement('div'); caption.className = 'webtreemap-caption'; caption.innerHTML = tree.name; dom.appendChild(caption); tree.dom = dom; return dom; } function position(dom, x, y, width, height) { // CSS width/height does not include border. width -= kBorderWidth*2; height -= kBorderWidth*2; dom.style.left = x + 'px'; dom.style.top = y + 'px'; dom.style.width = Math.max(width, 0) + 'px'; dom.style.height = Math.max(height, 0) + 'px'; } // Given a list of rectangles |nodes|, the 1-d space available // |space|, and a starting rectangle index |start|, compute an span of // rectangles that optimizes a pleasant aspect ratio. // // Returns [end, sum], where end is one past the last rectangle and sum is the // 2-d sum of the rectangles' areas. function selectSpan(nodes, space, start) { // Add rectangle one by one, stopping when aspect ratios begin to go // bad. Result is [start,end) covering the best run for this span. // http://scholar.google.com/scholar?cluster=5972512107845615474 var node = nodes[start]; var rmin = node.data['$area']; // Smallest seen child so far. var rmax = rmin; // Largest child. var rsum = 0; // Sum of children in this span. var last_score = 0; // Best score yet found. for (var end = start; node = nodes[end]; ++end) { var size = node.data['$area']; if (size < rmin) rmin = size; if (size > rmax) rmax = size; rsum += size; // This formula is from the paper, but you can easily prove to // yourself it's taking the larger of the x/y aspect ratio or the // y/x aspect ratio. The additional magic fudge constant of 5 // makes us prefer wider rectangles to taller ones. var score = Math.max(5*space*space*rmax / (rsum*rsum), 1*rsum*rsum / (space*space*rmin)); if (last_score && score > last_score) { rsum -= size; // Undo size addition from just above. break; } last_score = score; } return [end, rsum]; } function layout(tree, level, width, height) { if (!('children' in tree)) return; var total = tree.data['$area']; // XXX why do I need an extra -1/-2 here for width/height to look right? var x1 = 0, y1 = 0, x2 = width - 1, y2 = height - 2; x1 += kPadding; y1 += kPadding; x2 -= kPadding; y2 -= kPadding; y1 += 14; // XXX get first child height for caption spacing var pixels_to_units = Math.sqrt(total / ((x2 - x1) * (y2 - y1))); for (var start = 0, child; child = tree.children[start]; ++start) { if (x2 - x1 < 60 || y2 - y1 < 40) { if (child.dom) { child.dom.style.zIndex = 0; position(child.dom, -2, -2, 0, 0); } continue; } // In theory we can dynamically decide whether to split in x or y based // on aspect ratio. In practice, changing split direction with this // layout doesn't look very good. // var ysplit = (y2 - y1) > (x2 - x1); var ysplit = true; var space; // Space available along layout axis. if (ysplit) space = (y2 - y1) * pixels_to_units; else space = (x2 - x1) * pixels_to_units; var span = selectSpan(tree.children, space, start); var end = span[0], rsum = span[1]; // Now that we've selected a span, lay out rectangles [start,end) in our // available space. var x = x1, y = y1; for (var i = start; i < end; ++i) { child = tree.children[i]; if (!child.dom) { child.parent = tree; child.dom = makeDom(child, level + 1); tree.dom.appendChild(child.dom); } else { child.dom.style.zIndex = 1; } var size = child.data['$area']; var frac = size / rsum; if (ysplit) { width = rsum / space; height = size / width; } else { height = rsum / space; width = size / height; } width /= pixels_to_units; height /= pixels_to_units; width = Math.round(width); height = Math.round(height); position(child.dom, x, y, width, height); if ('children' in child) { layout(child, level + 1, width, height); } if (ysplit) y += height; else x += width; } // Shrink our available space based on the amount we used. if (ysplit) x1 += Math.round((rsum / space) / pixels_to_units); else y1 += Math.round((rsum / space) / pixels_to_units); // end points one past where we ended, which is where we want to // begin the next iteration, but subtract one to balance the ++ in // the loop. start = end - 1; } } function appendTreemap(dom, data) { var style = getComputedStyle(dom, null); var width = parseInt(style.width); var height = parseInt(style.height); if (!data.dom) makeDom(data, 0); dom.appendChild(data.dom); position(data.dom, 0, 0, width, height); layout(data, 0, width, height); }