// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/args.h" #include "build/build_config.h" #include "tools/gn/variables.h" #if defined(OS_WIN) #include "base/win/windows_version.h" #endif const char kBuildArgs_Help[] = "Build Arguments Overview\n" "\n" " Build arguments are variables passed in from outside of the build\n" " that build files can query to determine how the build works.\n" "\n" "How build arguments are set\n" "\n" " First, system default arguments are set based on the current system.\n" " The built-in arguments are:\n" " - cpu_arch (by default this is the same as \"default_cpu_arch\")\n" " - default_cpu_arch\n" " - default_os\n" " - os (by default this is the same as \"default_os\")\n" "\n" " If specified, arguments from the --args command line flag are used. If\n" " that flag is not specified, args from previous builds in the build\n" " directory will be used (this is in the file args.gn in the build\n" " directory).\n" "\n" " Last, for targets being compiled with a non-default toolchain, the\n" " toolchain overrides are applied. These are specified in the\n" " toolchain_args section of a toolchain definition. The use-case for\n" " this is that a toolchain may be building code for a different\n" " platform, and that it may want to always specify Posix, for example.\n" " See \"gn help toolchain_args\" for more.\n" "\n" " If you specify an override for a build argument that never appears in\n" " a \"declare_args\" call, a nonfatal error will be displayed.\n" "\n" "Examples\n" "\n" " gn args out/FooBar\n" " Create the directory out/FooBar and open an editor. You would type\n" " something like this into that file:\n" " enable_doom_melon=false\n" " os=\"android\"\n" "\n" " gn gen out/FooBar --args=\"enable_doom_melon=true os=\\\"android\\\"\"\n" " This will overwrite the build directory with the given arguments.\n" " (Note that the quotes inside the args command will usually need to\n" " be escaped for your shell to pass through strings values.)\n" "\n" "How build arguments are used\n" "\n" " If you want to use an argument, you use declare_args() and specify\n" " default values. These default values will apply if none of the steps\n" " listed in the \"How build arguments are set\" section above apply to\n" " the given argument, but the defaults will not override any of these.\n" "\n" " Often, the root build config file will declare global arguments that\n" " will be passed to all buildfiles. Individual build files can also\n" " specify arguments that apply only to those files. It is also useful\n" " to specify build args in an \"import\"-ed file if you want such\n" " arguments to apply to multiple buildfiles.\n"; Args::Args() { } Args::Args(const Args& other) : overrides_(other.overrides_), all_overrides_(other.all_overrides_), declared_arguments_(other.declared_arguments_) { } Args::~Args() { } void Args::AddArgOverride(const char* name, const Value& value) { base::AutoLock lock(lock_); overrides_[base::StringPiece(name)] = value; all_overrides_[base::StringPiece(name)] = value; } void Args::AddArgOverrides(const Scope::KeyValueMap& overrides) { base::AutoLock lock(lock_); for (const auto& cur_override : overrides) { overrides_[cur_override.first] = cur_override.second; all_overrides_[cur_override.first] = cur_override.second; } } const Value* Args::GetArgOverride(const char* name) const { base::AutoLock lock(lock_); Scope::KeyValueMap::const_iterator found = all_overrides_.find(base::StringPiece(name)); if (found == all_overrides_.end()) return NULL; return &found->second; } Scope::KeyValueMap Args::GetAllOverrides() const { base::AutoLock lock(lock_); return all_overrides_; } void Args::SetupRootScope(Scope* dest, const Scope::KeyValueMap& toolchain_overrides) const { base::AutoLock lock(lock_); SetSystemVarsLocked(dest); ApplyOverridesLocked(overrides_, dest); ApplyOverridesLocked(toolchain_overrides, dest); SaveOverrideRecordLocked(toolchain_overrides); } bool Args::DeclareArgs(const Scope::KeyValueMap& args, Scope* scope_to_set, Err* err) const { base::AutoLock lock(lock_); for (const auto& arg : args) { // Verify that the value hasn't already been declared. We want each value // to be declared only once. // // The tricky part is that a buildfile can be interpreted multiple times // when used from different toolchains, so we can't just check that we've // seen it before. Instead, we check that the location matches. Scope::KeyValueMap::iterator previously_declared = declared_arguments_.find(arg.first); if (previously_declared != declared_arguments_.end()) { if (previously_declared->second.origin() != arg.second.origin()) { // Declaration location mismatch. *err = Err(arg.second.origin(), "Duplicate build argument declaration.", "Here you're declaring an argument that was already declared " "elsewhere.\nYou can only declare each argument once in the entire " "build so there is one\ncanonical place for documentation and the " "default value. Either move this\nargument to the build config " "file (for visibility everywhere) or to a .gni file\nthat you " "\"import\" from the files where you need it (preferred)."); err->AppendSubErr(Err(previously_declared->second.origin(), "Previous declaration.", "See also \"gn help buildargs\" for more on how " "build arguments work.")); return false; } } else { declared_arguments_.insert(arg); } // Only set on the current scope to the new value if it hasn't been already // set. Mark the variable used so the build script can override it in // certain cases without getting unused value errors. if (!scope_to_set->GetValue(arg.first)) { scope_to_set->SetValue(arg.first, arg.second, arg.second.origin()); scope_to_set->MarkUsed(arg.first); } } return true; } bool Args::VerifyAllOverridesUsed(Err* err) const { base::AutoLock lock(lock_); return VerifyAllOverridesUsed(all_overrides_, declared_arguments_, err); } bool Args::VerifyAllOverridesUsed( const Scope::KeyValueMap& overrides, const Scope::KeyValueMap& declared_arguments, Err* err) { for (const auto& override : overrides) { if (declared_arguments.find(override.first) == declared_arguments.end()) { // Get a list of all possible overrides for help with error finding. // // It might be nice to do edit distance checks to see if we can find one // close to what you typed. std::string all_declared_str; for (Scope::KeyValueMap::const_iterator cur_str = declared_arguments.begin(); cur_str != declared_arguments.end(); ++cur_str) { if (cur_str != declared_arguments.begin()) all_declared_str += ", "; all_declared_str += cur_str->first.as_string(); } *err = Err(override.second.origin(), "Build argument has no effect.", "The variable \"" + override.first.as_string() + "\" was set as a build " "argument\nbut never appeared in a declare_args() block in any " "buildfile.\n\nPossible arguments: " + all_declared_str); return false; } } return true; } void Args::MergeDeclaredArguments(Scope::KeyValueMap* dest) const { base::AutoLock lock(lock_); for (const auto& arg : declared_arguments_) (*dest)[arg.first] = arg.second; } void Args::SetSystemVarsLocked(Scope* dest) const { lock_.AssertAcquired(); // Host OS. const char* os = NULL; #if defined(OS_WIN) os = "win"; #elif defined(OS_MACOSX) os = "mac"; #elif defined(OS_LINUX) os = "linux"; #elif defined(OS_ANDROID) os = "android"; #else #error Unknown OS type. #endif Value os_val(NULL, std::string(os)); dest->SetValue(variables::kBuildOs, os_val, NULL); dest->SetValue(variables::kOs, os_val, NULL); // Host architecture. static const char kX86[] = "x86"; static const char kX64[] = "x64"; const char* arch = NULL; #if defined(OS_WIN) // ...on Windows, set the CPU architecture based on the underlying OS, not // whatever the current bit-tedness of the GN binary is. const base::win::OSInfo* os_info = base::win::OSInfo::GetInstance(); switch (os_info->architecture()) { case base::win::OSInfo::X86_ARCHITECTURE: arch = kX86; break; case base::win::OSInfo::X64_ARCHITECTURE: arch = kX64; break; default: CHECK(false) << "Windows architecture not handled."; break; } #else // ...on all other platforms, just use the bit-tedness of the current // process. #if defined(ARCH_CPU_X86_64) arch = kX64; #elif defined(ARCH_CPU_X86) arch = kX86; #elif defined(ARCH_CPU_ARMEL) static const char kArm[] = "arm"; arch = kArm; #else #error Unknown architecture. #endif #endif // Avoid unused var warning. (void)kX86; (void)kX64; Value arch_val(NULL, std::string(arch)); dest->SetValue(variables::kBuildCpuArch, arch_val, NULL); dest->SetValue(variables::kCpuArch, arch_val, NULL); // Save the OS and architecture as build arguments that are implicitly // declared. This is so they can be overridden in a toolchain build args // override, and so that they will appear in the "gn args" output. // // Do not declare the build* variants since these shouldn't be changed. // // Mark these variables used so the build config file can override them // without geting a warning about overwriting an unused variable. declared_arguments_[variables::kOs] = os_val; declared_arguments_[variables::kCpuArch] = arch_val; dest->MarkUsed(variables::kCpuArch); dest->MarkUsed(variables::kOs); } void Args::ApplyOverridesLocked(const Scope::KeyValueMap& values, Scope* scope) const { lock_.AssertAcquired(); for (const auto& val : values) scope->SetValue(val.first, val.second, val.second.origin()); } void Args::SaveOverrideRecordLocked(const Scope::KeyValueMap& values) const { lock_.AssertAcquired(); for (const auto& val : values) all_overrides_[val.first] = val.second; }