// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_BUILD_SETTINGS_H_ #define TOOLS_GN_BUILD_SETTINGS_H_ #include #include #include "base/basictypes.h" #include "base/callback.h" #include "base/files/file_path.h" #include "base/memory/scoped_ptr.h" #include "tools/gn/args.h" #include "tools/gn/scope.h" #include "tools/gn/source_dir.h" #include "tools/gn/source_file.h" class Item; // Settings for one build, which is one toplevel output directory. There // may be multiple Settings objects that refer to this, one for each toolchain. class BuildSettings { public: typedef base::Callback)> ItemDefinedCallback; typedef base::Callback PrintCallback; BuildSettings(); BuildSettings(const BuildSettings& other); ~BuildSettings(); // Absolute path of the source root on the local system. Everything is // relative to this. Does not end in a [back]slash. const base::FilePath& root_path() const { return root_path_; } const std::string& root_path_utf8() const { return root_path_utf8_; } void SetRootPath(const base::FilePath& r); // When nonempty, specifies a parallel directory higherarchy in which to // search for buildfiles if they're not found in the root higherarchy. This // allows us to keep buildfiles in a separate tree during development. const base::FilePath& secondary_source_path() const { return secondary_source_path_; } void SetSecondarySourcePath(const SourceDir& d); // Path of the python executable to run scripts with. base::FilePath python_path() const { return python_path_; } void set_python_path(const base::FilePath& p) { python_path_ = p; } const SourceFile& build_config_file() const { return build_config_file_; } void set_build_config_file(const SourceFile& f) { build_config_file_ = f; } // The build directory is the root of all output files. The default toolchain // files go into here, and non-default toolchains will have separate // toolchain-specific root directories inside this. const SourceDir& build_dir() const { return build_dir_; } void SetBuildDir(const SourceDir& dir); // The build args are normally specified on the command-line. Args& build_args() { return build_args_; } const Args& build_args() const { return build_args_; } // Returns the full absolute OS path cooresponding to the given file in the // root source tree. base::FilePath GetFullPath(const SourceFile& file) const; base::FilePath GetFullPath(const SourceDir& dir) const; // Returns the absolute OS path inside the secondary source path. Will return // an empty FilePath if the secondary source path is empty. When loading a // buildfile, the GetFullPath should always be consulted first. base::FilePath GetFullPathSecondary(const SourceFile& file) const; base::FilePath GetFullPathSecondary(const SourceDir& dir) const; // Called when an item is defined from a background thread. void ItemDefined(scoped_ptr item) const; void set_item_defined_callback(ItemDefinedCallback cb) { item_defined_callback_ = cb; } // Defines a callback that will be used to override the behavior of the // print function. This is used in tests to collect print output. If the // callback is is_null() (the default) the output will be printed to the // console. const PrintCallback& print_callback() const { return print_callback_; } void set_print_callback(const PrintCallback& cb) { print_callback_ = cb; } // A list of files that can call exec_script(). If the returned pointer is // null, exec_script may be called from anywhere. const std::set* exec_script_whitelist() const { return exec_script_whitelist_.get(); } void set_exec_script_whitelist(scoped_ptr> list) { exec_script_whitelist_ = list.Pass(); } // When set (the default), code should perform normal validation of inputs // and structures, like undefined or possibly incorrectly used things. For // some interrogation commands, we don't care about this and actually want // to allow the user to check the structure of the build to solve their // problem, and these checks are undesirable. bool check_for_bad_items() const { return check_for_bad_items_; } void set_check_for_bad_items(bool c) { check_for_bad_items_ = c; } private: base::FilePath root_path_; std::string root_path_utf8_; base::FilePath secondary_source_path_; base::FilePath python_path_; SourceFile build_config_file_; SourceDir build_dir_; Args build_args_; ItemDefinedCallback item_defined_callback_; PrintCallback print_callback_; scoped_ptr> exec_script_whitelist_; bool check_for_bad_items_; BuildSettings& operator=(const BuildSettings& other); // Disallow. }; #endif // TOOLS_GN_BUILD_SETTINGS_H_