// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_BUILD_SETTINGS_H_ #define TOOLS_GN_BUILD_SETTINGS_H_ #include "base/basictypes.h" #include "base/callback.h" #include "base/files/file_path.h" #include "tools/gn/item_tree.h" #include "tools/gn/scope.h" #include "tools/gn/source_dir.h" #include "tools/gn/source_file.h" #include "tools/gn/target_manager.h" #include "tools/gn/toolchain_manager.h" // Settings for one build, which is one toplevel output directory. There // may be multiple Settings objects that refer to this, one for each toolchain. class BuildSettings { public: typedef base::Callback TargetResolvedCallback; BuildSettings(); ~BuildSettings(); // Absolute path of the source root on the local system. Everything is // relative to this. const base::FilePath& root_path() const { return root_path_; } void set_root_path(const base::FilePath& r) { root_path_ = r; } // When nonempty, specifies a parallel directory higherarchy in which to // search for buildfiles if they're not found in the root higherarchy. This // allows us to keep buildfiles in a separate tree during development. const base::FilePath& secondary_source_path() const { return secondary_source_path_; } void SetSecondarySourcePath(const SourceDir& d); // Path of the python executable to run scripts with. base::FilePath python_path() const { return python_path_; } void set_python_path(const base::FilePath& p) { python_path_ = p; } const SourceFile& build_config_file() const { return build_config_file_; } void set_build_config_file(const SourceFile& f) { build_config_file_ = f; } // The build directory is the root of all output files. The default toolchain // files go into here, and non-default toolchains will have separate // toolchain-specific root directories inside this. const SourceDir& build_dir() const { return build_dir_; } void SetBuildDir(const SourceDir& dir); // The inverse of relative_build_dir, ending with a separator. // Example: relative_build_dir_ = "out/Debug/" this will be "../../" const std::string& build_to_source_dir_string() const { return build_to_source_dir_string_; } // These accessors do not return const objects since the resulting objects // are threadsafe. In this setting, we use constness primarily to ensure // that the Settings object is used in a threadsafe manner. Although this // violates the concept of logical constness, that's less important in our // application, and actually implementing this in a way that preserves // logical constness is cumbersome. ItemTree& item_tree() const { return item_tree_; } TargetManager& target_manager() const { return target_manager_; } ToolchainManager& toolchain_manager() const { return toolchain_manager_; } // Returns the full absolute OS path cooresponding to the given file in the // root source tree. base::FilePath GetFullPath(const SourceFile& file) const; base::FilePath GetFullPath(const SourceDir& dir) const; // Returns the absolute OS path inside the secondary source path. Will return // an empty FilePath if the secondary source path is empty. When loading a // buildfile, the GetFullPath should always be consulted first. base::FilePath GetFullPathSecondary(const SourceFile& file) const; base::FilePath GetFullPathSecondary(const SourceDir& dir) const; // This is the callback to execute when a target is marked resolved. If we // don't need to do anything, this will be null. When a target is resolved, // this callback should be posted to the scheduler pool so the work is // distributed properly. const TargetResolvedCallback& target_resolved_callback() const { return target_resolved_callback_; } void set_target_resolved_callback(const TargetResolvedCallback& cb) { target_resolved_callback_ = cb; } private: base::FilePath root_path_; base::FilePath secondary_source_path_; base::FilePath python_path_; SourceFile build_config_file_; SourceDir build_dir_; std::string build_to_source_dir_string_; TargetResolvedCallback target_resolved_callback_; // See getters above. mutable ItemTree item_tree_; mutable TargetManager target_manager_; mutable ToolchainManager toolchain_manager_; DISALLOW_COPY_AND_ASSIGN(BuildSettings); }; #endif // TOOLS_GN_BUILD_SETTINGS_H_