// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/files/file_path.h" #include "base/files/file_util.h" #include "base/strings/string_split.h" #include "base/strings/stringprintf.h" #include "tools/gn/commands.h" #include "tools/gn/err.h" #include "tools/gn/setup.h" namespace { // Extracts from a build.ninja the commands to run GN. // // The commands to run GN are the gn rule and build.ninja build step at the top // of the build.ninja file. We want to keep these when deleting GN builds since // we want to preserve the command-line flags to GN. // // On error, returns the empty string. std::string ExtractGNBuildCommands(const base::FilePath& build_ninja_file) { std::string file_contents; if (!base::ReadFileToString(build_ninja_file, &file_contents)) { return std::string(); } std::vector lines; base::SplitStringDontTrim(file_contents, '\n', &lines); std::string result; int num_blank_lines = 0; for (const auto& line : lines) { result += line; result += "\n"; if (line.empty()) { ++num_blank_lines; } if (num_blank_lines == 2) break; } return result; } const char kDefaultNinjaFile[] = "rule gn\n" " command = gn -q gen //out/%s/\n" " description = Regenerating ninja files\n" "\n" "build build.ninja: gn\n" " generator = 1\n" " depfile = build.ninja.d\n"; } // namespace namespace commands { const char kClean[] = "clean"; const char kClean_HelpShort[] = "clean: Cleans the output directory."; const char kClean_Help[] = "gn clean \n" "\n" " Deletes the contents of the output directory except for args.gn and\n" " creates a Ninja build environment sufficient to regenerate the build.\n"; int RunClean(const std::vector& args) { if (args.size() != 1) { Err(Location(), "You're holding it wrong.", "Usage: \"gn clean \"").PrintToStdout(); return 1; } Setup* setup = new Setup; if (!setup->DoSetup(args[0], false)) return 1; base::FilePath build_dir(setup->build_settings().GetFullPath( SourceDir(setup->build_settings().build_dir().value()))); // NOTE: Not all GN builds have args.gn file hence we check here // if a build.ninja.d files exists instead. base::FilePath build_ninja_d_file = build_dir.AppendASCII("build.ninja.d"); if (!base::PathExists(build_ninja_d_file)) { Err(Location(), base::StringPrintf("%s does not look like a build directory.\n", build_ninja_d_file.DirName().value().c_str())) .PrintToStdout(); return 1; } // Erase everything but the args file, and write a dummy build.ninja file that // will automatically rerun GN the next time Ninja is run. base::FilePath build_ninja_file = build_dir.AppendASCII("build.ninja"); std::string build_commands = ExtractGNBuildCommands(build_ninja_file); // Read the args.gn file, if any. Not all GN builds have one. base::FilePath gn_args_file = build_dir.AppendASCII("args.gn"); std::string args_contents; base::ReadFileToString(gn_args_file, &args_contents); base::DeleteFile(build_dir, true); // Put back the args.gn file (if any). base::CreateDirectory(build_dir); if (!args_contents.empty()) { if (base::WriteFile(gn_args_file, args_contents.data(), static_cast(args_contents.size())) == -1) { Err(Location(), std::string("Failed to write args.gn.")).PrintToStdout(); return 1; } } // Write the build.ninja file sufficiently to regenerate itself. if (!build_commands.empty()) { if (base::WriteFile(build_ninja_file, build_commands.data(), static_cast(build_commands.size())) == -1) { Err(Location(), std::string("Failed to write build.ninja.")) .PrintToStdout(); return 1; } } else { // Couldn't parse the build.ninja file, write a default thing. std::vector components; build_ninja_file.GetComponents(&components); std::string default_build_file = base::StringPrintf( kDefaultNinjaFile, components[components.size() - 2].c_str()); if (base::WriteFile(build_ninja_file, default_build_file.data(), static_cast(default_build_file.size())) == -1) { Err(Location(), std::string("Failed to write build.ninja.")) .PrintToStdout(); return 1; } } // Write a .d file for the build which references a nonexistant file. // This will make Ninja always mark the build as dirty. std::string dummy_content("build.ninja: nonexistant_file.gn\n"); if (base::WriteFile(build_ninja_d_file, dummy_content.data(), static_cast(dummy_content.size())) == -1) { Err(Location(), std::string("Failed to write build.ninja.d.")) .PrintToStdout(); return 1; } return 0; } } // namespace commands