// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/config.h" #include "tools/gn/err.h" #include "tools/gn/input_file_manager.h" #include "tools/gn/scheduler.h" Config::Config(const Settings* settings, const Label& label) : Item(settings, label), resolved_(false) { } Config::~Config() { } Config* Config::AsConfig() { return this; } const Config* Config::AsConfig() const { return this; } bool Config::OnResolved(Err* err) { DCHECK(!resolved_); resolved_ = true; if (!configs_.empty()) { // Subconfigs, flatten. // // Implementation note for the future: Flattening these here means we // lose the ability to de-dupe subconfigs. If a subconfig is listed as // a separate config or a subconfig that also applies to the target, the // subconfig's flags will be duplicated. // // If we want to be able to de-dupe these, here's one idea. As a config is // resolved, inline any sub-sub configs so the configs_ vector is a flat // list, much the same way that libs and lib_dirs are pushed through // targets. Do the same for Target.configs_ when a target is resolved. This // will naturally de-dupe and also prevents recursive config walking to // compute every possible flag, although it will expand the configs list on // a target nontrivially (depending on build configuration). composite_values_ = own_values_; for (const auto& pair : configs_) composite_values_.AppendValues(pair.ptr->resolved_values()); } return true; }