// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/command_line.h" #include "base/files/file_util.h" #include "base/logging.h" #include "base/strings/string_number_conversions.h" #include "base/strings/utf_string_conversions.h" #include "base/time/time.h" #include "build/build_config.h" #include "tools/gn/err.h" #include "tools/gn/exec_process.h" #include "tools/gn/filesystem_utils.h" #include "tools/gn/functions.h" #include "tools/gn/input_conversion.h" #include "tools/gn/input_file.h" #include "tools/gn/parse_tree.h" #include "tools/gn/scheduler.h" #include "tools/gn/trace.h" #include "tools/gn/value.h" namespace functions { namespace { const char kNoExecSwitch[] = "no-exec"; } // namespace const char kExecScript[] = "exec_script"; const char kExecScript_HelpShort[] = "exec_script: Synchronously run a script and return the output."; const char kExecScript_Help[] = "exec_script: Synchronously run a script and return the output.\n" "\n" " exec_script(filename,\n" " arguments = [],\n" " input_conversion = \"\",\n" " file_dependencies = [])\n" "\n" " Runs the given script, returning the stdout of the script. The build\n" " generation will fail if the script does not exist or returns a nonzero\n" " exit code.\n" "\n" " The current directory when executing the script will be the root\n" " build directory. If you are passing file names, you will want to use\n" " the rebase_path() function to make file names relative to this\n" " path (see \"gn help rebase_path\").\n" "\n" "Arguments:\n" "\n" " filename:\n" " File name of python script to execute. Non-absolute names will\n" " be treated as relative to the current build file.\n" "\n" " arguments:\n" " A list of strings to be passed to the script as arguments.\n" " May be unspecified or the empty list which means no arguments.\n" "\n" " input_conversion:\n" " Controls how the file is read and parsed.\n" " See \"gn help input_conversion\".\n" "\n" " If unspecified, defaults to the empty string which causes the\n" " script result to be discarded. exec script will return None.\n" "\n" " dependencies:\n" " (Optional) A list of files that this script reads or otherwise\n" " depends on. These dependencies will be added to the build result\n" " such that if any of them change, the build will be regenerated and\n" " the script will be re-run.\n" "\n" " The script itself will be an implicit dependency so you do not\n" " need to list it.\n" "\n" "Example:\n" "\n" " all_lines = exec_script(\n" " \"myscript.py\", [some_input], \"list lines\",\n" " [ rebase_path(\"data_file.txt\", root_build_dir) ])\n" "\n" " # This example just calls the script with no arguments and discards\n" " # the result.\n" " exec_script(\"//foo/bar/myscript.py\")\n"; Value RunExecScript(Scope* scope, const FunctionCallNode* function, const std::vector& args, Err* err) { if (args.size() < 1 || args.size() > 4) { *err = Err(function->function(), "Wrong number of arguments to exec_script", "I expected between one and four arguments."); return Value(); } const Settings* settings = scope->settings(); const BuildSettings* build_settings = settings->build_settings(); const SourceDir& cur_dir = scope->GetSourceDir(); // Find the python script to run. if (!args[0].VerifyTypeIs(Value::STRING, err)) return Value(); SourceFile script_source = cur_dir.ResolveRelativeFile(args[0].string_value()); base::FilePath script_path = build_settings->GetFullPath(script_source); if (!build_settings->secondary_source_path().empty() && !base::PathExists(script_path)) { // Fall back to secondary source root when the file doesn't exist. script_path = build_settings->GetFullPathSecondary(script_source); } ScopedTrace trace(TraceItem::TRACE_SCRIPT_EXECUTE, script_source.value()); trace.SetToolchain(settings->toolchain_label()); // Add all dependencies of this script, including the script itself, to the // build deps. g_scheduler->AddGenDependency(script_path); if (args.size() == 4) { const Value& deps_value = args[3]; if (!deps_value.VerifyTypeIs(Value::LIST, err)) return Value(); for (const auto& dep : deps_value.list_value()) { if (!dep.VerifyTypeIs(Value::STRING, err)) return Value(); g_scheduler->AddGenDependency( build_settings->GetFullPath(cur_dir.ResolveRelativeFile( dep.string_value()))); } } // Make the command line. const base::FilePath& python_path = build_settings->python_path(); CommandLine cmdline(python_path); cmdline.AppendArgPath(script_path); if (args.size() >= 2) { // Optional command-line arguments to the script. const Value& script_args = args[1]; if (!script_args.VerifyTypeIs(Value::LIST, err)) return Value(); for (const auto& arg : script_args.list_value()) { if (!arg.VerifyTypeIs(Value::STRING, err)) return Value(); cmdline.AppendArg(arg.string_value()); } } // Log command line for debugging help. trace.SetCommandLine(cmdline); base::TimeTicks begin_exec; if (g_scheduler->verbose_logging()) { #if defined(OS_WIN) g_scheduler->Log("Pythoning", base::UTF16ToUTF8(cmdline.GetCommandLineString())); #else g_scheduler->Log("Pythoning", cmdline.GetCommandLineString()); #endif begin_exec = base::TimeTicks::Now(); } base::FilePath startup_dir = build_settings->GetFullPath(build_settings->build_dir()); // The first time a build is run, no targets will have been written so the // build output directory won't exist. We need to make sure it does before // running any scripts with this as its startup directory, although it will // be relatively rare that the directory won't exist by the time we get here. // // If this shows up on benchmarks, we can cache whether we've done this // or not and skip creating the directory. base::CreateDirectory(startup_dir); // Execute the process. // TODO(brettw) set the environment block. std::string output; std::string stderr_output; int exit_code = 0; if (!CommandLine::ForCurrentProcess()->HasSwitch(kNoExecSwitch)) { if (!internal::ExecProcess( cmdline, startup_dir, &output, &stderr_output, &exit_code)) { *err = Err(function->function(), "Could not execute python.", "I was trying to execute \"" + FilePathToUTF8(python_path) + "\"."); return Value(); } } if (g_scheduler->verbose_logging()) { g_scheduler->Log("Pythoning", script_source.value() + " took " + base::Int64ToString( (base::TimeTicks::Now() - begin_exec).InMilliseconds()) + "ms"); } if (exit_code != 0) { std::string msg = "Current dir: " + FilePathToUTF8(startup_dir) + "\nCommand: " + FilePathToUTF8(cmdline.GetCommandLineString()) + "\nReturned " + base::IntToString(exit_code); if (!output.empty()) msg += " and printed out:\n\n" + output; else msg += "."; if (!stderr_output.empty()) msg += "\nstderr:\n\n" + stderr_output; *err = Err(function->function(), "Script returned non-zero exit code.", msg); return Value(); } // Default to None value for the input conversion if unspecified. return ConvertInputToValue(scope->settings(), output, function, args.size() >= 3 ? args[2] : Value(), err); } } // namespace functions