// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/functions.h" #include "tools/gn/config_values_generator.h" #include "tools/gn/err.h" #include "tools/gn/parse_tree.h" #include "tools/gn/scope.h" #include "tools/gn/target_generator.h" #include "tools/gn/value.h" #include "tools/gn/variables.h" #define DEPENDENT_CONFIG_VARS \ " Dependent configs: all_dependent_configs, public_configs\n" #define DEPS_VARS \ " Deps: data_deps, deps, forward_dependent_configs_from, public_deps\n" #define GENERAL_TARGET_VARS \ " General: check_includes, configs, data, inputs, output_name,\n" \ " output_extension, public, sources, testonly, visibility\n" namespace functions { namespace { Value ExecuteGenericTarget(const char* target_type, Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { if (!EnsureNotProcessingImport(function, scope, err) || !EnsureNotProcessingBuildConfig(function, scope, err)) return Value(); Scope block_scope(scope); if (!FillTargetBlockScope(scope, function, target_type, block, args, &block_scope, err)) return Value(); block->Execute(&block_scope, err); if (err->has_error()) return Value(); TargetGenerator::GenerateTarget(&block_scope, function, args, target_type, err); if (err->has_error()) return Value(); block_scope.CheckForUnusedVars(err); return Value(); } } // namespace // action ---------------------------------------------------------------------- // Common help paragraph on script runtime execution directories. #define SCRIPT_EXECUTION_CONTEXT \ " The script will be executed with the given arguments with the current\n"\ " directory being that of the root build directory. If you pass files\n"\ " to your script, see \"gn help rebase_path\" for how to convert\n" \ " file names to be relative to the build directory (file names in the\n" \ " sources, outputs, and inputs will be all treated as relative to the\n" \ " current build file and converted as needed automatically).\n" // Common help paragraph on script output directories. #define SCRIPT_EXECUTION_OUTPUTS \ " All output files must be inside the output directory of the build.\n" \ " You would generally use |$target_out_dir| or |$target_gen_dir| to\n" \ " reference the output or generated intermediate file directories,\n" \ " respectively.\n" #define ACTION_DEPS \ " The \"deps\" and \"public_deps\" for an action will always be\n" \ " completed before any part of the action is run so it can depend on\n" \ " the output of previous steps. The \"data_deps\" will be built if the\n" \ " action is built, but may not have completed before all steps of the\n" \ " action are started. This can give additional parallelism in the build\n"\ " for runtime-only dependencies.\n" const char kAction[] = "action"; const char kAction_HelpShort[] = "action: Declare a target that runs a script a single time."; const char kAction_Help[] = "action: Declare a target that runs a script a single time.\n" "\n" " This target type allows you to run a script a single time to produce\n" " or more output files. If you want to run a script once for each of a\n" " set of input files, see \"gn help action_foreach\".\n" "\n" "Inputs\n" "\n" " In an action the \"sources\" and \"inputs\" are treated the same:\n" " they're both input dependencies on script execution with no special\n" " handling. If you want to pass the sources to your script, you must do\n" " so explicitly by including them in the \"args\". Note also that this\n" " means there is no special handling of paths since GN doesn't know\n" " which of the args are paths and not. You will want to use\n" " rebase_path() to convert paths to be relative to the root_build_dir.\n" "\n" " You can dynamically write input dependencies (for incremental rebuilds\n" " if an input file changes) by writing a depfile when the script is run\n" " (see \"gn help depfile\"). This is more flexible than \"inputs\".\n" "\n" " It is recommended you put inputs to your script in the \"sources\"\n" " variable, and stuff like other Python files required to run your\n" " script in the \"inputs\" variable.\n" "\n" ACTION_DEPS "\n" "Outputs\n" "\n" " You should specify files created by your script by specifying them in\n" " the \"outputs\".\n" "\n" SCRIPT_EXECUTION_CONTEXT "\n" "File name handling\n" "\n" SCRIPT_EXECUTION_OUTPUTS "\n" "Variables\n" "\n" " args, data, data_deps, depfile, deps, outputs*, script*,\n" " inputs, sources\n" " * = required\n" "\n" "Example\n" "\n" " action(\"run_this_guy_once\") {\n" " script = \"doprocessing.py\"\n" " sources = [ \"my_configuration.txt\" ]\n" " outputs = [ \"$target_gen_dir/insightful_output.txt\" ]\n" "\n" " # Our script imports this Python file so we want to rebuild if it\n" " # changes.\n" " inputs = [ \"helper_library.py\" ]\n" "\n" " # Note that we have to manually pass the sources to our script if\n" " # the script needs them as inputs.\n" " args = [ \"--out\", rebase_path(target_gen_dir, root_build_dir) ] +\n" " rebase_path(sources, root_build_dir)\n" " }\n"; Value RunAction(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kAction, scope, function, args, block, err); } // action_foreach -------------------------------------------------------------- const char kActionForEach[] = "action_foreach"; const char kActionForEach_HelpShort[] = "action_foreach: Declare a target that runs a script over a set of files."; const char kActionForEach_Help[] = "action_foreach: Declare a target that runs a script over a set of files.\n" "\n" " This target type allows you to run a script once-per-file over a set\n" " of sources. If you want to run a script once that takes many files as\n" " input, see \"gn help action\".\n" "\n" "Inputs\n" "\n" " The script will be run once per file in the \"sources\" variable. The\n" " \"outputs\" variable should specify one or more files with a source\n" " expansion pattern in it (see \"gn help source_expansion\"). The output\n" " file(s) for each script invocation should be unique. Normally you\n" " use \"{{source_name_part}}\" in each output file.\n" "\n" " If your script takes additional data as input, such as a shared\n" " configuration file or a Python module it uses, those files should be\n" " listed in the \"inputs\" variable. These files are treated as\n" " dependencies of each script invocation.\n" "\n" " You can dynamically write input dependencies (for incremental rebuilds\n" " if an input file changes) by writing a depfile when the script is run\n" " (see \"gn help depfile\"). This is more flexible than \"inputs\".\n" "\n" ACTION_DEPS "\n" "Outputs\n" "\n" SCRIPT_EXECUTION_CONTEXT "\n" "File name handling\n" "\n" SCRIPT_EXECUTION_OUTPUTS "\n" "Variables\n" "\n" " args, data, data_deps, depfile, deps, outputs*, script*,\n" " inputs, sources*\n" " * = required\n" "\n" "Example\n" "\n" " # Runs the script over each IDL file. The IDL script will generate\n" " # both a .cc and a .h file for each input.\n" " action_foreach(\"my_idl\") {\n" " script = \"idl_processor.py\"\n" " sources = [ \"foo.idl\", \"bar.idl\" ]\n" "\n" " # Our script reads this file each time, so we need to list is as a\n" " # dependency so we can rebuild if it changes.\n" " inputs = [ \"my_configuration.txt\" ]\n" "\n" " # Transformation from source file name to output file names.\n" " outputs = [ \"$target_gen_dir/{{source_name_part}}.h\",\n" " \"$target_gen_dir/{{source_name_part}}.cc\" ]\n" "\n" " # Note that since \"args\" is opaque to GN, if you specify paths\n" " # here, you will need to convert it to be relative to the build\n" " # directory using \"rebase_path()\".\n" " args = [\n" " \"{{source}}\",\n" " \"-o\",\n" " rebase_path(relative_target_gen_dir, root_build_dir) +\n" " \"/{{source_name_part}}.h\" ]\n" " }\n" "\n"; Value RunActionForEach(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kActionForEach, scope, function, args, block, err); } // copy ------------------------------------------------------------------------ const char kCopy[] = "copy"; const char kCopy_HelpShort[] = "copy: Declare a target that copies files."; const char kCopy_Help[] = "copy: Declare a target that copies files.\n" "\n" "File name handling\n" "\n" " All output files must be inside the output directory of the build.\n" " You would generally use |$target_out_dir| or |$target_gen_dir| to\n" " reference the output or generated intermediate file directories,\n" " respectively.\n" "\n" " Both \"sources\" and \"outputs\" must be specified. Sources can\n" " as many files as you want, but there can only be one item in the\n" " outputs list (plural is used for the name for consistency with\n" " other target types).\n" "\n" " If there is more than one source file, your output name should specify\n" " a mapping from each source files to output file names using source\n" " expansion (see \"gn help source_expansion\"). The placeholders will\n" " will look like \"{{source_name_part}}\", for example.\n" "\n" "Examples\n" "\n" " # Write a rule that copies a checked-in DLL to the output directory.\n" " copy(\"mydll\") {\n" " sources = [ \"mydll.dll\" ]\n" " outputs = [ \"$target_out_dir/mydll.dll\" ]\n" " }\n" "\n" " # Write a rule to copy several files to the target generated files\n" " # directory.\n" " copy(\"myfiles\") {\n" " sources = [ \"data1.dat\", \"data2.dat\", \"data3.dat\" ]\n" "\n" " # Use source expansion to generate output files with the\n" " # corresponding file names in the gen dir. This will just copy each\n" " # file.\n" " outputs = [ \"$target_gen_dir/{{source_file_part}}\" ]\n" " }\n"; Value RunCopy(const FunctionCallNode* function, const std::vector& args, Scope* scope, Err* err) { if (!EnsureNotProcessingImport(function, scope, err) || !EnsureNotProcessingBuildConfig(function, scope, err)) return Value(); TargetGenerator::GenerateTarget(scope, function, args, functions::kCopy, err); return Value(); } // executable ------------------------------------------------------------------ const char kExecutable[] = "executable"; const char kExecutable_HelpShort[] = "executable: Declare an executable target."; const char kExecutable_Help[] = "executable: Declare an executable target.\n" "\n" "Variables\n" "\n" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; Value RunExecutable(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kExecutable, scope, function, args, block, err); } // group ----------------------------------------------------------------------- const char kGroup[] = "group"; const char kGroup_HelpShort[] = "group: Declare a named group of targets."; const char kGroup_Help[] = "group: Declare a named group of targets.\n" "\n" " This target type allows you to create meta-targets that just collect a\n" " set of dependencies into one named target. Groups can additionally\n" " specify configs that apply to their dependents.\n" "\n" " Depending on a group is exactly like depending directly on that\n" " group's deps. Direct dependent configs will get automatically\n" " forwarded through the group so you shouldn't need to use\n" " \"forward_dependent_configs_from.\n" "\n" "Variables\n" "\n" DEPS_VARS DEPENDENT_CONFIG_VARS "\n" "Example\n" "\n" " group(\"all\") {\n" " deps = [\n" " \"//project:runner\",\n" " \"//project:unit_tests\",\n" " ]\n" " }\n"; Value RunGroup(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kGroup, scope, function, args, block, err); } // shared_library -------------------------------------------------------------- const char kSharedLibrary[] = "shared_library"; const char kSharedLibrary_HelpShort[] = "shared_library: Declare a shared library target."; const char kSharedLibrary_Help[] = "shared_library: Declare a shared library target.\n" "\n" " A shared library will be specified on the linker line for targets\n" " listing the shared library in its \"deps\". If you don't want this\n" " (say you dynamically load the library at runtime), then you should\n" " depend on the shared library via \"data_deps\" instead.\n" "\n" "Variables\n" "\n" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; Value RunSharedLibrary(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kSharedLibrary, scope, function, args, block, err); } // source_set ------------------------------------------------------------------ extern const char kSourceSet[] = "source_set"; extern const char kSourceSet_HelpShort[] = "source_set: Declare a source set target."; extern const char kSourceSet_Help[] = "source_set: Declare a source set target.\n" "\n" " A source set is a collection of sources that get compiled, but are not\n" " linked to produce any kind of library. Instead, the resulting object\n" " files are implicitly added to the linker line of all targets that\n" " depend on the source set.\n" "\n" " In most cases, a source set will behave like a static library, except\n" " no actual library file will be produced. This will make the build go\n" " a little faster by skipping creation of a large static library, while\n" " maintaining the organizational benefits of focused build targets.\n" "\n" " The main difference between a source set and a static library is\n" " around handling of exported symbols. Most linkers assume declaring\n" " a function exported means exported from the static library. The linker\n" " can then do dead code elimination to delete code not reachable from\n" " exported functions.\n" "\n" " A source set will not do this code elimination since there is no link\n" " step. This allows you to link many sources sets into a shared library\n" " and have the \"exported symbol\" notation indicate \"export from the\n" " final shared library and not from the intermediate targets.\" There is\n" " no way to express this concept when linking multiple static libraries\n" " into a shared library.\n" "\n" "Variables\n" "\n" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; Value RunSourceSet(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kSourceSet, scope, function, args, block, err); } // static_library -------------------------------------------------------------- const char kStaticLibrary[] = "static_library"; const char kStaticLibrary_HelpShort[] = "static_library: Declare a static library target."; const char kStaticLibrary_Help[] = "static_library: Declare a static library target.\n" "\n" " Make a \".a\" / \".lib\" file.\n" "\n" " If you only need the static library for intermediate results in the\n" " build, you should consider a source_set instead since it will skip\n" " the (potentially slow) step of creating the intermediate library file.\n" "\n" "Variables\n" "\n" CONFIG_VALUES_VARS_HELP DEPS_VARS DEPENDENT_CONFIG_VARS GENERAL_TARGET_VARS; Value RunStaticLibrary(Scope* scope, const FunctionCallNode* function, const std::vector& args, BlockNode* block, Err* err) { return ExecuteGenericTarget(functions::kStaticLibrary, scope, function, args, block, err); } } // namespace functions