// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_LABEL_H_ #define TOOLS_GN_LABEL_H_ #include "base/containers/hash_tables.h" #include "build/build_config.h" #include "tools/gn/source_dir.h" class Err; class Value; // A label represents the name of a target or some other named thing in // the source path. The label is always absolute and always includes a name // part, so it starts with a slash, and has one colon. class Label { public: Label(); // Makes a label given an already-separate out path and name. // See also Resolve(). Label(const SourceDir& dir, const base::StringPiece& name, const SourceDir& toolchain_dir, const base::StringPiece& toolchain_name); // Makes a label with an empty toolchain. Label(const SourceDir& dir, const base::StringPiece& name); ~Label(); // Resolives a string from a build file that may be relative to the // current directory into a fully qualified label. On failure returns an // is_null() label and sets the error. static Label Resolve(const SourceDir& current_dir, const Label& current_toolchain, const Value& input, Err* err); bool is_null() const { return dir_.is_null(); } const SourceDir& dir() const { return dir_; } const std::string& name() const { return name_; } const SourceDir& toolchain_dir() const { return toolchain_dir_; } const std::string& toolchain_name() const { return toolchain_name_; } // Returns the current label's toolchain as its own Label. Label GetToolchainLabel() const; // Returns a copy of this label but with an empty toolchain. Label GetWithNoToolchain() const; // Formats this label in a way that we can present to the user or expose to // other parts of the system. SourceDirs end in slashes, but the user // expects names like "//chrome/renderer:renderer_config" when printed. The // toolchain is optionally included. std::string GetUserVisibleName(bool include_toolchain) const; // Like the above version, but automatically includes the toolchain if it's // not the default one. Normally the user only cares about the toolchain for // non-default ones, so this can make certain output more clear. std::string GetUserVisibleName(const Label& default_toolchain) const; bool operator==(const Label& other) const { return name_ == other.name_ && dir_ == other.dir_ && toolchain_dir_ == other.toolchain_dir_ && toolchain_name_ == other.toolchain_name_; } bool operator!=(const Label& other) const { return !operator==(other); } bool operator<(const Label& other) const { // TODO(brettw) could be optimized to avoid an extra full string check // (one for operator==, one for <). if (dir_ != other.dir_) return dir_ < other.dir_; if (name_ != other.name_) return name_ < other.name_; if (toolchain_dir_ != other.toolchain_dir_) return toolchain_dir_ < other.toolchain_dir_; return toolchain_name_ < other.toolchain_name_; } void swap(Label& other) { dir_.swap(other.dir_); name_.swap(other.name_); toolchain_dir_.swap(other.toolchain_dir_); toolchain_name_.swap(other.toolchain_name_); } // Returns true if the toolchain dir/name of this object matches some // other object. bool ToolchainsEqual(const Label& other) const { return toolchain_dir_ == other.toolchain_dir_ && toolchain_name_ == other.toolchain_name_; } private: SourceDir dir_; std::string name_; SourceDir toolchain_dir_; std::string toolchain_name_; }; namespace BASE_HASH_NAMESPACE { #if defined(COMPILER_GCC) template<> struct hash