// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_SCHEDULER_H_ #define TOOLS_GN_SCHEDULER_H_ #include #include "base/atomic_ref_count.h" #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "base/synchronization/lock.h" #include "base/threading/sequenced_worker_pool.h" #include "tools/gn/input_file_manager.h" class Target; // Maintains the thread pool and error state. class Scheduler { public: Scheduler(); ~Scheduler(); bool Run(); base::MessageLoop* main_loop() { return &main_loop_; } base::SequencedWorkerPool* pool() { return pool_.get(); } InputFileManager* input_file_manager() { return input_file_manager_.get(); } bool verbose_logging() const { return verbose_logging_; } void set_verbose_logging(bool v) { verbose_logging_ = v; } // TODO(brettw) data race on this access (benign?). bool is_failed() const { return is_failed_; } void Log(const std::string& verb, const std::string& msg); void FailWithError(const Err& err); void ScheduleWork(const base::Closure& work); void Shutdown(); // Declares that the given file was read and affected the build output. // // TODO(brettw) this is global rather than per-BuildSettings. If we // start using >1 build settings, then we probably want this to take a // BuildSettings object so we know the depdency on a per-build basis. // If moved, most of the Add/Get functions below should move as well. void AddGenDependency(const base::FilePath& file); std::vector GetGenDependencies() const; // Tracks calls to write_file for resolving with the unknown generated // inputs (see AddUnknownGeneratedInput below). void AddWrittenFile(const SourceFile& file); // Unknown generated inputs are files that a target declares as an input // in the output directory, but which aren't generated by any dependency. // // Some of these files will be files written by write_file and will be // GenDependencies (see AddWrittenFile above). There are OK and include // things like response files for scripts. Others cases will be ones where // the file is generated by a target that's not a dependency. // // In order to distinguish these two cases, the checking for these input // files needs to be done after all targets are complete. This also has the // nice side effect that if a target generates the file we can find it and // tell the user which dependency is missing. // // The result returned by GetUnknownGeneratedInputs will not count any files // that were written by write_file during execution. void AddUnknownGeneratedInput(const Target* target, const SourceFile& file); std::multimap GetUnknownGeneratedInputs() const; void ClearUnknownGeneratedInputsAndWrittenFiles(); // For testing. // We maintain a count of the things we need to do that works like a // refcount. When this reaches 0, the program exits. void IncrementWorkCount(); void DecrementWorkCount(); private: void LogOnMainThread(const std::string& verb, const std::string& msg); void FailWithErrorOnMainThread(const Err& err); void DoTargetFileWrite(const Target* target); void DoWork(const base::Closure& closure); void OnComplete(); base::MessageLoop main_loop_; scoped_refptr pool_; scoped_refptr input_file_manager_; base::RunLoop runner_; bool verbose_logging_; base::AtomicRefCount work_count_; mutable base::Lock lock_; bool is_failed_; // Used to track whether the worker pool has been shutdown. This is necessary // to clean up after tests that make a scheduler but don't run the message // loop. bool has_been_shutdown_; // Protected by the lock. See the corresponding Add/Get functions above. std::vector gen_dependencies_; std::vector written_files_; std::multimap unknown_generated_inputs_; DISALLOW_COPY_AND_ASSIGN(Scheduler); }; extern Scheduler* g_scheduler; #endif // TOOLS_GN_SCHEDULER_H_