// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_SETTINGS_H_ #define TOOLS_GN_SETTINGS_H_ #include "base/files/file_path.h" #include "tools/gn/build_settings.h" #include "tools/gn/import_manager.h" #include "tools/gn/output_file.h" #include "tools/gn/scope.h" #include "tools/gn/source_dir.h" #include "tools/gn/toolchain.h" // Holds the settings for one toolchain invocation. There will be one // Settings object for each toolchain type, each referring to the same // BuildSettings object for shared stuff. // // The Settings object is const once it is constructed, which allows us to // use it from multiple threads during target generation without locking (which // is important, because it gets used a lot). // // The Toolchain object holds the set of stuff that is set by the toolchain // declaration, which obviously needs to be set later when we actually parse // the file with the toolchain declaration in it. class Settings { public: enum TargetOS { UNKNOWN, LINUX, MAC, WIN }; // Constructs a toolchain settings. // // The output_subdir_name is the name we should use for the subdirectory in // the build output directory for this toolchain's outputs. The default // toolchain would use an empty string (it goes in the root build dir). // Otherwise, it must end in a slash. Settings(const BuildSettings* build_settings, const std::string& output_subdir_name); ~Settings(); const BuildSettings* build_settings() const { return build_settings_; } const Label& toolchain_label() const { return toolchain_label_; } void set_toolchain_label(const Label& l) { toolchain_label_ = l; } const Label& default_toolchain_label() const { return default_toolchain_label_; } void set_default_toolchain_label(const Label& default_label) { default_toolchain_label_ = default_label; } // Indicates if this corresponds to the default toolchain. bool is_default() const { return toolchain_label_ == default_toolchain_label_; } bool IsMac() const { return target_os_ == MAC; } bool IsLinux() const { return target_os_ == LINUX; } bool IsWin() const { return target_os_ == WIN; } TargetOS target_os() const { return target_os_; } void set_target_os(TargetOS t) { target_os_ = t; } const OutputFile& toolchain_output_subdir() const { return toolchain_output_subdir_; } const SourceDir& toolchain_output_dir() const { return toolchain_output_dir_; } // Directory for generated files. const SourceDir& toolchain_gen_dir() const { return toolchain_gen_dir_; } // The import manager caches the result of executing imported files in the // context of a given settings object. // // See the ItemTree getter in GlobalSettings for why this doesn't return a // const pointer. ImportManager& import_manager() const { return import_manager_; } const Scope* base_config() const { return &base_config_; } Scope* base_config() { return &base_config_; } // Set to true when every target we encounter should be generated. False // means that only targets that have a dependency from (directly or // indirectly) some magic root node are actually generated. See the comments // on ItemTree for more. bool greedy_target_generation() const { return greedy_target_generation_; } void set_greedy_target_generation(bool gtg) { greedy_target_generation_ = gtg; } private: const BuildSettings* build_settings_; Label toolchain_label_; Label default_toolchain_label_; TargetOS target_os_; mutable ImportManager import_manager_; // The subdirectory inside the build output for this toolchain. For the // default toolchain, this will be empty (since the deafult toolchain's // output directory is the same as the build directory). When nonempty, this // is guaranteed to end in a slash. OutputFile toolchain_output_subdir_; // Full source file path to the toolchain output directory. SourceDir toolchain_output_dir_; SourceDir toolchain_gen_dir_; Scope base_config_; bool greedy_target_generation_; DISALLOW_COPY_AND_ASSIGN(Settings); }; #endif // TOOLS_GN_SETTINGS_H_