// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_SETUP_H_ #define TOOLS_GN_SETUP_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/files/file_path.h" #include "base/memory/scoped_ptr.h" #include "tools/gn/build_settings.h" #include "tools/gn/builder.h" #include "tools/gn/loader.h" #include "tools/gn/scheduler.h" #include "tools/gn/scope.h" #include "tools/gn/settings.h" #include "tools/gn/token.h" #include "tools/gn/toolchain.h" class CommandLine; class InputFile; class ParseNode; extern const char kDotfile_Help[]; // Base class for code shared between Setup and DependentSetup. class CommonSetup { public: virtual ~CommonSetup(); // Returns the scheduler. This is virtual since only the main setup has a // scheduler and the derived ones just store pointers. virtual Scheduler* GetScheduler() = 0; // When true (the default), Run() will check for unresolved dependencies and // cycles upon completion. When false, such errors will be ignored. void set_check_for_bad_items(bool s) { check_for_bad_items_ = s; } // When true (the default), RunPostMessageLoop will check for overrides that // were specified but not used. When false, such errors will be ignored. void set_check_for_unused_overrides(bool s) { check_for_unused_overrides_ = s; } BuildSettings& build_settings() { return build_settings_; } Builder* builder() { return builder_.get(); } LoaderImpl* loader() { return loader_.get(); } protected: CommonSetup(); CommonSetup(const CommonSetup& other); // Performs the two sets of operations to run the generation before and after // the message loop is run. void RunPreMessageLoop(); bool RunPostMessageLoop(); BuildSettings build_settings_; scoped_refptr loader_; scoped_refptr builder_; bool check_for_bad_items_; bool check_for_unused_overrides_; private: CommonSetup& operator=(const CommonSetup& other); // Disallow. }; // Helper class to setup the build settings and environment for the various // commands to run. class Setup : public CommonSetup { public: Setup(); virtual ~Setup(); // Configures the build for the current command line. On success returns // true. On failure, prints the error and returns false. // // The parameter is the string the user specified for the build directory. We // will try to interpret this as a SourceDir if possible, and will fail if is // is malformed. bool DoSetup(const std::string& build_dir); // Runs the load, returning true on success. On failure, prints the error // and returns false. This includes both RunPreMessageLoop() and // RunPostMessageLoop(). bool Run(); Scheduler& scheduler() { return scheduler_; } virtual Scheduler* GetScheduler() OVERRIDE; private: // Fills build arguments. Returns true on success. bool FillArguments(const CommandLine& cmdline); // Fills the root directory into the settings. Returns true on success. bool FillSourceDir(const CommandLine& cmdline); // Fills the build directory given the value the user has specified. // Must happen after FillSourceDir so we can resolve source-relative // paths. bool FillBuildDir(const std::string& build_dir); // Fills the python path portion of the command line. On failure, sets // it to just "python". void FillPythonPath(); // Run config file. bool RunConfigFile(); bool FillOtherConfig(const CommandLine& cmdline); Scheduler scheduler_; // These empty settings and toolchain are used to interpret the command line // and dot file. BuildSettings empty_build_settings_; Settings empty_settings_; Scope dotfile_scope_; // State for invoking the dotfile. base::FilePath dotfile_name_; scoped_ptr dotfile_input_file_; std::vector dotfile_tokens_; scoped_ptr dotfile_root_; // State for invoking the command line args. We specifically want to keep // this around for the entire run so that Values can blame to the command // line when we issue errors about them. scoped_ptr args_input_file_; std::vector args_tokens_; scoped_ptr args_root_; DISALLOW_COPY_AND_ASSIGN(Setup); }; // A dependent setup allows one to do more than one build at a time. You would // make a dependent setup which clones the state of the main one, make any // necessary changes, and then run it. // // The way to run both at the same time is: // dependent_setup.RunPreMessageLoop(); // main_setup.Run(); // dependent_setup.RunPostMessageLoop(); // so that the main setup executes the message loop, but both are run. class DependentSetup : public CommonSetup { public: // Note: this could be one function that takes a CommonSetup*, but then // the compiler can get confused what to call, since it also matches the // default copy constructor. DependentSetup(Setup* derive_from); DependentSetup(DependentSetup* derive_from); virtual ~DependentSetup(); // These are the two parts of Run() in the regular setup, not including the // call to actually run the message loop. void RunPreMessageLoop(); bool RunPostMessageLoop(); virtual Scheduler* GetScheduler() OVERRIDE; private: Scheduler* scheduler_; }; #endif // TOOLS_GN_SETUP_H_