// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Parts of this module come from: // http://www.codeproject.com/KB/applications/visualleakdetector.aspx // by Dan Moulding. // http://www.codeproject.com/KB/threads/StackWalker.aspx // by Jochen Kalmbach #ifndef MEMORY_WATCHER_CALL_STACK_H_ #define MEMORY_WATCHER_CALL_STACK_H_ #include #include #include #include #include "memory_watcher.h" #include "base/lock.h" #include "base/logging.h" // The CallStack Class // A stack where memory has been allocated. class CallStack { public: // Initialize for tracing CallStacks. static bool Initialize(); CallStack(); virtual ~CallStack() {} // Get a hash for this CallStack. // Identical stack traces will have matching hashes. int32 hash() { return hash_; } // Get a unique ID for this CallStack. // No two CallStacks will ever have the same ID. The ID is a monotonically // increasing number. Newer CallStacks always have larger IDs. int32 id() { return id_; } // Retrieves the frame at the specified index. DWORD_PTR frame(int32 index) { DCHECK(index < frame_count_ && index >= 0); return frames_[index]; } // Compares the CallStack to another CallStack // for equality. Two CallStacks are equal if they are the same size and if // every frame in each is identical to the corresponding frame in the other. bool IsEqual(const CallStack &target); // Convert the callstack to a string stored in output. void CallStack::ToString(std::string* output); private: // The maximum number of frames to trace. static const int kMaxTraceFrames = 32; // Pushes a frame's program counter onto the CallStack. void AddFrame(DWORD_PTR programcounter); // Traces the stack, starting from this function, up to kMaxTraceFrames // frames. bool GetStackTrace(); // Functions for manipulating the frame list. void ClearFrames(); int frame_count_; // Current size (in frames) DWORD_PTR frames_[kMaxTraceFrames]; int32 hash_; int32 id_; // Cache ProgramCounter -> Symbol lookups. // This cache is not thread safe. typedef std::map, PrivateHookAllocator > SymbolCache; static SymbolCache* symbol_cache_; DISALLOW_EVIL_CONSTRUCTORS(CallStack); }; // An AllocationStack is a type of CallStack which represents // a CallStack where memory has been allocated. As such, in // addition to the CallStack information, it also tracks the // amount of memory allocated. class AllocationStack : public CallStack { public: explicit AllocationStack(int32 alloc_size) : allocation_size_(alloc_size), next_(NULL), CallStack() { } // The size of the allocation. int32 allocation_size() { return allocation_size_; } // We maintain a freelist of the AllocationStacks. void* operator new(size_t s); void operator delete(void*p); private: int32 allocation_size_; // The size of the allocation AllocationStack* next_; // Pointer used when on the freelist. static AllocationStack* freelist_; static Lock freelist_lock_; DISALLOW_EVIL_CONSTRUCTORS(AllocationStack); }; #endif // MEMORY_WATCHER_CALL_STACK_H_