{ "_description" : "This file contains info about our performance test units, used by the perf dashboard (http://chromeperf.appspot.com).", "%": { "improvement_direction": "down", "why": "Percent CPU usage. Used by cpu metric." }, "bit/s": { "improvement_direction": "down", "why": "Bitrate." }, "bytes/s": { "improvement_direction": "down", "why": "Bitrate." }, "bytes": { "improvement_direction": "down" }, "Celsius": { "improvement_direction": "down", "why": "Colder machines are faster." }, "commit_count": { "improvement_direction": "up", "why": "layer_tree_host_perftest" }, "count": { "improvement_direction": "down", "why": "Processes" }, "dB": { "improvement_direction": "up", "why": "Decibels peak signal-to-noise ratio. Used by WebRTC quality tests." }, "files": { "improvement_direction": "down", "why": "Static initializers" }, "fps": { "improvement_direction": "up", "why": "The faster the better. Used by scirra benchmark." }, "frames": { "improvement_direction": "down", "why": "Dropped frames." }, "frames-per-second": { "improvement_direction": "up", "why": "Synonym for fps." }, "frame_count": { "improvement_direction": "up", "why": "layer_tree_host_perftest" }, "frame_time": { "improvement_direction": "down" }, "Hz": { "improvement_direction": "up", "why": "Higher frequencies are faster." }, "janks": { "improvement_direction": "down", "why": "Fewer janks is better." }, "kb": { "improvement_direction": "down", "why": "Synonym for KB, used in memory and io metrics." }, "available_kB": { "improvement_direction": "up", "why": "kB of memory available. More memory available is better." }, "KB": { "improvement_direction": "down", "why": "KB of memory usage. Less memory usage is better. Used in endure." }, "lines": { "improvement_direction": "up", "why": "Coverage. More test coverage is better." }, "load": { "improvement_direction": "down" }, "MB": { "improvement_direction": "down" }, "mips": { "improvement_direction": "up", "why": "More instructions processed per time unit." }, "mpixels_sec": { "improvement_direction": "up", "why": "More pixels processed per time unit." }, "mtexel_sec": { "improvement_direction": "up", "why": "More texels processed per time unit." }, "mtri_sec": { "improvement_direction": "up", "why": "More triangles processed per time unit." }, "mvtx_sec": { "improvement_direction": "up", "why": "More vertices processed per time unit." }, "ms": { "improvement_direction": "down", "why": "Used in many Telemetry measurements. Fewer ms of time means faster." }, "milliseconds": { "improvement_direction": "down", "why": "Synonym for ms." }, "milliseconds-per-frame": { "improvement_direction": "down" }, "minutes": { "improvement_direction": "down", "why": "Used for NaCl build time." }, "mWh": { "improvement_direction": "down", "why": "Fewer milliwatt-hours means less energy consumed." }, "objects (bigger is better)": { "improvement_direction": "up", "why": "Used in spaceport benchmark." }, "ObjectsAt30FPS": { "improvement_direction": "up" }, "percent": { "improvement_direction": "down", "why": "Synonym for %, used in memory metric for percent fragmentation." }, "coverage%": { "improvement_direction": "up", "why": "Used in alloy-perf-test/cts%/passed." }, "points": { "improvement_direction": "up", "why": "Synonym for score, used in ChromeOS touchpad tests." }, "ports": { "improvement_direction": "down" }, "relocs": { "improvement_direction": "down" }, "runs/ms": { "improvement_direction": "up", "why": "Higher runs/ms implies faster execution." }, "runs/s": { "improvement_direction": "up", "why": "Used in dromaeo. Higher runs/s implies faster execution." }, "runs_per_s": { "improvement_direction": "up", "why": "Synonym for runs/s, used in dromaeo data sent by cros bots." }, "runs_per_second": { "improvement_direction": "up", "why": "Synonym for runs/s." }, "score": { "improvement_direction": "up", "why": "Used in a variety of benchmarks where a higher score is better." }, "score_(bigger_is_better)": { "improvement_direction": "up", "why": "Synonym for score." }, "score (bigger is better)": { "improvement_direction": "up", "why": "Synonym for score, used in jsgamebench and dom_perf." }, "sec": { "improvement_direction": "down" }, "seconds": { "improvement_direction": "down" }, "us": { "improvement_direction": "down" }, "vsyncs": { "improvement_direction": "down", "why": "Used in smoothness benchmarks. Number of vsyncs to generate a frame, never < 1.0" } }