// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/accelerated_widget_mac/io_surface_layer.h" #include #include #include #include #include #include "base/debug/trace_event.h" #include "base/mac/mac_util.h" #include "base/mac/sdk_forward_declarations.h" #include "ui/accelerated_widget_mac/io_surface_context.h" #include "ui/accelerated_widget_mac/io_surface_texture.h" #include "ui/base/cocoa/animation_utils.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/gl/gpu_switching_manager.h" //////////////////////////////////////////////////////////////////////////////// // IOSurfaceLayerHelper namespace ui { IOSurfaceLayerHelper::IOSurfaceLayerHelper( IOSurfaceLayerClient* client, IOSurfaceLayer* layer) : client_(client), layer_(layer), needs_display_(false), has_pending_frame_(false), did_not_draw_counter_(0), is_pumping_frames_(false), timer_( FROM_HERE, base::TimeDelta::FromSeconds(1) / 6, this, &IOSurfaceLayerHelper::TimerFired) {} IOSurfaceLayerHelper::~IOSurfaceLayerHelper() { // Any acks that were waiting on this layer to draw will not occur, so ack // them now to prevent blocking the renderer. AckPendingFrame(true); } void IOSurfaceLayerHelper::GotNewFrame() { // A trace value of 2 indicates that there is a pending swap ack. See // canDrawInCGLContext for other value meanings. TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 2); has_pending_frame_ = true; needs_display_ = true; timer_.Reset(); // If reqested, draw immediately and don't bother trying to use the // isAsynchronous property to ensure smooth animation. If this is while // frames are being pumped then ack and display immediately to get a // correct-sized frame displayed as soon as possible. if (is_pumping_frames_ || client_->IOSurfaceLayerShouldAckImmediately()) { SetNeedsDisplayAndDisplayAndAck(); } else { if (![layer_ isAsynchronous]) [layer_ setAsynchronous:YES]; } } void IOSurfaceLayerHelper::SetNeedsDisplay() { needs_display_ = true; } bool IOSurfaceLayerHelper::CanDraw() { // If we return NO 30 times in a row, switch to being synchronous to avoid // burning CPU cycles on this callback. if (needs_display_) { did_not_draw_counter_ = 0; } else { did_not_draw_counter_ += 1; if (did_not_draw_counter_ == 30) [layer_ setAsynchronous:NO]; } // Add an instantaneous blip to the PendingSwapAck state to indicate // that CoreAnimation asked if a frame is ready. A blip up to to 3 (usually // from 2, indicating that a swap ack is pending) indicates that we // requested a draw. A blip up to 1 (usually from 0, indicating there is no // pending swap ack) indicates that we did not request a draw. This would // be more natural to do with a tracing pseudo-thread // http://crbug.com/366300 TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, needs_display_ ? 3 : 1); TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, has_pending_frame_ ? 2 : 0); return needs_display_; } void IOSurfaceLayerHelper::DidDraw(bool success) { needs_display_ = false; AckPendingFrame(success); } void IOSurfaceLayerHelper::AckPendingFrame(bool success) { if (!has_pending_frame_) return; has_pending_frame_ = false; if (success) client_->IOSurfaceLayerDidDrawFrame(); else client_->IOSurfaceLayerHitError(); // A trace value of 0 indicates that there is no longer a pending swap ack. TRACE_COUNTER_ID1("browser", "PendingSwapAck", this, 0); } void IOSurfaceLayerHelper::SetNeedsDisplayAndDisplayAndAck() { // Drawing using setNeedsDisplay and displayIfNeeded will result in // subsequent canDrawInCGLContext callbacks getting dropped, and jerky // animation. Disable asynchronous drawing before issuing these calls as a // workaround. // http://crbug.com/395827 if ([layer_ isAsynchronous]) [layer_ setAsynchronous:NO]; [layer_ setNeedsDisplay]; DisplayIfNeededAndAck(); } void IOSurfaceLayerHelper::DisplayIfNeededAndAck() { if (!needs_display_) return; // As in SetNeedsDisplayAndDisplayAndAck, disable asynchronous drawing before // issuing displayIfNeeded. // http://crbug.com/395827 if ([layer_ isAsynchronous]) [layer_ setAsynchronous:NO]; // Do not bother drawing while pumping new frames -- wait until the waiting // block ends to draw any of the new frames. if (!is_pumping_frames_) [layer_ displayIfNeeded]; // Calls to setNeedsDisplay can sometimes be ignored, especially if issued // rapidly (e.g, with vsync off). This is unacceptable because the failure // to ack a single frame will hang the renderer. Ensure that the renderer // not be blocked by lying and claiming that we drew the frame. AckPendingFrame(true); } void IOSurfaceLayerHelper::TimerFired() { DisplayIfNeededAndAck(); } void IOSurfaceLayerHelper::BeginPumpingFrames() { is_pumping_frames_ = true; } void IOSurfaceLayerHelper::EndPumpingFrames() { is_pumping_frames_ = false; DisplayIfNeededAndAck(); } } // namespace ui //////////////////////////////////////////////////////////////////////////////// // IOSurfaceLayer @implementation IOSurfaceLayer - (id)initWithClient:(ui::IOSurfaceLayerClient*)client withScaleFactor:(float)scale_factor needsGLFinishWorkaround:(bool)needs_gl_finish_workaround { if (self = [super init]) { helper_.reset(new ui::IOSurfaceLayerHelper(client, self)); iosurface_ = ui::IOSurfaceTexture::Create(needs_gl_finish_workaround); context_ = ui::IOSurfaceContext::Get( ui::IOSurfaceContext::kCALayerContext); if (!iosurface_.get() || !context_.get()) { LOG(ERROR) << "Failed create CompositingIOSurface or context"; [self resetClient]; [self release]; return nil; } [self setBackgroundColor:CGColorGetConstantColor(kCGColorWhite)]; [self setAnchorPoint:CGPointMake(0, 0)]; // Setting contents gravity is necessary to prevent the layer from being // scaled during dyanmic resizes (especially with devtools open). [self setContentsGravity:kCAGravityTopLeft]; if ([self respondsToSelector:(@selector(setContentsScale:))]) { [self setContentsScale:scale_factor]; } } return self; } - (void)dealloc { DCHECK(!helper_); [super dealloc]; } - (bool)gotFrameWithIOSurface:(IOSurfaceID)io_surface_id withPixelSize:(gfx::Size)pixel_size withScaleFactor:(float)scale_factor { return iosurface_->SetIOSurface(io_surface_id, pixel_size); } - (void)poisonContextAndSharegroup { context_->PoisonContextAndSharegroup(); } - (bool)hasBeenPoisoned { return context_->HasBeenPoisoned(); } - (float)scaleFactor { if ([self respondsToSelector:(@selector(contentsScale))]) return [self contentsScale]; return 1; } - (int)rendererID { GLint current_renderer_id = -1; if (CGLGetParameter(context_->cgl_context(), kCGLCPCurrentRendererID, ¤t_renderer_id) == kCGLNoError) { return current_renderer_id & kCGLRendererIDMatchingMask; } return -1; } - (void)resetClient { helper_.reset(); } - (void)gotNewFrame { helper_->GotNewFrame(); } - (void)setNeedsDisplayAndDisplayAndAck { helper_->SetNeedsDisplayAndDisplayAndAck(); } - (void)displayIfNeededAndAck { helper_->DisplayIfNeededAndAck(); } - (void)beginPumpingFrames { helper_->BeginPumpingFrames(); } - (void)endPumpingFrames { helper_->EndPumpingFrames(); } // The remaining methods implement the CAOpenGLLayer interface. - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask { if (!context_.get()) return [super copyCGLPixelFormatForDisplayMask:mask]; return CGLRetainPixelFormat(CGLGetPixelFormat(context_->cgl_context())); } - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat { if (!context_.get()) return [super copyCGLContextForPixelFormat:pixelFormat]; return CGLRetainContext(context_->cgl_context()); } - (void)setNeedsDisplay { if (helper_) helper_->SetNeedsDisplay(); [super setNeedsDisplay]; } - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp*)timeStamp { if (helper_) return helper_->CanDraw(); return NO; } - (void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp*)timeStamp { TRACE_EVENT0("browser", "IOSurfaceLayer::drawInCGLContext"); bool draw_succeeded = iosurface_->DrawIOSurface(); if (helper_) helper_->DidDraw(draw_succeeded); [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp]; } @end