// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_TEXTURE_H_ #define UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_TEXTURE_H_ #include #include #include #import #include #include #include "base/callback.h" #include "base/lazy_instance.h" #include "base/mac/scoped_cftyperef.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/native_widget_types.h" class SkBitmap; namespace gfx { class Rect; } namespace ui { class IOSurfaceContext; class RenderWidgetHostViewFrameSubscriber; class RenderWidgetHostViewMac; // This class manages an OpenGL context and IOSurfaceTexture for the accelerated // compositing code path. The GL context is attached to // RenderWidgetHostViewCocoa for blitting the IOSurfaceTexture. class IOSurfaceTexture : public base::RefCounted { public: static scoped_refptr Create( bool needs_gl_finish_workaround, bool use_ns_apis); // Returns true if there is no need to call SetIOSurface with the provided // values. bool IsUpToDate( IOSurfaceID io_surface_id, const gfx::Size& pixel_size) const; // Set IOSurfaceTexture that will be drawn on the next NSView drawRect. bool SetIOSurface( IOSurfaceID io_surface_id, const gfx::Size& pixel_size) WARN_UNUSED_RESULT; // Blit the IOSurface to the rectangle specified by |window_rect| in DIPs, // with the origin in the lower left corner. If the window rect's size is // larger than the IOSurface, the remaining right and bottom edges will be // white. |window_scale_factor| is 1 in normal views, 2 in HiDPI views. bool DrawIOSurface() WARN_UNUSED_RESULT; bool DrawIOSurfaceWithDamageRect(gfx::Rect damage_rect) WARN_UNUSED_RESULT; // Returns true if the offscreen context used by this surface has been // poisoned. bool HasBeenPoisoned() const; private: friend class base::RefCounted; IOSurfaceTexture( const scoped_refptr& context, bool use_ns_apis, bool needs_gl_finish_workaround); ~IOSurfaceTexture(); // Unref the IOSurfaceTexture and delete the associated GL texture. If the GPU // process is no longer referencing it, this will delete the IOSurface. void ReleaseIOSurfaceAndTexture(); // Check for GL errors and store the result in error_. Only return new // errors GLenum GetAndSaveGLError(); // Offscreen context used for all operations other than drawing to the // screen. This is in the same share group as the contexts used for // drawing, and is the same for all IOSurfaces in all windows. scoped_refptr offscreen_context_; // The IOSurface and its non-rounded size. base::ScopedCFTypeRef io_surface_; gfx::Size pixel_size_; // The "live" OpenGL texture referring to this IOSurfaceRef. Note // that per the CGLTexImageIOSurface2D API we do not need to // explicitly update this texture's contents once created. All we // need to do is ensure it is re-bound before attempting to draw // with it. GLuint texture_; // Error saved by GetAndSaveGLError GLint gl_error_; // Aggressive IOSurface eviction logic. When using CoreAnimation, IOSurfaces // are used only transiently to transfer from the GPU process to the browser // process. Once the IOSurface has been drawn to its CALayer, the CALayer // will not need updating again until its view is hidden and re-shown. // Aggressively evict surfaces when more than 8 (the number allowed by the // memory manager for fast tab switching) are allocated. enum { kMaximumUnevictedSurfaces = 8, }; typedef std::list EvictionQueue; void EvictionMarkUpdated(); void EvictionMarkEvicted(); EvictionQueue::iterator eviction_queue_iterator_; bool eviction_has_been_drawn_since_updated_; const bool needs_gl_finish_workaround_; // Set if this is for access through NS APIs. const bool using_ns_apis_; static void EvictionScheduleDoEvict(); static void EvictionDoEvict(); static base::LazyInstance eviction_queue_; static bool eviction_scheduled_; }; } // namespace ui #endif // UI_ACCELERATED_WIDGET_MAC_IO_SURFACE_TEXTURE_H_