// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/scoped_ptr.h" #include "base/strings/string_number_conversions.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/accessibility/ax_node.h" #include "ui/accessibility/ax_serializable_tree.h" #include "ui/accessibility/ax_tree.h" #include "ui/accessibility/ax_tree_serializer.h" namespace ui { namespace { class FakeAXTreeDelegate : public AXTreeDelegate { public: virtual void OnNodeWillBeDeleted(AXNode* node) OVERRIDE { deleted_ids_.push_back(node->id()); } virtual void OnNodeCreated(AXNode* node) OVERRIDE { created_ids_.push_back(node->id()); } virtual void OnNodeChanged(AXNode* node) OVERRIDE { changed_ids_.push_back(node->id()); } virtual void OnNodeCreationFinished(AXNode* node) OVERRIDE { creation_finished_ids_.push_back(node->id()); } virtual void OnNodeChangeFinished(AXNode* node) OVERRIDE { change_finished_ids_.push_back(node->id()); } virtual void OnRootChanged(AXNode* new_root) OVERRIDE { new_root_ids_.push_back(new_root->id()); } const std::vector& deleted_ids() { return deleted_ids_; } const std::vector& created_ids() { return created_ids_; } const std::vector& creation_finished_ids() { return creation_finished_ids_; } const std::vector& new_root_ids() { return new_root_ids_; } private: std::vector deleted_ids_; std::vector created_ids_; std::vector creation_finished_ids_; std::vector changed_ids_; std::vector change_finished_ids_; std::vector new_root_ids_; }; } // namespace TEST(AXTreeTest, SerializeSimpleAXTree) { AXNodeData root; root.id = 1; root.role = AX_ROLE_ROOT_WEB_AREA; root.state = (1 << AX_STATE_FOCUSABLE) | (1 << AX_STATE_FOCUSED); root.location = gfx::Rect(0, 0, 800, 600); root.child_ids.push_back(2); root.child_ids.push_back(3); AXNodeData button; button.id = 2; button.role = AX_ROLE_BUTTON; button.state = 0; button.location = gfx::Rect(20, 20, 200, 30); AXNodeData checkbox; checkbox.id = 3; checkbox.role = AX_ROLE_CHECK_BOX; checkbox.state = 0; checkbox.location = gfx::Rect(20, 50, 200, 30); AXTreeUpdate initial_state; initial_state.nodes.push_back(root); initial_state.nodes.push_back(button); initial_state.nodes.push_back(checkbox); AXSerializableTree src_tree(initial_state); scoped_ptr > tree_source( src_tree.CreateTreeSource()); AXTreeSerializer serializer(tree_source.get()); AXTreeUpdate update; serializer.SerializeChanges(src_tree.GetRoot(), &update); AXTree dst_tree; ASSERT_TRUE(dst_tree.Unserialize(update)); const AXNode* root_node = dst_tree.GetRoot(); ASSERT_TRUE(root_node != NULL); EXPECT_EQ(root.id, root_node->id()); EXPECT_EQ(root.role, root_node->data().role); ASSERT_EQ(2, root_node->child_count()); const AXNode* button_node = root_node->ChildAtIndex(0); EXPECT_EQ(button.id, button_node->id()); EXPECT_EQ(button.role, button_node->data().role); const AXNode* checkbox_node = root_node->ChildAtIndex(1); EXPECT_EQ(checkbox.id, checkbox_node->id()); EXPECT_EQ(checkbox.role, checkbox_node->data().role); EXPECT_EQ( "id=1 rootWebArea FOCUSABLE FOCUSED (0, 0)-(800, 600) child_ids=2,3\n" " id=2 button (20, 20)-(200, 30)\n" " id=3 checkBox (20, 50)-(200, 30)\n", dst_tree.ToString()); } TEST(AXTreeTest, SerializeAXTreeUpdate) { AXNodeData list; list.id = 3; list.role = AX_ROLE_LIST; list.state = 0; list.child_ids.push_back(4); list.child_ids.push_back(5); list.child_ids.push_back(6); AXNodeData list_item_2; list_item_2.id = 5; list_item_2.role = AX_ROLE_LIST_ITEM; list_item_2.state = 0; AXNodeData list_item_3; list_item_3.id = 6; list_item_3.role = AX_ROLE_LIST_ITEM; list_item_3.state = 0; AXNodeData button; button.id = 7; button.role = AX_ROLE_BUTTON; button.state = 0; AXTreeUpdate update; update.nodes.push_back(list); update.nodes.push_back(list_item_2); update.nodes.push_back(list_item_3); update.nodes.push_back(button); EXPECT_EQ( "id=3 list (0, 0)-(0, 0) child_ids=4,5,6\n" " id=5 listItem (0, 0)-(0, 0)\n" " id=6 listItem (0, 0)-(0, 0)\n" "id=7 button (0, 0)-(0, 0)\n", update.ToString()); } TEST(AXTreeTest, DeleteUnknownSubtreeFails) { AXNodeData root; root.id = 1; root.role = AX_ROLE_ROOT_WEB_AREA; AXTreeUpdate initial_state; initial_state.nodes.push_back(root); AXTree tree(initial_state); // This should fail because we're asking it to delete // a subtree rooted at id=2, which doesn't exist. AXTreeUpdate update; update.node_id_to_clear = 2; update.nodes.resize(1); update.nodes[0].id = 1; update.nodes[0].id = AX_ROLE_ROOT_WEB_AREA; EXPECT_FALSE(tree.Unserialize(update)); ASSERT_EQ("Bad node_id_to_clear: 2", tree.error()); } TEST(AXTreeTest, LeaveOrphanedDeletedSubtreeFails) { AXTreeUpdate initial_state; initial_state.nodes.resize(3); initial_state.nodes[0].id = 1; initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; initial_state.nodes[0].child_ids.push_back(2); initial_state.nodes[0].child_ids.push_back(3); initial_state.nodes[1].id = 2; initial_state.nodes[2].id = 3; AXTree tree(initial_state); // This should fail because we delete a subtree rooted at id=2 // but never update it. AXTreeUpdate update; update.node_id_to_clear = 2; update.nodes.resize(1); update.nodes[0].id = 3; EXPECT_FALSE(tree.Unserialize(update)); ASSERT_EQ("Nodes left pending by the update: 2", tree.error()); } TEST(AXTreeTest, LeaveOrphanedNewChildFails) { AXTreeUpdate initial_state; initial_state.nodes.resize(1); initial_state.nodes[0].id = 1; initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; AXTree tree(initial_state); // This should fail because we add a new child to the root node // but never update it. AXTreeUpdate update; update.nodes.resize(1); update.nodes[0].id = 1; update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; update.nodes[0].child_ids.push_back(2); EXPECT_FALSE(tree.Unserialize(update)); ASSERT_EQ("Nodes left pending by the update: 2", tree.error()); } TEST(AXTreeTest, DuplicateChildIdFails) { AXTreeUpdate initial_state; initial_state.nodes.resize(1); initial_state.nodes[0].id = 1; initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; AXTree tree(initial_state); // This should fail because a child id appears twice. AXTreeUpdate update; update.nodes.resize(2); update.nodes[0].id = 1; update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; update.nodes[0].child_ids.push_back(2); update.nodes[0].child_ids.push_back(2); update.nodes[1].id = 2; EXPECT_FALSE(tree.Unserialize(update)); ASSERT_EQ("Node 1 has duplicate child id 2", tree.error()); } TEST(AXTreeTest, InvalidReparentingFails) { AXTreeUpdate initial_state; initial_state.nodes.resize(3); initial_state.nodes[0].id = 1; initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; initial_state.nodes[0].child_ids.push_back(2); initial_state.nodes[1].id = 2; initial_state.nodes[1].child_ids.push_back(3); initial_state.nodes[2].id = 3; AXTree tree(initial_state); // This should fail because node 3 is reparented from node 2 to node 1 // without deleting node 1's subtree first. AXTreeUpdate update; update.nodes.resize(3); update.nodes[0].id = 1; update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; update.nodes[0].child_ids.push_back(3); update.nodes[0].child_ids.push_back(2); update.nodes[1].id = 2; update.nodes[2].id = 3; EXPECT_FALSE(tree.Unserialize(update)); ASSERT_EQ("Node 3 reparented from 2 to 1", tree.error()); } TEST(AXTreeTest, TreeDelegateIsCalled) { AXTreeUpdate initial_state; initial_state.nodes.resize(1); initial_state.nodes[0].id = 1; initial_state.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; AXTree tree(initial_state); AXTreeUpdate update; update.node_id_to_clear = 1; update.nodes.resize(2); update.nodes[0].id = 2; update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; update.nodes[0].child_ids.push_back(3); update.nodes[1].id = 3; FakeAXTreeDelegate fake_delegate; tree.SetDelegate(&fake_delegate); EXPECT_TRUE(tree.Unserialize(update)); ASSERT_EQ(1U, fake_delegate.deleted_ids().size()); EXPECT_EQ(1, fake_delegate.deleted_ids()[0]); ASSERT_EQ(2U, fake_delegate.created_ids().size()); EXPECT_EQ(2, fake_delegate.created_ids()[0]); EXPECT_EQ(3, fake_delegate.created_ids()[1]); ASSERT_EQ(2U, fake_delegate.creation_finished_ids().size()); EXPECT_EQ(2, fake_delegate.creation_finished_ids()[0]); EXPECT_EQ(3, fake_delegate.creation_finished_ids()[1]); ASSERT_EQ(1U, fake_delegate.new_root_ids().size()); EXPECT_EQ(2, fake_delegate.new_root_ids()[0]); tree.SetDelegate(NULL); } } // namespace ui