// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ #include #include #include "base/strings/string_number_conversions.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_tree_data.h" namespace ui { // An AXTreeUpdate is a serialized representation of an atomic change // to an AXTree. The sender and receiver must be in sync; the update // is only meant to bring the tree from a specific previous state into // its next state. Trying to apply it to the wrong tree should immediately // die with a fatal assertion. // // An AXTreeUpdate consists of an optional node id to clear (meaning // that all of that node's children and their descendants are deleted), // followed by an ordered vector of zero or more AXNodeData structures to // be applied to the tree in order. An update may also include an optional // update to the AXTreeData structure that applies to the tree as a whole. // // Suppose that the next AXNodeData to be applied is |node|. The following // invariants must hold: // 1. Either |node.id| is already in the tree, or else the tree is empty, // |node| is the new root of the tree, and // |node.role| == WebAXRoleRootWebArea. // 2. Every child id in |node.child_ids| must either be already a child // of this node, or a new id not previously in the tree. It is not // allowed to "reparent" a child to this node without first removing // that child from its previous parent. // 3. When a new id appears in |node.child_ids|, the tree should create a // new uninitialized placeholder node for it immediately. That // placeholder must be updated within the same AXTreeUpdate, otherwise // it's a fatal error. This guarantees the tree is always complete // before or after an AXTreeUpdate. template struct AXTreeUpdateBase { AXTreeUpdateBase(); ~AXTreeUpdateBase(); // If |has_tree_data| is true, the value of |tree_data| should be used // to update the tree data, otherwise it should be ignored. bool has_tree_data; AXTreeData tree_data; // The id of a node to clear, before applying any updates, // or 0 if no nodes should be cleared. Clearing a node means deleting // all of its children and their descendants, but leaving that node in // the tree. It's an error to clear a node but not subsequently update it // as part of the tree update. int node_id_to_clear; // A vector of nodes to update, according to the rules above. std::vector nodes; // Return a multi-line indented string representation, for logging. std::string ToString() const; // TODO(dmazzoni): location changes }; typedef AXTreeUpdateBase AXTreeUpdate; template AXTreeUpdateBase::AXTreeUpdateBase() : has_tree_data(false), node_id_to_clear(0) { } template AXTreeUpdateBase::~AXTreeUpdateBase() { } template std::string AXTreeUpdateBase::ToString() const { std::string result; if (has_tree_data) { result += "AXTreeUpdate tree data:" + tree_data.ToString(); } if (node_id_to_clear != 0) { result += "AXTreeUpdate: clear node " + base::IntToString(node_id_to_clear) + "\n"; } // The challenge here is that we want to indent the nodes being updated // so that parent/child relationships are clear, but we don't have access // to the rest of the tree for context, so we have to try to show the // relative indentation of child nodes in this update relative to their // parents. base::hash_map id_to_indentation; for (size_t i = 0; i < nodes.size(); ++i) { int indent = id_to_indentation[nodes[i].id]; result += std::string(2 * indent, ' '); result += nodes[i].ToString() + "\n"; for (size_t j = 0; j < nodes[i].child_ids.size(); ++j) id_to_indentation[nodes[i].child_ids[j]] = indent + 1; } return result; } } // namespace ui #endif // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_