// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "base/containers/hash_tables.h" #include "base/lazy_instance.h" #include "base/win/scoped_comptr.h" #include "base/win/scoped_variant.h" #include "third_party/iaccessible2/ia2_api_all.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_text_utils.h" #include "ui/accessibility/platform/ax_platform_node_delegate.h" #include "ui/accessibility/platform/ax_platform_node_win.h" #include "ui/base/win/atl_module.h" // // Macros to use at the top of any AXPlatformNodeWin function that implements // a COM interface. Because COM objects are reference counted and clients // are completely untrusted, it's important to always first check that our // object is still valid, and then check that all pointer arguments are // not NULL. // #define COM_OBJECT_VALIDATE() \ if (!delegate_) \ return E_FAIL; #define COM_OBJECT_VALIDATE_1_ARG(arg) \ if (!delegate_) return E_FAIL; \ if (!arg) return E_INVALIDARG #define COM_OBJECT_VALIDATE_2_ARGS(arg1, arg2) \ if (!delegate_) return E_FAIL; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG #define COM_OBJECT_VALIDATE_3_ARGS(arg1, arg2, arg3) \ if (!delegate_) return E_FAIL; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG; \ if (!arg3) return E_INVALIDARG #define COM_OBJECT_VALIDATE_4_ARGS(arg1, arg2, arg3, arg4) \ if (!delegate_) return E_FAIL; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG; \ if (!arg3) return E_INVALIDARG; \ if (!arg4) return E_INVALIDARG #define COM_OBJECT_VALIDATE_VAR_ID(var_id) \ if (!delegate_) return E_FAIL; \ if (!IsValidId(var_id)) return E_INVALIDARG #define COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, arg) \ if (!delegate_) return E_FAIL; \ if (!IsValidId(var_id)) return E_INVALIDARG; \ if (!arg) return E_INVALIDARG #define COM_OBJECT_VALIDATE_VAR_ID_2_ARGS(var_id, arg1, arg2) \ if (!delegate_) return E_FAIL; \ if (!IsValidId(var_id)) return E_INVALIDARG; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG #define COM_OBJECT_VALIDATE_VAR_ID_3_ARGS(var_id, arg1, arg2, arg3) \ if (!delegate_) return E_FAIL; \ if (!IsValidId(var_id)) return E_INVALIDARG; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG; \ if (!arg3) return E_INVALIDARG #define COM_OBJECT_VALIDATE_VAR_ID_4_ARGS(var_id, arg1, arg2, arg3, arg4) \ if (!delegate_) return E_FAIL; \ if (!IsValidId(var_id)) return E_INVALIDARG; \ if (!arg1) return E_INVALIDARG; \ if (!arg2) return E_INVALIDARG; \ if (!arg3) return E_INVALIDARG; \ if (!arg4) return E_INVALIDARG namespace ui { namespace { typedef base::hash_map UniqueIdWinMap; // Map from each AXPlatformNodeWin's unique id to its instance. base::LazyInstance g_unique_id_win_map = LAZY_INSTANCE_INITIALIZER; typedef base::hash_set AXPlatformNodeWinSet; // Set of all AXPlatformNodeWin objects that were the target of an // alert event. base::LazyInstance g_alert_targets = LAZY_INSTANCE_INITIALIZER; LONG GetNextNegativeUniqueIdForWinAccessibility(AXPlatformNodeWin* obj) { static LONG next_unique_id = -1; LONG unique_id = next_unique_id; if (next_unique_id == LONG_MIN) next_unique_id = -1; else next_unique_id--; g_unique_id_win_map.Get().insert(std::make_pair(unique_id, obj)); return unique_id; } void UnregisterNegativeUniqueId(LONG unique_id) { g_unique_id_win_map.Get().erase(unique_id); } } // namespace // static AXPlatformNode* AXPlatformNode::Create(AXPlatformNodeDelegate* delegate) { // Make sure ATL is initialized in this module. ui::win::CreateATLModuleIfNeeded(); CComObject* instance = nullptr; HRESULT hr = CComObject::CreateInstance(&instance); DCHECK(SUCCEEDED(hr)); instance->Init(delegate); instance->AddRef(); return instance; } // static AXPlatformNode* AXPlatformNode::FromNativeViewAccessible( gfx::NativeViewAccessible accessible) { base::win::ScopedComPtr ax_platform_node; accessible->QueryInterface(ax_platform_node.Receive()); return ax_platform_node.get(); } AXPlatformNodeWin::AXPlatformNodeWin() : unique_id_win_(GetNextNegativeUniqueIdForWinAccessibility(this)) { } AXPlatformNodeWin::~AXPlatformNodeWin() { CHECK(!delegate_); } // // AXPlatformNode implementation. // void AXPlatformNodeWin::Destroy() { delegate_ = nullptr; UnregisterNegativeUniqueId(unique_id_win_); RemoveAlertTarget(); Release(); } gfx::NativeViewAccessible AXPlatformNodeWin::GetNativeViewAccessible() { return this; } void AXPlatformNodeWin::NotifyAccessibilityEvent(ui::AXEvent event_type) { HWND hwnd = delegate_->GetTargetForNativeAccessibilityEvent(); if (!hwnd) return; int native_event = MSAAEvent(event_type); if (native_event < EVENT_MIN) return; ::NotifyWinEvent(native_event, hwnd, OBJID_CLIENT, unique_id_win_); // Keep track of objects that are a target of an alert event. if (event_type == ui::AX_EVENT_ALERT) AddAlertTarget(); } int AXPlatformNodeWin::GetIndexInParent() { base::win::ScopedComPtr parent_dispatch; base::win::ScopedComPtr parent_accessible; if (S_OK != get_accParent(parent_dispatch.Receive())) return -1; if (S_OK != parent_dispatch.QueryInterface(parent_accessible.Receive())) return -1; LONG child_count = 0; if (S_OK != parent_accessible->get_accChildCount(&child_count)) return -1; for (LONG index = 1; index <= child_count; ++index) { base::win::ScopedVariant childid_index(index); base::win::ScopedComPtr child_dispatch; base::win::ScopedComPtr child_accessible; if (S_OK == parent_accessible->get_accChild(childid_index, child_dispatch.Receive()) && S_OK == child_dispatch.QueryInterface(child_accessible.Receive())) { if (child_accessible.get() == this) return index - 1; } } return -1; } // // IAccessible implementation. // STDMETHODIMP AXPlatformNodeWin::accHitTest( LONG x_left, LONG y_top, VARIANT* child) { COM_OBJECT_VALIDATE_1_ARG(child); gfx::NativeViewAccessible hit_child = delegate_->HitTestSync(x_left, y_top); if (!hit_child) { child->vt = VT_EMPTY; return S_FALSE; } if (hit_child == this) { // This object is the best match, so return CHILDID_SELF. It's tempting to // simplify the logic and use VT_DISPATCH everywhere, but the Windows // call AccessibleObjectFromPoint will keep calling accHitTest until some // object returns CHILDID_SELF. child->vt = VT_I4; child->lVal = CHILDID_SELF; return S_OK; } // Call accHitTest recursively on the result, which may be a recursive call // to this function or it may be overridden, for example in the case of a // WebView. HRESULT result = hit_child->accHitTest(x_left, y_top, child); // If the recursive call returned CHILDID_SELF, we have to convert that // into a VT_DISPATCH for the return value to this call. if (S_OK == result && child->vt == VT_I4 && child->lVal == CHILDID_SELF) { child->vt = VT_DISPATCH; child->pdispVal = hit_child; // Always increment ref when returning a reference to a COM object. child->pdispVal->AddRef(); } return result; } HRESULT AXPlatformNodeWin::accDoDefaultAction(VARIANT var_id) { COM_OBJECT_VALIDATE_VAR_ID(var_id); delegate_->DoDefaultAction(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::accLocation( LONG* x_left, LONG* y_top, LONG* width, LONG* height, VARIANT var_id) { COM_OBJECT_VALIDATE_VAR_ID_4_ARGS(var_id, x_left, y_top, width, height); gfx::Rect bounds = GetData().location; bounds += delegate_->GetGlobalCoordinateOffset(); *x_left = bounds.x(); *y_top = bounds.y(); *width = bounds.width(); *height = bounds.height(); if (bounds.IsEmpty()) return S_FALSE; return S_OK; } STDMETHODIMP AXPlatformNodeWin::accNavigate( LONG nav_dir, VARIANT start, VARIANT* end) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(start, end); IAccessible* result = nullptr; switch (nav_dir) { case NAVDIR_DOWN: case NAVDIR_UP: case NAVDIR_LEFT: case NAVDIR_RIGHT: // These directions are not implemented, matching Mozilla and IE. return E_NOTIMPL; case NAVDIR_FIRSTCHILD: if (delegate_->GetChildCount() > 0) result = delegate_->ChildAtIndex(0); break; case NAVDIR_LASTCHILD: if (delegate_->GetChildCount() > 0) result = delegate_->ChildAtIndex(delegate_->GetChildCount() - 1); break; case NAVDIR_NEXT: { AXPlatformNodeBase* next = GetNextSibling(); if (next) result = next->GetNativeViewAccessible(); break; } case NAVDIR_PREVIOUS: { AXPlatformNodeBase* previous = GetPreviousSibling(); if (previous) result = previous->GetNativeViewAccessible(); break; } default: return E_INVALIDARG; } if (!result) { end->vt = VT_EMPTY; return S_FALSE; } end->vt = VT_DISPATCH; end->pdispVal = result; // Always increment ref when returning a reference to a COM object. end->pdispVal->AddRef(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_accChild(VARIANT var_child, IDispatch** disp_child) { COM_OBJECT_VALIDATE_1_ARG(disp_child); LONG child_id = V_I4(&var_child); if (child_id == CHILDID_SELF) { *disp_child = this; (*disp_child)->AddRef(); return S_OK; } if (child_id >= 1 && child_id <= delegate_->GetChildCount()) { // Positive child ids are a 1-based child index, used by clients // that want to enumerate all immediate children. *disp_child = delegate_->ChildAtIndex(child_id - 1); (*disp_child)->AddRef(); return S_OK; } if (child_id >= 0) return E_FAIL; // Negative child ids can be used to map to any descendant. UniqueIdWinMap* unique_ids = g_unique_id_win_map.Pointer(); auto iter = unique_ids->find(child_id); if (iter != unique_ids->end()) { *disp_child = iter->second; (*disp_child)->AddRef(); return S_OK; } *disp_child = nullptr; return E_FAIL; } STDMETHODIMP AXPlatformNodeWin::get_accChildCount(LONG* child_count) { COM_OBJECT_VALIDATE_1_ARG(child_count); *child_count = delegate_->GetChildCount(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_accDefaultAction( VARIANT var_id, BSTR* def_action) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, def_action); return GetStringAttributeAsBstr(ui::AX_ATTR_ACTION, def_action); } STDMETHODIMP AXPlatformNodeWin::get_accDescription( VARIANT var_id, BSTR* desc) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, desc); return GetStringAttributeAsBstr(ui::AX_ATTR_DESCRIPTION, desc); } STDMETHODIMP AXPlatformNodeWin::get_accFocus(VARIANT* focus_child) { COM_OBJECT_VALIDATE_1_ARG(focus_child); gfx::NativeViewAccessible focus_accessible = delegate_->GetFocus(); if (focus_accessible == this) { focus_child->vt = VT_I4; focus_child->lVal = CHILDID_SELF; } else if (focus_accessible) { focus_child->vt = VT_DISPATCH; focus_child->pdispVal = focus_accessible; focus_child->pdispVal->AddRef(); return S_OK; } else { focus_child->vt = VT_EMPTY; } return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_accKeyboardShortcut( VARIANT var_id, BSTR* acc_key) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, acc_key); return GetStringAttributeAsBstr(ui::AX_ATTR_SHORTCUT, acc_key); } STDMETHODIMP AXPlatformNodeWin::get_accName( VARIANT var_id, BSTR* name) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, name); return GetStringAttributeAsBstr(ui::AX_ATTR_NAME, name); } STDMETHODIMP AXPlatformNodeWin::get_accParent( IDispatch** disp_parent) { COM_OBJECT_VALIDATE_1_ARG(disp_parent); *disp_parent = GetParent(); if (*disp_parent) { (*disp_parent)->AddRef(); return S_OK; } return S_FALSE; } STDMETHODIMP AXPlatformNodeWin::get_accRole( VARIANT var_id, VARIANT* role) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, role); role->vt = VT_I4; role->lVal = MSAARole(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_accState( VARIANT var_id, VARIANT* state) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, state); state->vt = VT_I4; state->lVal = MSAAState(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_accHelp( VARIANT var_id, BSTR* help) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, help); return GetStringAttributeAsBstr(ui::AX_ATTR_HELP, help); } STDMETHODIMP AXPlatformNodeWin::get_accValue(VARIANT var_id, BSTR* value) { COM_OBJECT_VALIDATE_VAR_ID_1_ARG(var_id, value); return GetStringAttributeAsBstr(ui::AX_ATTR_VALUE, value); } STDMETHODIMP AXPlatformNodeWin::put_accValue(VARIANT var_id, BSTR new_value) { COM_OBJECT_VALIDATE_VAR_ID(var_id); if (delegate_->SetStringValue(new_value)) return S_OK; return E_FAIL; } // IAccessible functions not supported. STDMETHODIMP AXPlatformNodeWin::get_accSelection(VARIANT* selected) { COM_OBJECT_VALIDATE_1_ARG(selected); if (selected) selected->vt = VT_EMPTY; return E_NOTIMPL; } STDMETHODIMP AXPlatformNodeWin::accSelect( LONG flagsSelect, VARIANT var_id) { COM_OBJECT_VALIDATE_VAR_ID(var_id); return E_NOTIMPL; } STDMETHODIMP AXPlatformNodeWin::get_accHelpTopic( BSTR* help_file, VARIANT var_id, LONG* topic_id) { COM_OBJECT_VALIDATE_VAR_ID_2_ARGS(var_id, help_file, topic_id); if (help_file) { *help_file = nullptr; } if (topic_id) { *topic_id = static_cast(-1); } return E_NOTIMPL; } STDMETHODIMP AXPlatformNodeWin::put_accName( VARIANT var_id, BSTR put_name) { COM_OBJECT_VALIDATE_VAR_ID(var_id); // Deprecated. return E_NOTIMPL; } // // IAccessible2 implementation. // STDMETHODIMP AXPlatformNodeWin::role(LONG* role) { COM_OBJECT_VALIDATE_1_ARG(role); *role = MSAARole(); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_states(AccessibleStates* states) { COM_OBJECT_VALIDATE_1_ARG(states); // There are only a couple of states we need to support // in IAccessible2. If any more are added, we may want to // add a helper function like MSAAState. *states = IA2_STATE_OPAQUE; if (GetData().state & (1 << ui::AX_STATE_EDITABLE)) *states |= IA2_STATE_EDITABLE; return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_uniqueID(LONG* unique_id) { COM_OBJECT_VALIDATE_1_ARG(unique_id); *unique_id = unique_id_win_; return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_windowHandle(HWND* window_handle) { COM_OBJECT_VALIDATE_1_ARG(window_handle); *window_handle = delegate_->GetTargetForNativeAccessibilityEvent(); return *window_handle ? S_OK : S_FALSE; } STDMETHODIMP AXPlatformNodeWin::get_relationTargetsOfType( BSTR type_bstr, long max_targets, IUnknown ***targets, long *n_targets) { COM_OBJECT_VALIDATE_2_ARGS(targets, n_targets); *n_targets = 0; *targets = nullptr; // Only respond to requests for relations of type "alerts". base::string16 type(type_bstr); if (type != L"alerts") return S_FALSE; // Collect all of the objects that have had an alert fired on them that // are a descendant of this object. std::vector alert_targets; for (auto iter = g_alert_targets.Get().begin(); iter != g_alert_targets.Get().end(); ++iter) { AXPlatformNodeWin* target = *iter; if (IsDescendant(target)) alert_targets.push_back(target); } long count = static_cast(alert_targets.size()); if (count == 0) return S_FALSE; // Don't return more targets than max_targets - but note that the caller // is allowed to specify max_targets=0 to mean no limit. if (max_targets > 0 && count > max_targets) count = max_targets; // Return the number of targets. *n_targets = count; // Allocate COM memory for the result array and populate it. *targets = static_cast( CoTaskMemAlloc(count * sizeof(IUnknown*))); for (long i = 0; i < count; ++i) { (*targets)[i] = static_cast(alert_targets[i]); (*targets)[i]->AddRef(); } return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_attributes(BSTR* attributes) { COM_OBJECT_VALIDATE_1_ARG(attributes); base::string16 attributes_str; // Text fields need to report the attribute "text-model:a1" to instruct // screen readers to use IAccessible2 APIs to handle text editing in this // object (as opposed to treating it like a native Windows text box). // The text-model:a1 attribute is documented here: // http://www.linuxfoundation.org/collaborate/workgroups/accessibility/ia2/ia2_implementation_guide if (GetData().role == ui::AX_ROLE_TEXT_FIELD) { attributes_str = L"text-model:a1;"; } *attributes = SysAllocString(attributes_str.c_str()); DCHECK(*attributes); return S_OK; } // // IAccessibleText // STDMETHODIMP AXPlatformNodeWin::get_nCharacters(LONG* n_characters) { COM_OBJECT_VALIDATE_1_ARG(n_characters); base::string16 text = TextForIAccessibleText(); *n_characters = static_cast(text.size()); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_caretOffset(LONG* offset) { COM_OBJECT_VALIDATE_1_ARG(offset); *offset = static_cast(GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END)); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_nSelections(LONG* n_selections) { COM_OBJECT_VALIDATE_1_ARG(n_selections); int sel_start = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START); int sel_end = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END); if (sel_start != sel_end) *n_selections = 1; else *n_selections = 0; return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_selection(LONG selection_index, LONG* start_offset, LONG* end_offset) { COM_OBJECT_VALIDATE_2_ARGS(start_offset, end_offset); if (selection_index != 0) return E_INVALIDARG; *start_offset = static_cast( GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START)); *end_offset = static_cast( GetIntAttribute(ui::AX_ATTR_TEXT_SEL_END)); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_text(LONG start_offset, LONG end_offset, BSTR* text) { COM_OBJECT_VALIDATE_1_ARG(text); int sel_end = GetIntAttribute(ui::AX_ATTR_TEXT_SEL_START); base::string16 text_str = TextForIAccessibleText(); LONG len = static_cast(text_str.size()); if (start_offset == IA2_TEXT_OFFSET_LENGTH) { start_offset = len; } else if (start_offset == IA2_TEXT_OFFSET_CARET) { start_offset = static_cast(sel_end); } if (end_offset == IA2_TEXT_OFFSET_LENGTH) { end_offset = static_cast(text_str.size()); } else if (end_offset == IA2_TEXT_OFFSET_CARET) { end_offset = static_cast(sel_end); } // The spec allows the arguments to be reversed. if (start_offset > end_offset) { LONG tmp = start_offset; start_offset = end_offset; end_offset = tmp; } // The spec does not allow the start or end offsets to be out or range; // we must return an error if so. if (start_offset < 0) return E_INVALIDARG; if (end_offset > len) return E_INVALIDARG; base::string16 substr = text_str.substr(start_offset, end_offset - start_offset); if (substr.empty()) return S_FALSE; *text = SysAllocString(substr.c_str()); DCHECK(*text); return S_OK; } STDMETHODIMP AXPlatformNodeWin::get_textAtOffset( LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text) { COM_OBJECT_VALIDATE_3_ARGS(start_offset, end_offset, text); // The IAccessible2 spec says we don't have to implement the "sentence" // boundary type, we can just let the screen reader handle it. if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) { *start_offset = 0; *end_offset = 0; *text = nullptr; return S_FALSE; } const base::string16& text_str = TextForIAccessibleText(); *start_offset = FindBoundary( text_str, boundary_type, offset, ui::BACKWARDS_DIRECTION); *end_offset = FindBoundary( text_str, boundary_type, offset, ui::FORWARDS_DIRECTION); return get_text(*start_offset, *end_offset, text); } STDMETHODIMP AXPlatformNodeWin::get_textBeforeOffset( LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text) { if (!start_offset || !end_offset || !text) return E_INVALIDARG; // The IAccessible2 spec says we don't have to implement the "sentence" // boundary type, we can just let the screenreader handle it. if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) { *start_offset = 0; *end_offset = 0; *text = nullptr; return S_FALSE; } const base::string16& text_str = TextForIAccessibleText(); *start_offset = FindBoundary( text_str, boundary_type, offset, ui::BACKWARDS_DIRECTION); *end_offset = offset; return get_text(*start_offset, *end_offset, text); } STDMETHODIMP AXPlatformNodeWin::get_textAfterOffset( LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text) { if (!start_offset || !end_offset || !text) return E_INVALIDARG; // The IAccessible2 spec says we don't have to implement the "sentence" // boundary type, we can just let the screenreader handle it. if (boundary_type == IA2_TEXT_BOUNDARY_SENTENCE) { *start_offset = 0; *end_offset = 0; *text = nullptr; return S_FALSE; } const base::string16& text_str = TextForIAccessibleText(); *start_offset = offset; *end_offset = FindBoundary( text_str, boundary_type, offset, ui::FORWARDS_DIRECTION); return get_text(*start_offset, *end_offset, text); } STDMETHODIMP AXPlatformNodeWin::get_offsetAtPoint( LONG x, LONG y, enum IA2CoordinateType coord_type, LONG* offset) { COM_OBJECT_VALIDATE_1_ARG(offset); // We don't support this method, but we have to return something // rather than E_NOTIMPL or screen readers will complain. *offset = 0; return S_OK; } // // IServiceProvider implementation. // STDMETHODIMP AXPlatformNodeWin::QueryService( REFGUID guidService, REFIID riid, void** object) { COM_OBJECT_VALIDATE_1_ARG(object); if (guidService == IID_IAccessible || guidService == IID_IAccessible2 || guidService == IID_IAccessible2_2 || guidService == IID_IAccessibleText) { return QueryInterface(riid, object); } *object = nullptr; return E_FAIL; } // // Private member functions. // bool AXPlatformNodeWin::IsValidId(const VARIANT& child) const { // Since we have a separate IAccessible COM object for each node, we only // support the CHILDID_SELF id. return (VT_I4 == child.vt) && (CHILDID_SELF == child.lVal); } int AXPlatformNodeWin::MSAARole() { switch (GetData().role) { case ui::AX_ROLE_ALERT: return ROLE_SYSTEM_ALERT; case ui::AX_ROLE_APPLICATION: return ROLE_SYSTEM_APPLICATION; case ui::AX_ROLE_BUTTON_DROP_DOWN: return ROLE_SYSTEM_BUTTONDROPDOWN; case ui::AX_ROLE_POP_UP_BUTTON: return ROLE_SYSTEM_BUTTONMENU; case ui::AX_ROLE_CHECK_BOX: return ROLE_SYSTEM_CHECKBUTTON; case ui::AX_ROLE_COMBO_BOX: return ROLE_SYSTEM_COMBOBOX; case ui::AX_ROLE_DIALOG: return ROLE_SYSTEM_DIALOG; case ui::AX_ROLE_GROUP: return ROLE_SYSTEM_GROUPING; case ui::AX_ROLE_IMAGE: return ROLE_SYSTEM_GRAPHIC; case ui::AX_ROLE_LINK: return ROLE_SYSTEM_LINK; case ui::AX_ROLE_LOCATION_BAR: return ROLE_SYSTEM_GROUPING; case ui::AX_ROLE_MENU_BAR: return ROLE_SYSTEM_MENUBAR; case ui::AX_ROLE_MENU_ITEM: return ROLE_SYSTEM_MENUITEM; case ui::AX_ROLE_MENU_LIST_POPUP: return ROLE_SYSTEM_MENUPOPUP; case ui::AX_ROLE_TREE: return ROLE_SYSTEM_OUTLINE; case ui::AX_ROLE_TREE_ITEM: return ROLE_SYSTEM_OUTLINEITEM; case ui::AX_ROLE_TAB: return ROLE_SYSTEM_PAGETAB; case ui::AX_ROLE_TAB_LIST: return ROLE_SYSTEM_PAGETABLIST; case ui::AX_ROLE_PANE: return ROLE_SYSTEM_PANE; case ui::AX_ROLE_PROGRESS_INDICATOR: return ROLE_SYSTEM_PROGRESSBAR; case ui::AX_ROLE_BUTTON: return ROLE_SYSTEM_PUSHBUTTON; case ui::AX_ROLE_RADIO_BUTTON: return ROLE_SYSTEM_RADIOBUTTON; case ui::AX_ROLE_SCROLL_BAR: return ROLE_SYSTEM_SCROLLBAR; case ui::AX_ROLE_SPLITTER: return ROLE_SYSTEM_SEPARATOR; case ui::AX_ROLE_SLIDER: return ROLE_SYSTEM_SLIDER; case ui::AX_ROLE_STATIC_TEXT: return ROLE_SYSTEM_STATICTEXT; case ui::AX_ROLE_TEXT_FIELD: return ROLE_SYSTEM_TEXT; case ui::AX_ROLE_TITLE_BAR: return ROLE_SYSTEM_TITLEBAR; case ui::AX_ROLE_TOOLBAR: return ROLE_SYSTEM_TOOLBAR; case ui::AX_ROLE_WEB_VIEW: return ROLE_SYSTEM_GROUPING; case ui::AX_ROLE_WINDOW: return ROLE_SYSTEM_WINDOW; case ui::AX_ROLE_CLIENT: default: // This is the default role for MSAA. return ROLE_SYSTEM_CLIENT; } } int AXPlatformNodeWin::MSAAState() { uint32 state = GetData().state; int msaa_state = 0; if (state & (1 << ui::AX_STATE_CHECKED)) msaa_state |= STATE_SYSTEM_CHECKED; if (state & (1 << ui::AX_STATE_COLLAPSED)) msaa_state |= STATE_SYSTEM_COLLAPSED; if (state & (1 << ui::AX_STATE_DEFAULT)) msaa_state |= STATE_SYSTEM_DEFAULT; if (state & (1 << ui::AX_STATE_EXPANDED)) msaa_state |= STATE_SYSTEM_EXPANDED; if (state & (1 << ui::AX_STATE_FOCUSABLE)) msaa_state |= STATE_SYSTEM_FOCUSABLE; if (state & (1 << ui::AX_STATE_FOCUSED)) msaa_state |= STATE_SYSTEM_FOCUSED; if (state & (1 << ui::AX_STATE_HASPOPUP)) msaa_state |= STATE_SYSTEM_HASPOPUP; if (state & (1 << ui::AX_STATE_HOVERED)) msaa_state |= STATE_SYSTEM_HOTTRACKED; if (state & (1 << ui::AX_STATE_INVISIBLE)) msaa_state |= STATE_SYSTEM_INVISIBLE; if (state & (1 << ui::AX_STATE_LINKED)) msaa_state |= STATE_SYSTEM_LINKED; if (state & (1 << ui::AX_STATE_OFFSCREEN)) msaa_state |= STATE_SYSTEM_OFFSCREEN; if (state & (1 << ui::AX_STATE_PRESSED)) msaa_state |= STATE_SYSTEM_PRESSED; if (state & (1 << ui::AX_STATE_PROTECTED)) msaa_state |= STATE_SYSTEM_PROTECTED; if (state & (1 << ui::AX_STATE_READ_ONLY)) msaa_state |= STATE_SYSTEM_READONLY; if (state & (1 << ui::AX_STATE_SELECTABLE)) msaa_state |= STATE_SYSTEM_SELECTABLE; if (state & (1 << ui::AX_STATE_SELECTED)) msaa_state |= STATE_SYSTEM_SELECTED; if (state & (1 << ui::AX_STATE_DISABLED)) msaa_state |= STATE_SYSTEM_UNAVAILABLE; return msaa_state; } int AXPlatformNodeWin::MSAAEvent(ui::AXEvent event) { switch (event) { case ui::AX_EVENT_ALERT: return EVENT_SYSTEM_ALERT; case ui::AX_EVENT_FOCUS: return EVENT_OBJECT_FOCUS; case ui::AX_EVENT_MENU_START: return EVENT_SYSTEM_MENUSTART; case ui::AX_EVENT_MENU_END: return EVENT_SYSTEM_MENUEND; case ui::AX_EVENT_MENU_POPUP_START: return EVENT_SYSTEM_MENUPOPUPSTART; case ui::AX_EVENT_MENU_POPUP_END: return EVENT_SYSTEM_MENUPOPUPEND; case ui::AX_EVENT_SELECTION: return EVENT_OBJECT_SELECTION; case ui::AX_EVENT_SELECTION_ADD: return EVENT_OBJECT_SELECTIONADD; case ui::AX_EVENT_SELECTION_REMOVE: return EVENT_OBJECT_SELECTIONREMOVE; case ui::AX_EVENT_TEXT_CHANGED: return EVENT_OBJECT_NAMECHANGE; case ui::AX_EVENT_TEXT_SELECTION_CHANGED: return IA2_EVENT_TEXT_CARET_MOVED; case ui::AX_EVENT_VALUE_CHANGED: return EVENT_OBJECT_VALUECHANGE; default: return -1; } } HRESULT AXPlatformNodeWin::GetStringAttributeAsBstr( ui::AXStringAttribute attribute, BSTR* value_bstr) const { base::string16 str; if (!GetString16Attribute(attribute, &str)) return S_FALSE; if (str.empty()) return S_FALSE; *value_bstr = SysAllocString(str.c_str()); DCHECK(*value_bstr); return S_OK; } void AXPlatformNodeWin::AddAlertTarget() { g_alert_targets.Get().insert(this); } void AXPlatformNodeWin::RemoveAlertTarget() { if (g_alert_targets.Get().find(this) != g_alert_targets.Get().end()) g_alert_targets.Get().erase(this); } base::string16 AXPlatformNodeWin::TextForIAccessibleText() { if (GetData().role == ui::AX_ROLE_TEXT_FIELD) return GetString16Attribute(ui::AX_ATTR_VALUE); else return GetString16Attribute(ui::AX_ATTR_NAME); } void AXPlatformNodeWin::HandleSpecialTextOffset( const base::string16& text, LONG* offset) { if (*offset == IA2_TEXT_OFFSET_LENGTH) { *offset = static_cast(text.size()); } else if (*offset == IA2_TEXT_OFFSET_CARET) { get_caretOffset(offset); } } ui::TextBoundaryType AXPlatformNodeWin::IA2TextBoundaryToTextBoundary( IA2TextBoundaryType ia2_boundary) { switch(ia2_boundary) { case IA2_TEXT_BOUNDARY_CHAR: return ui::CHAR_BOUNDARY; case IA2_TEXT_BOUNDARY_WORD: return ui::WORD_BOUNDARY; case IA2_TEXT_BOUNDARY_LINE: return ui::LINE_BOUNDARY; case IA2_TEXT_BOUNDARY_SENTENCE: return ui::SENTENCE_BOUNDARY; case IA2_TEXT_BOUNDARY_PARAGRAPH: return ui::PARAGRAPH_BOUNDARY; case IA2_TEXT_BOUNDARY_ALL: return ui::ALL_BOUNDARY; default: NOTREACHED(); return ui::CHAR_BOUNDARY; } } LONG AXPlatformNodeWin::FindBoundary( const base::string16& text, IA2TextBoundaryType ia2_boundary, LONG start_offset, ui::TextBoundaryDirection direction) { HandleSpecialTextOffset(text, &start_offset); ui::TextBoundaryType boundary = IA2TextBoundaryToTextBoundary(ia2_boundary); std::vector line_breaks; return static_cast(ui::FindAccessibleTextBoundary( text, line_breaks, boundary, start_offset, direction)); } } // namespace ui