// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/accessibility/tree_generator.h" #include "ui/accessibility/ax_serializable_tree.h" #include "ui/accessibility/ax_tree.h" namespace ui { static int UniqueTreeCountForNodeCount(int node_count, bool permutations) { int unique_tree_count = 1; // (n-1)! for the possible trees. for (int i = 2; i < node_count; ++i) unique_tree_count *= i; // n! for the permutations of ids. if (permutations) unique_tree_count = unique_tree_count * unique_tree_count * node_count; return unique_tree_count; } TreeGenerator::TreeGenerator(int max_node_count, bool permutations) : max_node_count_(max_node_count), permutations_(permutations), total_unique_tree_count_(0) { unique_tree_count_by_size_.push_back(0); for (int i = 1; i <= max_node_count; ++i) { int unique_tree_count = UniqueTreeCountForNodeCount(i, permutations); unique_tree_count_by_size_.push_back(unique_tree_count); total_unique_tree_count_ += unique_tree_count; } } TreeGenerator::~TreeGenerator() { } int TreeGenerator::UniqueTreeCount() const { return total_unique_tree_count_; } void TreeGenerator::BuildUniqueTree(int tree_index, AXTree* out_tree) const { CHECK_LT(tree_index, total_unique_tree_count_); int unique_tree_count_so_far = 0; for (int node_count = 1; node_count <= max_node_count_; ++node_count) { int unique_tree_count = unique_tree_count_by_size_[node_count]; if (tree_index - unique_tree_count_so_far < unique_tree_count) { BuildUniqueTreeWithSize(node_count, tree_index - unique_tree_count_so_far, out_tree); return; } unique_tree_count_so_far += unique_tree_count; } } void TreeGenerator::BuildUniqueTreeWithSize( int node_count, int tree_index, AXTree* out_tree) const { std::vector indices; std::vector permuted; int unique_tree_count = unique_tree_count_by_size_[node_count]; CHECK_LT(tree_index, unique_tree_count); if (permutations_) { // Use the first few bits of |tree_index| to permute the indices. for (int i = 0; i < node_count; ++i) indices.push_back(i + 1); for (int i = 0; i < node_count; ++i) { int p = (node_count - i); int index = tree_index % p; tree_index /= p; permuted.push_back(indices[index]); indices.erase(indices.begin() + index); } } else { for (int i = 0; i < node_count; ++i) permuted.push_back(i + 1); } // Build an AXTreeUpdate. The first two nodes of the tree always // go in the same place. AXTreeUpdate update; update.nodes.resize(node_count); update.nodes[0].id = permuted[0]; update.nodes[0].role = AX_ROLE_ROOT_WEB_AREA; update.nodes[0].state = AX_STATE_NONE; if (node_count > 1) { update.nodes[0].child_ids.push_back(permuted[1]); update.nodes[1].id = permuted[1]; update.nodes[1].state = AX_STATE_NONE; } // The remaining nodes are assigned based on their parent // selected from the next bits from |tree_index|. for (int i = 2; i < node_count; ++i) { update.nodes[i].id = permuted[i]; update.nodes[i].state = AX_STATE_NONE; int parent_index = (tree_index % i); tree_index /= i; update.nodes[parent_index].child_ids.push_back(permuted[i]); } // Unserialize the tree update into the destination tree. CHECK(out_tree->Unserialize(update)) << out_tree->error(); }; } // namespace ui