// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/android/edge_effect_l.h" #include "cc/layers/ui_resource_layer.h" #include "ui/android/animation_utils.h" #include "ui/android/resources/resource_manager.h" #include "ui/android/resources/system_ui_resource_type.h" #include "ui/android/window_android_compositor.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size_conversions.h" namespace ui { namespace { // Time it will take the effect to fully recede in ms const int kRecedeTimeMs = 600; // Time it will take before a pulled glow begins receding in ms const int kPullTimeMs = 167; // Time it will take for a pulled glow to decay to partial strength before // release const int kPullDecayTimeMs = 2000; const float kMaxAlpha = 0.5f; const float kPullGlowBegin = 0.f; // Min/max velocity that will be absorbed const float kMinVelocity = 100.f; const float kMaxVelocity = 10000.f; const float kEpsilon = 0.001f; const float kSin = 0.5f; // sin(PI / 6) const float kCos = 0.866f; // cos(PI / 6); // How much dragging should effect the height of the glow image. // Number determined by user testing. const float kPullDistanceAlphaGlowFactor = 0.8f; const int kVelocityGlowFactor = 6; const ui::SystemUIResourceType kResourceId = ui::OVERSCROLL_GLOW_L; } // namespace EdgeEffectL::EdgeEffectL(ui::ResourceManager* resource_manager) : resource_manager_(resource_manager), glow_(cc::UIResourceLayer::Create()), glow_alpha_(0), glow_scale_y_(0), glow_alpha_start_(0), glow_alpha_finish_(0), glow_scale_y_start_(0), glow_scale_y_finish_(0), displacement_(0.5f), target_displacement_(0.5f), state_(STATE_IDLE), pull_distance_(0) { // Prevent the provided layers from drawing until the effect is activated. glow_->SetIsDrawable(false); } EdgeEffectL::~EdgeEffectL() { glow_->RemoveFromParent(); } bool EdgeEffectL::IsFinished() const { return state_ == STATE_IDLE; } void EdgeEffectL::Finish() { glow_->SetIsDrawable(false); pull_distance_ = 0; state_ = STATE_IDLE; } void EdgeEffectL::Pull(base::TimeTicks current_time, float delta_distance, float displacement) { target_displacement_ = displacement; if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) { return; } if (state_ != STATE_PULL) { glow_scale_y_ = std::max(kPullGlowBegin, glow_scale_y_); } state_ = STATE_PULL; start_time_ = current_time; duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs); float abs_delta_distance = std::abs(delta_distance); pull_distance_ += delta_distance; glow_alpha_ = glow_alpha_start_ = std::min( kMaxAlpha, glow_alpha_ + (abs_delta_distance * kPullDistanceAlphaGlowFactor)); if (pull_distance_ == 0) { glow_scale_y_ = glow_scale_y_start_ = 0; } else { float scale = 1.f - 1.f / std::sqrt(std::abs(pull_distance_) * bounds_.height()) - 0.3f; glow_scale_y_ = glow_scale_y_start_ = std::max(0.f, scale) / 0.7f; } glow_alpha_finish_ = glow_alpha_; glow_scale_y_finish_ = glow_scale_y_; } void EdgeEffectL::Release(base::TimeTicks current_time) { pull_distance_ = 0; if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY) return; state_ = STATE_RECEDE; glow_alpha_start_ = glow_alpha_; glow_scale_y_start_ = glow_scale_y_; glow_alpha_finish_ = 0.f; glow_scale_y_finish_ = 0.f; start_time_ = current_time; duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); } void EdgeEffectL::Absorb(base::TimeTicks current_time, float velocity) { state_ = STATE_ABSORB; velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity); start_time_ = current_time; // This should never be less than 1 millisecond. duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f)); // The glow depends more on the velocity, and therefore starts out // nearly invisible. glow_alpha_start_ = 0.3f; glow_scale_y_start_ = std::max(glow_scale_y_, 0.f); // Growth for the size of the glow should be quadratic to properly respond // to a user's scrolling speed. The faster the scrolling speed, the more // intense the effect should be for both the size and the saturation. glow_scale_y_finish_ = std::min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2.f, 1.f); // Alpha should change for the glow as well as size. glow_alpha_finish_ = Clamp( glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha); target_displacement_ = 0.5; } bool EdgeEffectL::Update(base::TimeTicks current_time) { if (IsFinished()) return false; const double dt = (current_time - start_time_).InMilliseconds(); const double t = std::min(dt / duration_.InMilliseconds(), 1.); const float interp = static_cast(Damp(t, 1.)); glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp); glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp); displacement_ = (displacement_ + target_displacement_) / 2.f; if (t >= 1.f - kEpsilon) { switch (state_) { case STATE_ABSORB: state_ = STATE_RECEDE; start_time_ = current_time; duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs); glow_alpha_start_ = glow_alpha_; glow_scale_y_start_ = glow_scale_y_; glow_alpha_finish_ = 0.f; glow_scale_y_finish_ = 0.f; break; case STATE_PULL: state_ = STATE_PULL_DECAY; start_time_ = current_time; duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs); glow_alpha_start_ = glow_alpha_; glow_scale_y_start_ = glow_scale_y_; // After pull, the glow should fade to nothing. glow_alpha_finish_ = 0.f; glow_scale_y_finish_ = 0.f; break; case STATE_PULL_DECAY: state_ = STATE_RECEDE; break; case STATE_RECEDE: Finish(); break; default: break; } } bool one_last_frame = false; if (state_ == STATE_RECEDE && glow_scale_y_ <= 0) { Finish(); one_last_frame = true; } return !IsFinished() || one_last_frame; } float EdgeEffectL::GetAlpha() const { return IsFinished() ? 0.f : glow_alpha_; } void EdgeEffectL::ApplyToLayers(Edge edge, const gfx::SizeF& viewport_size, float offset) { if (IsFinished()) return; // An empty viewport, while meaningless, is also relatively harmless, and will // simply prevent any drawing of the layers. if (viewport_size.IsEmpty()) { glow_->SetIsDrawable(false); return; } gfx::SizeF size = ComputeOrientedSize(edge, viewport_size); const float r = size.width() * 0.75f / kSin; const float y = kCos * r; const float h = r - y; const float o_r = size.height() * 0.75f / kSin; const float o_y = kCos * o_r; const float o_h = o_r - o_y; const float base_glow_scale = h > 0.f ? std::min(o_h / h, 1.f) : 1.f; bounds_ = gfx::Size(size.width(), (int)std::min(size.height(), h)); gfx::Size image_bounds( r, std::min(1.f, glow_scale_y_) * base_glow_scale * bounds_.height()); // Compute the displaced image rect. This includes both the horizontal // offset from the |displacement_| factor, as well as the vertical edge offset // provided by the method call. const float displacement = Clamp(displacement_, 0.f, 1.f) - 0.5f; const float displacement_offset_x = bounds_.width() * displacement * 0.5f; const float image_offset_x = (bounds_.width() - image_bounds.width()) * 0.5f; gfx::RectF image_rect = gfx::RectF(gfx::SizeF(image_bounds)); image_rect.Offset(image_offset_x - displacement_offset_x, -std::abs(offset)); // Clip the image rect against the viewport. If either rect is empty there's // no need to draw anything further. gfx::RectF clipped_rect(size.width(), size.height()); clipped_rect.Intersect(image_rect); if (clipped_rect.IsEmpty() || image_rect.IsEmpty()) { glow_->SetIsDrawable(false); return; } // Compute the logical UV coordinates of the clipped rect relative to the // displaced image rect. gfx::PointF clipped_top_left = clipped_rect.origin(); gfx::PointF clipped_bottom_right = clipped_rect.bottom_right(); gfx::PointF uv_top_left( (clipped_top_left.x() - image_rect.x()) / image_rect.width(), (clipped_top_left.y() - image_rect.y()) / image_rect.height()); gfx::PointF uv_bottom_right( (clipped_bottom_right.x() - image_rect.x()) / image_rect.width(), (clipped_bottom_right.y() - image_rect.y()) / image_rect.height()); glow_->SetUV(uv_top_left, uv_bottom_right); // There's no need to use the provided |offset| when computing the transform; // the offset is built in to the computed UV coordinates. glow_->SetTransform(ComputeTransform(edge, viewport_size, 0)); glow_->SetIsDrawable(true); glow_->SetUIResourceId(resource_manager_->GetUIResourceId( ui::ANDROID_RESOURCE_TYPE_SYSTEM, kResourceId)); glow_->SetTransformOrigin(gfx::Point3F(bounds_.width() * 0.5f, 0, 0)); glow_->SetBounds(gfx::ToRoundedSize(clipped_rect.size())); glow_->SetContentsOpaque(false); glow_->SetOpacity(Clamp(glow_alpha_, 0.f, 1.f)); } void EdgeEffectL::SetParent(cc::Layer* parent) { if (glow_->parent() != parent) parent->AddChild(glow_); } // static void EdgeEffectL::PreloadResources(ui::ResourceManager* resource_manager) { DCHECK(resource_manager); resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM, kResourceId); } } // namespace ui