// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_ANDROID_OVERSCROLL_REFRESH_H_ #define UI_ANDROID_OVERSCROLL_REFRESH_H_ #include "base/macros.h" #include "ui/android/ui_android_export.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d_f.h" namespace ui { class UI_ANDROID_EXPORT OverscrollRefreshHandler { public: // Signals the start of an overscrolling pull. Returns whether the handler // will consume the overscroll gesture, in which case it will receive the // remaining pull updates. virtual bool PullStart() = 0; // Signals a pull update, where |delta| is in device pixels. virtual void PullUpdate(float delta) = 0; // Signals the release of the pull, and whether the release is allowed to // trigger the refresh action. virtual void PullRelease(bool allow_refresh) = 0; // Reset the active pull state. virtual void PullReset() = 0; protected: virtual ~OverscrollRefreshHandler() {} }; // Simple pull-to-refresh styled effect. Listens to scroll events, conditionally // activating when: // 1) The scroll begins when the page's root layer 1) has no vertical scroll // offset and 2) lacks the overflow-y:hidden property. // 2) The page doesn't consume the initial scroll events. // 3) The initial scroll direction is upward. // The actuall pull response, animation and action are delegated to the // provided refresh handler. class UI_ANDROID_EXPORT OverscrollRefresh { public: // Minmum number of overscrolling pull events required to activate the effect. // Useful for avoiding accidental triggering when a scroll janks (is delayed), // capping the impulse per event. enum { kMinPullsToActivate = 3 }; explicit OverscrollRefresh(OverscrollRefreshHandler* handler); ~OverscrollRefresh(); // Scroll event stream listening methods. void OnScrollBegin(); // Returns whether the refresh was activated. void OnScrollEnd(const gfx::Vector2dF& velocity); // Scroll ack listener. The effect will only be activated if the initial // updates go unconsumed. void OnScrollUpdateAck(bool was_consumed); // Returns true if the effect has consumed the |scroll_delta|. bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); // Release the effect (if active), preventing any associated refresh action. void ReleaseWithoutActivation(); // Notify the effect of the latest scroll offset and overflow properties. // The effect will be disabled when the offset is non-zero or overflow is // hidden. Note: All dimensions are in device pixels. void OnFrameUpdated(const gfx::Vector2dF& content_scroll_offset, bool root_overflow_y_hidden); // Reset the effect to its inactive state, immediately detaching and // disabling any active effects. void Reset(); // Returns true if the refresh effect is either being manipulated or animated. bool IsActive() const; // Returns true if the effect is waiting for an unconsumed scroll to start. bool IsAwaitingScrollUpdateAck() const; private: void Release(bool allow_refresh); bool scrolled_to_top_; bool overflow_y_hidden_; enum ScrollConsumptionState { DISABLED, AWAITING_SCROLL_UPDATE_ACK, ENABLED, } scroll_consumption_state_; OverscrollRefreshHandler* const handler_; DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh); }; } // namespace content #endif // UI_ANDROID_OVERSCROLL_REFRESH_H_