// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/android/resources/resource_manager.h" #include "ui/gfx/geometry/insets_f.h" namespace ui { ResourceManager::Resource::Resource() { } ResourceManager::Resource::~Resource() { } gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds) const { return Border(bounds, gfx::InsetsF(1.f, 1.f, 1.f, 1.f)); } gfx::Rect ResourceManager::Resource::Border(const gfx::Size& bounds, const gfx::InsetsF& scale) const { // Calculate whether or not we need to scale down the border if the bounds of // the layer are going to be smaller than the aperture padding. float x_scale = std::min((float)bounds.width() / size.width(), 1.f); float y_scale = std::min((float)bounds.height() / size.height(), 1.f); float left_scale = std::min(x_scale * scale.left(), 1.f); float right_scale = std::min(x_scale * scale.right(), 1.f); float top_scale = std::min(y_scale * scale.top(), 1.f); float bottom_scale = std::min(y_scale * scale.bottom(), 1.f); return gfx::Rect(aperture.x() * left_scale, aperture.y() * top_scale, (size.width() - aperture.width()) * right_scale, (size.height() - aperture.height()) * bottom_scale); } } // namespace ui