// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/app_list/views/pulsing_block_view.h" #include #include "base/rand_util.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_element.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/gfx/canvas.h" #include "ui/gfx/transform_util.h" namespace { const SkColor kBlockColor = SkColorSetRGB(225, 225, 225); const int kBlockSize = 64; const int kAnimationDurationInMs = 600; const float kAnimationOpacity[] = { 0.4f, 0.8f, 0.4f }; const float kAnimationScale[] = { 0.8f, 1.0f, 0.8f }; void SchedulePulsingAnimation(ui::Layer* layer) { DCHECK(layer); DCHECK_EQ(arraysize(kAnimationOpacity), arraysize(kAnimationScale)); scoped_ptr opacity_sequence( new ui::LayerAnimationSequence()); scoped_ptr transform_sequence( new ui::LayerAnimationSequence()); // The animations loop infinitely. opacity_sequence->set_is_cyclic(true); transform_sequence->set_is_cyclic(true); const gfx::Rect local_bounds(layer->bounds().size()); for (size_t i = 0; i < arraysize(kAnimationOpacity); ++i) { opacity_sequence->AddElement( ui::LayerAnimationElement::CreateOpacityElement( kAnimationOpacity[i], base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); transform_sequence->AddElement( ui::LayerAnimationElement::CreateTransformElement( gfx::GetScaleTransform(local_bounds.CenterPoint(), kAnimationScale[i]), base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); } ui::LayerAnimationElement::AnimatableProperties opacity_properties; opacity_properties.insert(ui::LayerAnimationElement::OPACITY); opacity_sequence->AddElement( ui::LayerAnimationElement::CreatePauseElement( opacity_properties, base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); ui::LayerAnimationElement::AnimatableProperties transform_properties; transform_properties.insert(ui::LayerAnimationElement::TRANSFORM); transform_sequence->AddElement( ui::LayerAnimationElement::CreatePauseElement( transform_properties, base::TimeDelta::FromMilliseconds(kAnimationDurationInMs))); std::vector animations; animations.push_back(opacity_sequence.release()); animations.push_back(transform_sequence.release()); layer->GetAnimator()->ScheduleTogether(animations); } } // namespace namespace app_list { PulsingBlockView::PulsingBlockView(const gfx::Size& size, bool start_delay) { #if defined(USE_AURA) SetPaintToLayer(true); SetFillsBoundsOpaquely(false); const int max_delay = kAnimationDurationInMs * arraysize(kAnimationOpacity); const int delay = start_delay ? base::RandInt(0, max_delay) : 0; start_delay_timer_.Start( FROM_HERE, base::TimeDelta::FromMilliseconds(delay), this, &PulsingBlockView::OnStartDelayTimer); #else NOTREACHED() << "Pulsing animation is not supported on Windows"; #endif } PulsingBlockView::~PulsingBlockView() { } void PulsingBlockView::OnStartDelayTimer() { SchedulePulsingAnimation(layer()); } void PulsingBlockView::OnPaint(gfx::Canvas* canvas) { gfx::Rect rect(GetContentsBounds()); rect.ClampToCenteredSize(gfx::Size(kBlockSize, kBlockSize)); canvas->FillRect(rect, kBlockColor); } } // namespace app_list