// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(USE_X11) #include #endif #include "base/at_exit.h" #include "base/bind.h" #include "base/command_line.h" #include "base/i18n/icu_util.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/strings/string_split.h" #include "base/time/time.h" #include "cc/output/context_provider.h" #include "gpu/command_buffer/client/gles2_interface.h" #include "third_party/khronos/GLES2/gl2.h" #include "third_party/skia/include/core/SkXfermode.h" #include "ui/aura/client/default_capture_client.h" #include "ui/aura/env.h" #include "ui/aura/test/test_focus_client.h" #include "ui/aura/test/test_screen.h" #include "ui/aura/window.h" #include "ui/aura/window_tree_host.h" #include "ui/base/hit_test.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/debug_utils.h" #include "ui/compositor/layer.h" #include "ui/compositor/paint_recorder.h" #include "ui/compositor/test/in_process_context_factory.h" #include "ui/gfx/canvas.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/skia_util.h" #include "ui/gfx/x/x11_connection.h" #include "ui/gl/gl_surface.h" #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include "third_party/khronos/GLES2/gl2ext.h" using base::TimeTicks; using ui::Compositor; using ui::Layer; using ui::LayerDelegate; namespace { class ColoredLayer : public Layer, public LayerDelegate { public: explicit ColoredLayer(SkColor color) : Layer(ui::LAYER_TEXTURED), color_(color), draw_(true) { set_delegate(this); } ~ColoredLayer() override {} // Overridden from LayerDelegate: void OnPaintLayer(const ui::PaintContext& context) override { if (draw_) { ui::PaintRecorder recorder(context, size()); recorder.canvas()->DrawColor(color_); } } void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {} void OnDeviceScaleFactorChanged(float device_scale_factor) override {} base::Closure PrepareForLayerBoundsChange() override { return base::Closure(); } void set_color(SkColor color) { color_ = color; } void set_draw(bool draw) { draw_ = draw; } private: SkColor color_; bool draw_; DISALLOW_COPY_AND_ASSIGN(ColoredLayer); }; const int kFrames = 100; // Benchmark base class, hooks up drawing callback and displaying FPS. class BenchCompositorObserver : public ui::CompositorObserver { public: explicit BenchCompositorObserver(int max_frames) : start_time_(), frames_(0), max_frames_(max_frames) { } virtual ~BenchCompositorObserver() {} void OnCompositingDidCommit(ui::Compositor* compositor) override {} void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) override {} void OnCompositingEnded(Compositor* compositor) override { if (start_time_.is_null()) { start_time_ = TimeTicks::Now(); } else { ++frames_; if (frames_ % kFrames == 0) { TimeTicks now = TimeTicks::Now(); double ms = (now - start_time_).InMillisecondsF() / kFrames; LOG(INFO) << "FPS: " << 1000.f / ms << " (" << ms << " ms)"; start_time_ = now; } } if (max_frames_ && frames_ == max_frames_) { base::MessageLoop::current()->Quit(); } else { Draw(); } } void OnCompositingAborted(Compositor* compositor) override {} void OnCompositingLockStateChanged(Compositor* compositor) override {} void OnCompositingShuttingDown(ui::Compositor* compositor) override {} virtual void Draw() {} int frames() const { return frames_; } private: TimeTicks start_time_; int frames_; int max_frames_; DISALLOW_COPY_AND_ASSIGN(BenchCompositorObserver); }; void ReturnMailbox(scoped_refptr context_provider, GLuint texture, GLuint sync_point, bool is_lost) { gpu::gles2::GLES2Interface* gl = context_provider->ContextGL(); gl->WaitSyncPointCHROMIUM(sync_point); gl->DeleteTextures(1, &texture); gl->ShallowFlushCHROMIUM(); } // A benchmark that adds a texture layer that is updated every frame. class WebGLBench : public BenchCompositorObserver { public: WebGLBench(ui::ContextFactory* context_factory, Layer* parent, Compositor* compositor, int max_frames) : BenchCompositorObserver(max_frames), parent_(parent), webgl_(ui::LAYER_SOLID_COLOR), compositor_(compositor), fbo_(0), do_draw_(true) { base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); do_draw_ = !command_line->HasSwitch("disable-draw"); std::string webgl_size = command_line->GetSwitchValueASCII("webgl-size"); int width = 0; int height = 0; if (!webgl_size.empty()) { std::vector split_size = base::SplitString( webgl_size, "x", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL); if (split_size.size() == 2) { width = atoi(split_size[0].c_str()); height = atoi(split_size[1].c_str()); } } if (!width || !height) { width = 800; height = 600; } gfx::Rect bounds(width, height); webgl_.SetBounds(bounds); parent_->Add(&webgl_); context_provider_ = context_factory->SharedMainThreadContextProvider(); gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); GLuint texture = 0; gl->GenTextures(1, &texture); gl->BindTexture(GL_TEXTURE_2D, texture); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); gpu::Mailbox mailbox; gl->GenMailboxCHROMIUM(mailbox.name); gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name); gl->GenFramebuffers(1, &fbo_); gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); gl->FramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); gl->ClearColor(0.f, 1.f, 0.f, 1.f); gl->Clear(GL_COLOR_BUFFER_BIT); gl->Flush(); GLuint sync_point = gl->InsertSyncPointCHROMIUM(); webgl_.SetTextureMailbox( cc::TextureMailbox(mailbox, GL_TEXTURE_2D, sync_point), cc::SingleReleaseCallback::Create( base::Bind(ReturnMailbox, context_provider_, texture)), bounds.size()); compositor->AddObserver(this); } ~WebGLBench() override { webgl_.SetShowSolidColorContent(); gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); gl->DeleteFramebuffers(1, &fbo_); compositor_->RemoveObserver(this); } void Draw() override { if (do_draw_) { gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); gl->ClearColor((frames() % kFrames)*1.0/kFrames, 1.f, 0.f, 1.f); gl->Clear(GL_COLOR_BUFFER_BIT); gl->Flush(); } webgl_.SchedulePaint(gfx::Rect(webgl_.bounds().size())); compositor_->ScheduleDraw(); } private: Layer* parent_; Layer webgl_; Compositor* compositor_; scoped_refptr context_provider_; // The FBO that is used to render to the texture. unsigned int fbo_; // Whether or not to draw to the texture every frame. bool do_draw_; DISALLOW_COPY_AND_ASSIGN(WebGLBench); }; // A benchmark that paints (in software) all tiles every frame. class SoftwareScrollBench : public BenchCompositorObserver { public: SoftwareScrollBench(ColoredLayer* layer, Compositor* compositor, int max_frames) : BenchCompositorObserver(max_frames), layer_(layer), compositor_(compositor) { compositor->AddObserver(this); layer_->set_draw( !base::CommandLine::ForCurrentProcess()->HasSwitch("disable-draw")); } ~SoftwareScrollBench() override { compositor_->RemoveObserver(this); } void Draw() override { layer_->set_color( SkColorSetARGBInline(255*(frames() % kFrames)/kFrames, 255, 0, 255)); layer_->SchedulePaint(gfx::Rect(layer_->bounds().size())); } private: ColoredLayer* layer_; Compositor* compositor_; DISALLOW_COPY_AND_ASSIGN(SoftwareScrollBench); }; } // namespace int main(int argc, char** argv) { base::CommandLine::Init(argc, argv); base::AtExitManager exit_manager; #if defined(USE_X11) // This demo uses InProcessContextFactory which uses X on a separate Gpu // thread. gfx::InitializeThreadedX11(); #endif gfx::GLSurface::InitializeOneOff(); // The ContextFactory must exist before any Compositors are created. bool context_factory_for_test = false; scoped_ptr context_factory( new ui::InProcessContextFactory(context_factory_for_test, nullptr)); base::i18n::InitializeICU(); base::MessageLoopForUI message_loop; scoped_ptr env = aura::Env::CreateInstance(); env->set_context_factory(context_factory.get()); scoped_ptr test_screen( aura::TestScreen::CreateFullscreen()); gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen.get()); scoped_ptr host( test_screen->CreateHostForPrimaryDisplay()); aura::client::SetCaptureClient( host->window(), new aura::client::DefaultCaptureClient(host->window())); scoped_ptr focus_client( new aura::test::TestFocusClient); aura::client::SetFocusClient(host->window(), focus_client.get()); // add layers ColoredLayer background(SK_ColorRED); background.SetBounds(host->window()->bounds()); host->window()->layer()->Add(&background); ColoredLayer window(SK_ColorBLUE); window.SetBounds(gfx::Rect(background.bounds().size())); background.Add(&window); Layer content_layer(ui::LAYER_NOT_DRAWN); base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); bool force = command_line->HasSwitch("force-render-surface"); content_layer.SetForceRenderSurface(force); gfx::Rect bounds(window.bounds().size()); bounds.Inset(0, 30, 0, 0); content_layer.SetBounds(bounds); window.Add(&content_layer); ColoredLayer page_background(SK_ColorWHITE); page_background.SetBounds(gfx::Rect(content_layer.bounds().size())); content_layer.Add(&page_background); int frames = atoi(command_line->GetSwitchValueASCII("frames").c_str()); scoped_ptr bench; if (command_line->HasSwitch("bench-software-scroll")) { bench.reset(new SoftwareScrollBench(&page_background, host->compositor(), frames)); } else { bench.reset(new WebGLBench(context_factory.get(), &page_background, host->compositor(), frames)); } #ifndef NDEBUG ui::PrintLayerHierarchy(host->window()->layer(), gfx::Point(100, 100)); #endif host->Show(); base::MessageLoopForUI::current()->Run(); focus_client.reset(); host.reset(); return 0; }