// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ #define UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_ #pragma once #include "ui/aura/aura_export.h" namespace aura { class Event; class Window; namespace client { // An interface implemented by an object that configures and responds to changes // to a window's activation state. class AURA_EXPORT ActivationDelegate { public: // Returns true if the window should be activated. |event| is either the mouse // event supplied if the activation is the result of a mouse, or the touch // event if the activation is the result of a touch, or NULL if activation is // attempted for another reason. virtual bool ShouldActivate(const Event* event) = 0; // Sent when the window is activated. virtual void OnActivated() = 0; // Sent when the window loses active status. virtual void OnLostActive() = 0; protected: virtual ~ActivationDelegate() {} }; // Sets/Gets the ActivationDelegate on the Window. No ownership changes. AURA_EXPORT void SetActivationDelegate(Window* window, ActivationDelegate* delegate); AURA_EXPORT ActivationDelegate* GetActivationDelegate(Window* window); } // namespace client } // namespace aura #endif // UI_AURA_CLIENT_ACTIVATION_DELEGATE_H_