// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_CURSOR_MANAGER_H_ #define UI_AURA_CURSOR_MANAGER_H_ #include "base/basictypes.h" #include "ui/aura/aura_export.h" #include "ui/gfx/native_widget_types.h" namespace aura { class CursorDelegate; // This class controls the visibility and the type of the cursor. // The cursor type can be locked so that the type stays the same // until it's unlocked. class AURA_EXPORT CursorManager { public: CursorManager(); ~CursorManager(); void set_delegate(CursorDelegate* delegate) { delegate_ = delegate; } // Locks/Unlocks the cursor change. void LockCursor(); void UnlockCursor(); void SetCursor(gfx::NativeCursor); // Shows or hides the cursor. void ShowCursor(bool show); bool cursor_visible() const { return cursor_visible_; } private: CursorDelegate* delegate_; // Number of times LockCursor() has been invoked without a corresponding // UnlockCursor(). int cursor_lock_count_; // Set to true if UpdateCursor() is invoked while |cursor_lock_count_| == 0. bool did_cursor_change_; // Cursor to set once |cursor_lock_count_| is set to 0. Only valid if // |did_cursor_change_| is true. gfx::NativeCursor cursor_to_set_on_unlock_; // Is cursor visible? bool cursor_visible_; DISALLOW_COPY_AND_ASSIGN(CursorManager); }; } // namespace aura #endif // UI_AURA_CURSOR_MANAGER_H_