// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_ENV_H_ #define UI_AURA_ENV_H_ #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/observer_list.h" #include "ui/aura/aura_export.h" #include "ui/base/events/event_handler.h" #include "ui/base/events/event_target.h" #include "ui/gfx/point.h" #if defined(USE_X11) #include "ui/aura/device_list_updater_aurax11.h" #endif namespace aura { class EnvObserver; class RootWindow; class Window; #if !defined(USE_X11) // Creates a platform-specific native event dispatcher. MessageLoop::Dispatcher* CreateDispatcher(); #endif // A singleton object that tracks general state within Aura. // TODO(beng): manage RootWindows. class AURA_EXPORT Env : public ui::EventTarget { public: Env(); virtual ~Env(); static Env* GetInstance(); static void DeleteInstance(); void AddObserver(EnvObserver* observer); void RemoveObserver(EnvObserver* observer); bool is_mouse_button_down() const { return mouse_button_flags_ != 0; } void set_mouse_button_flags(int mouse_button_flags) { mouse_button_flags_ = mouse_button_flags; } // Gets/sets the last mouse location seen in a mouse event in the screen // coordinates. const gfx::Point& last_mouse_location() const { return last_mouse_location_; } void set_last_mouse_location(const gfx::Point& last_mouse_location) { last_mouse_location_ = last_mouse_location; } // Whether any touch device is currently down. bool is_touch_down() const { return is_touch_down_; } void set_touch_down(bool value) { is_touch_down_ = value; } // Whether RenderWidgetHostViewAura::OnPaint() should paint white background // when backing store is not present. Default is true. // In some cases when page is using transparent background painting white // background before backing store is initialized causes a white splash. bool render_white_bg() const { return render_white_bg_; } void set_render_white_bg(bool value) { render_white_bg_ = value; } // Returns the native event dispatcher. The result should only be passed to // base::RunLoop(dispatcher), or used to dispatch an event by // |Dispatch(const NativeEvent&)| on it. It must never be stored. #if !defined(OS_MACOSX) MessageLoop::Dispatcher* GetDispatcher(); #endif // Invoked by RootWindow when its host is activated. void RootWindowActivated(RootWindow* root_window); private: friend class Window; friend class RootWindow; void Init(); // Called by the Window when it is initialized. Notifies observers. void NotifyWindowInitialized(Window* window); // Called by the RootWindow when it is initialized. Notifies observers. void NotifyRootWindowInitialized(RootWindow* root_window); // Overridden from ui::EventTarget: virtual bool CanAcceptEvent(const ui::Event& event) OVERRIDE; virtual ui::EventTarget* GetParentTarget() OVERRIDE; ObserverList observers_; #if !defined(USE_X11) scoped_ptr dispatcher_; #endif static Env* instance_; int mouse_button_flags_; // Location of last mouse event, in screen coordinates. gfx::Point last_mouse_location_; bool is_touch_down_; bool render_white_bg_; #if defined(USE_X11) DeviceListUpdaterAuraX11 device_list_updater_aurax11_; #endif DISALLOW_COPY_AND_ASSIGN(Env); }; } // namespace aura #endif // UI_AURA_ENV_H_