// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_FOCUS_MANAGER_H_ #define UI_AURA_FOCUS_MANAGER_H_ #pragma once #include "base/basictypes.h" #include "ui/aura/aura_export.h" namespace aura { class Window; namespace internal { // An interface implemented by the Desktop to expose the focused window and // allow for it to be changed. class AURA_EXPORT FocusManager { public: // Sets the currently focused window. Before the currently focused window is // changed, the previous focused window's delegate is sent a blur // notification, and after it is changed the new focused window is sent a // focused notification. Nothing happens if |window| and GetFocusedWindow() // match. virtual void SetFocusedWindow(Window* window) = 0; // Returns the currently focused window or NULL if there is none. virtual Window* GetFocusedWindow() = 0; // Returns true if |window| is the focused window. virtual bool IsFocusedWindow(const Window* window) const = 0; protected: virtual ~FocusManager() {} }; } // namespace internal } // namespace aura #endif // UI_AURA_FOCUS_MANAGER_H_