// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/root_window.h" #include #include #include "base/bind.h" #include "base/command_line.h" #include "base/logging.h" #include "base/message_loop.h" #include "base/string_number_conversions.h" #include "base/string_split.h" #include "ui/aura/aura_switches.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/root_window_host.h" #include "ui/aura/root_window_observer.h" #include "ui/aura/event.h" #include "ui/aura/event_filter.h" #include "ui/aura/focus_manager.h" #include "ui/aura/gestures/gesture_recognizer.h" #include "ui/aura/screen_aura.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/base/hit_test.h" #include "ui/gfx/compositor/compositor.h" #include "ui/gfx/compositor/layer.h" #include "ui/gfx/compositor/layer_animator.h" using std::string; using std::vector; namespace aura { namespace { // Default bounds for the host window. static const int kDefaultHostWindowX = 200; static const int kDefaultHostWindowY = 200; static const int kDefaultHostWindowWidth = 1280; static const int kDefaultHostWindowHeight = 1024; // Returns true if |target| has a non-client (frame) component at |location|, // in window coordinates. bool IsNonClientLocation(Window* target, const gfx::Point& location) { if (!target->delegate()) return false; int hit_test_code = target->delegate()->GetNonClientComponent(location); return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE; } typedef std::vector EventFilters; void GetEventFiltersToNotify(Window* target, EventFilters* filters) { while (target) { if (target->event_filter()) filters->push_back(target->event_filter()); target = target->parent(); } } } // namespace RootWindow* RootWindow::instance_ = NULL; bool RootWindow::use_fullscreen_host_window_ = false; //////////////////////////////////////////////////////////////////////////////// // RootWindow, public: // static RootWindow* RootWindow::GetInstance() { if (!instance_) { instance_ = new RootWindow; instance_->Init(); } return instance_; } // static void RootWindow::DeleteInstance() { delete instance_; instance_ = NULL; } void RootWindow::ShowRootWindow() { host_->Show(); } void RootWindow::SetHostSize(const gfx::Size& size) { host_->SetSize(size); // Requery the location to constrain it within the new root window size. last_mouse_location_ = host_->QueryMouseLocation(); synthesize_mouse_move_ = false; } gfx::Size RootWindow::GetHostSize() const { gfx::Rect rect(host_->GetSize()); layer()->transform().TransformRect(&rect); return rect.size(); } void RootWindow::SetCursor(gfx::NativeCursor cursor) { last_cursor_ = cursor; // A lot of code seems to depend on NULL cursors actually showing an arrow, // so just pass everything along to the host. host_->SetCursor(cursor); } void RootWindow::ShowCursor(bool show) { host_->ShowCursor(show); } void RootWindow::MoveCursorTo(const gfx::Point& location) { host_->MoveCursorTo(location); } bool RootWindow::ConfineCursorToWindow() { // We would like to be able to confine the cursor to that window. However, // currently, we do not have such functionality in X. So we just confine // to the root window. This is ok because this option is currently only // being used in fullscreen mode, so root_window bounds = window bounds. return host_->ConfineCursorToRootWindow(); } void RootWindow::Run() { ShowRootWindow(); MessageLoopForUI::current()->Run(); } void RootWindow::Draw() { compositor_->Draw(false); } void RootWindow::ScheduleFullDraw() { compositor_->ScheduleFullDraw(); } bool RootWindow::DispatchMouseEvent(MouseEvent* event) { static const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; event->UpdateForRootTransform(layer()->transform()); last_mouse_location_ = event->location(); synthesize_mouse_move_ = false; Window* target = mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); switch (event->type()) { case ui::ET_MOUSE_MOVED: HandleMouseMoved(*event, target); break; case ui::ET_MOUSE_PRESSED: if (!mouse_pressed_handler_) mouse_pressed_handler_ = target; mouse_button_flags_ = event->flags() & kMouseButtonFlagMask; break; case ui::ET_MOUSE_RELEASED: mouse_pressed_handler_ = NULL; mouse_button_flags_ = event->flags() & kMouseButtonFlagMask; break; default: break; } if (target && target->delegate()) { int flags = event->flags(); gfx::Point location_in_window = event->location(); Window::ConvertPointToWindow(this, target, &location_in_window); if (IsNonClientLocation(target, location_in_window)) flags |= ui::EF_IS_NON_CLIENT; MouseEvent translated_event(*event, this, target, event->type(), flags); return ProcessMouseEvent(target, &translated_event); } return false; } bool RootWindow::DispatchKeyEvent(KeyEvent* event) { KeyEvent translated_event(*event); return ProcessKeyEvent(focused_window_, &translated_event); } bool RootWindow::DispatchScrollEvent(ScrollEvent* event) { event->UpdateForRootTransform(layer()->transform()); last_mouse_location_ = event->location(); synthesize_mouse_move_ = false; Window* target = mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); if (target && target->delegate()) { int flags = event->flags(); gfx::Point location_in_window = event->location(); Window::ConvertPointToWindow(this, target, &location_in_window); if (IsNonClientLocation(target, location_in_window)) flags |= ui::EF_IS_NON_CLIENT; ScrollEvent translated_event(*event, this, target, event->type(), flags); return ProcessMouseEvent(target, &translated_event); } return false; } bool RootWindow::DispatchTouchEvent(TouchEvent* event) { event->UpdateForRootTransform(layer()->transform()); bool handled = false; Window* target = touch_event_handler_ ? touch_event_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); ui::TouchStatus status = ui::TOUCH_STATUS_UNKNOWN; if (target) { TouchEvent translated_event(*event, this, target); status = ProcessTouchEvent(target, &translated_event); if (status == ui::TOUCH_STATUS_START || status == ui::TOUCH_STATUS_QUEUED) touch_event_handler_ = target; else if (status == ui::TOUCH_STATUS_END || status == ui::TOUCH_STATUS_CANCEL || status == ui::TOUCH_STATUS_QUEUED_END) touch_event_handler_ = NULL; handled = status != ui::TOUCH_STATUS_UNKNOWN; if (status == ui::TOUCH_STATUS_QUEUED || status == ui::TOUCH_STATUS_QUEUED_END) gesture_recognizer_->QueueTouchEventForGesture(target, *event); } // Get the list of GestureEvents from GestureRecognizer. scoped_ptr gestures; gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture(*event, status)); if (ProcessGestures(gestures.get())) handled = true; return handled; } bool RootWindow::DispatchGestureEvent(GestureEvent* event) { Window* target = gesture_handler_ ? gesture_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); if (target) { GestureEvent translated_event(*event, this, target); ui::GestureStatus status = ProcessGestureEvent(target, &translated_event); return status != ui::GESTURE_STATUS_UNKNOWN; } return false; } void RootWindow::OnHostResized(const gfx::Size& size) { // The compositor should have the same size as the native root window host. compositor_->WidgetSizeChanged(size); // The layer, and all the observers should be notified of the // transformed size of the root window. gfx::Rect bounds(size); layer()->transform().TransformRect(&bounds); SetBounds(gfx::Rect(bounds.size())); FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnRootWindowResized(bounds.size())); } void RootWindow::OnNativeScreenResized(const gfx::Size& size) { if (use_fullscreen_host_window_) SetHostSize(size); } void RootWindow::OnWindowDestroying(Window* window) { // Update the focused window state if the window was focused. if (focused_window_ == window) { Window* transient_parent = focused_window_->transient_parent(); if (transient_parent) { // Has to be removed from the transient parent before focusing, otherwise // |window| will be focused again. transient_parent->RemoveTransientChild(window); SetFocusedWindow(transient_parent); } else { SetFocusedWindow(focused_window_->parent()); } } // When a window is being destroyed it's likely that the WindowDelegate won't // want events, so we reset the mouse_pressed_handler_ and capture_window_ and // don't sent it release/capture lost events. if (mouse_pressed_handler_ == window) mouse_pressed_handler_ = NULL; if (mouse_moved_handler_ == window) mouse_moved_handler_ = NULL; if (capture_window_ == window) capture_window_ = NULL; if (touch_event_handler_ == window) touch_event_handler_ = NULL; if (gesture_handler_ == window) gesture_handler_ = NULL; gesture_recognizer_->FlushTouchQueue(window); if (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_)) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowBoundsChanged(Window* window, bool contained_mouse_point) { if (contained_mouse_point || (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_))) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowVisibilityChanged(Window* window, bool is_visible) { if (window->ContainsPointInRoot(last_mouse_location_)) PostMouseMoveEventAfterWindowChange(); } void RootWindow::OnWindowTransformed(Window* window, bool contained_mouse) { if (contained_mouse || (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_))) { PostMouseMoveEventAfterWindowChange(); } } #if !defined(OS_MACOSX) MessageLoop::Dispatcher* RootWindow::GetDispatcher() { return host_.get(); } #endif // !defined(OS_MACOSX) void RootWindow::AddRootWindowObserver(RootWindowObserver* observer) { observers_.AddObserver(observer); } void RootWindow::RemoveRootWindowObserver(RootWindowObserver* observer) { observers_.RemoveObserver(observer); } bool RootWindow::IsMouseButtonDown() const { return mouse_button_flags_ != 0; } void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { #if !defined(OS_MACOSX) host_->PostNativeEvent(native_event); #endif } void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { gfx::Point location = host_->GetLocationOnNativeScreen(); point->Offset(location.x(), location.y()); } void RootWindow::SetCapture(Window* window) { if (capture_window_ == window) return; if (capture_window_ && capture_window_->delegate()) capture_window_->delegate()->OnCaptureLost(); capture_window_ = window; if (capture_window_) { // Make all subsequent mouse events and touch go to the capture window. We // shouldn't need to send an event here as OnCaptureLost should take care of // that. if (touch_event_handler_) touch_event_handler_ = capture_window_; if (mouse_moved_handler_ || mouse_button_flags_ != 0) mouse_moved_handler_ = capture_window_; if (gesture_handler_) gesture_handler_ = capture_window_; } else { // When capture is lost, we must reset the event handlers. touch_event_handler_ = NULL; mouse_moved_handler_ = NULL; gesture_handler_ = NULL; host_->UnConfineCursor(); } mouse_pressed_handler_ = NULL; } void RootWindow::ReleaseCapture(Window* window) { if (capture_window_ != window) return; SetCapture(NULL); } void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { aura::Window* old_gesture_handler = gesture_handler_; scoped_ptr gestures; gesture_handler_ = window; gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); ProcessGestures(gestures.get()); gesture_handler_ = old_gesture_handler; } void RootWindow::SetGestureRecognizerForTesting(GestureRecognizer* gr) { gesture_recognizer_.reset(gr); } #if !defined(NDEBUG) void RootWindow::ToggleFullScreen() { host_->ToggleFullScreen(); } #endif //////////////////////////////////////////////////////////////////////////////// // RootWindow, Window overrides: RootWindow* RootWindow::GetRootWindow() { return this; } void RootWindow::SetTransform(const ui::Transform& transform) { Window::SetTransform(transform); // If the layer is not animating, then we need to update the host size // immediately. if (!layer()->GetAnimator()->is_animating()) OnHostResized(host_->GetSize()); } //////////////////////////////////////////////////////////////////////////////// // RootWindow, ui::CompositorDelegate implementation: void RootWindow::ScheduleDraw() { if (!schedule_paint_factory_.HasWeakPtrs()) { MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RootWindow::Draw, schedule_paint_factory_.GetWeakPtr())); } } //////////////////////////////////////////////////////////////////////////////// // RootWindow, private: RootWindow::RootWindow() : Window(NULL), host_(aura::RootWindowHost::Create(GetInitialHostWindowBounds())), ALLOW_THIS_IN_INITIALIZER_LIST(schedule_paint_factory_(this)), ALLOW_THIS_IN_INITIALIZER_LIST(event_factory_(this)), mouse_button_flags_(0), last_cursor_(kCursorNull), screen_(new ScreenAura), capture_window_(NULL), mouse_pressed_handler_(NULL), mouse_moved_handler_(NULL), focused_window_(NULL), touch_event_handler_(NULL), gesture_handler_(NULL), gesture_recognizer_(GestureRecognizer::Create()), synthesize_mouse_move_(false) { SetName("RootWindow"); gfx::Screen::SetInstance(screen_); last_mouse_location_ = host_->QueryMouseLocation(); ui::Compositor::Initialize(false); compositor_ = new ui::Compositor(this, host_->GetAcceleratedWidget(), host_->GetSize()); DCHECK(compositor_.get()); } RootWindow::~RootWindow() { // Make sure to destroy the compositor before terminating so that state is // cleared and we don't hit asserts. compositor_ = NULL; // Tear down in reverse. Frees any references held by the host. host_.reset(NULL); // An observer may have been added by an animation on the RootWindow. layer()->GetAnimator()->RemoveObserver(this); ui::Compositor::Terminate(); if (instance_ == this) instance_ = NULL; } void RootWindow::HandleMouseMoved(const MouseEvent& event, Window* target) { if (target == mouse_moved_handler_) return; // Send an exited event. if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { MouseEvent translated_event(event, this, mouse_moved_handler_, ui::ET_MOUSE_EXITED, event.flags()); ProcessMouseEvent(mouse_moved_handler_, &translated_event); } mouse_moved_handler_ = target; // Send an entered event. if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { MouseEvent translated_event(event, this, mouse_moved_handler_, ui::ET_MOUSE_ENTERED, event.flags()); ProcessMouseEvent(mouse_moved_handler_, &translated_event); } } bool RootWindow::ProcessMouseEvent(Window* target, MouseEvent* event) { if (!target->IsVisible()) return false; EventFilters filters; GetEventFiltersToNotify(target->parent(), &filters); for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { if ((*it)->PreHandleMouseEvent(target, event)) return true; } return target->delegate()->OnMouseEvent(event); } bool RootWindow::ProcessKeyEvent(Window* target, KeyEvent* event) { EventFilters filters; if (!target) { // When no window is focused, send the key event to |this| so event filters // for the window could check if the key is a global shortcut like Alt+Tab. target = this; GetEventFiltersToNotify(this, &filters); } else { if (!target->IsVisible()) return false; GetEventFiltersToNotify(target->parent(), &filters); } for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { if ((*it)->PreHandleKeyEvent(target, event)) return true; } if (!target->delegate()) return false; return target->delegate()->OnKeyEvent(event); } ui::TouchStatus RootWindow::ProcessTouchEvent(Window* target, TouchEvent* event) { if (!target->IsVisible()) return ui::TOUCH_STATUS_UNKNOWN; EventFilters filters; GetEventFiltersToNotify(target->parent(), &filters); for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { ui::TouchStatus status = (*it)->PreHandleTouchEvent(target, event); if (status != ui::TOUCH_STATUS_UNKNOWN) return status; } return target->delegate()->OnTouchEvent(event); } ui::GestureStatus RootWindow::ProcessGestureEvent(Window* target, GestureEvent* event) { if (!target->IsVisible()) return ui::GESTURE_STATUS_UNKNOWN; EventFilters filters; GetEventFiltersToNotify(target->parent(), &filters); ui::GestureStatus status = ui::GESTURE_STATUS_UNKNOWN; for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { status = (*it)->PreHandleGestureEvent(target, event); if (status != ui::GESTURE_STATUS_UNKNOWN) return status; } status = target->delegate()->OnGestureEvent(event); if (status == ui::GESTURE_STATUS_UNKNOWN) { // The gesture was unprocessed. Generate corresponding mouse events here // (e.g. tap to click). switch (event->type()) { case ui::ET_GESTURE_TAP: { // Tap should be processed as a click. So generate the following // sequence of mouse events: MOUSE_ENTERED, MOUSE_PRESSED, // MOUSE_RELEASED and MOUSE_EXITED. ui::EventType types[] = { ui::ET_MOUSE_ENTERED, ui::ET_MOUSE_PRESSED, ui::ET_MOUSE_RELEASED, ui::ET_MOUSE_EXITED, ui::ET_UNKNOWN }; gesture_handler_ = target; for (ui::EventType* type = types; *type != ui::ET_UNKNOWN; ++type) { MouseEvent synth( *type, event->location(), event->root_location(), event->flags()); if (gesture_handler_->delegate()->OnMouseEvent(&synth)) status = ui::GESTURE_STATUS_SYNTH_MOUSE; // The window that was receiving the gestures may have closed/hidden // itself in response to one of the synthetic events. Stop sending // subsequent synthetic events if that happens. if (!gesture_handler_) break; } gesture_handler_ = NULL; break; } default: break; } } return status; } bool RootWindow::ProcessGestures(GestureRecognizer::Gestures* gestures) { if (!gestures) return false; bool handled = false; for (unsigned int i = 0; i < gestures->size(); i++) { GestureEvent* gesture = gestures->at(i).get(); if (DispatchGestureEvent(gesture) != ui::GESTURE_STATUS_UNKNOWN) handled = true; } return handled; } void RootWindow::OnWindowRemovedFromRootWindow(Window* detached) { DCHECK(capture_window_ != this); // If the ancestor of the capture window is detached, // release the capture. if (detached->Contains(capture_window_) && detached != this) ReleaseCapture(capture_window_); // If the ancestor of the focused window is detached, // release the focus. if (detached->Contains(focused_window_)) SetFocusedWindow(NULL); // If the ancestor of any event handler windows are detached, release the // pointer to those windows. if (detached->Contains(mouse_pressed_handler_)) mouse_pressed_handler_ = NULL; if (detached->Contains(mouse_moved_handler_)) mouse_moved_handler_ = NULL; if (detached->Contains(touch_event_handler_)) touch_event_handler_ = NULL; if (detached->IsVisible() && detached->ContainsPointInRoot(last_mouse_location_)) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowAddedToRootWindow(Window* attached) { if (attached->IsVisible() && attached->ContainsPointInRoot(last_mouse_location_)) PostMouseMoveEventAfterWindowChange(); } bool RootWindow::CanFocus() const { return IsVisible(); } bool RootWindow::CanReceiveEvents() const { return IsVisible(); } internal::FocusManager* RootWindow::GetFocusManager() { return this; } void RootWindow::OnLayerAnimationEnded( ui::LayerAnimationSequence* animation) { OnHostResized(host_->GetSize()); } void RootWindow::OnLayerAnimationScheduled( ui::LayerAnimationSequence* animation) { } void RootWindow::OnLayerAnimationAborted( ui::LayerAnimationSequence* animation) { } void RootWindow::SetFocusedWindow(Window* focused_window) { if (focused_window == focused_window_) return; if (focused_window && !focused_window->CanFocus()) return; // The NULL-check of |focused_window| is essential here before asking the // activation client, since it is valid to clear the focus by calling // SetFocusedWindow() to NULL. if (focused_window && client::GetActivationClient() && !client::GetActivationClient()->CanFocusWindow(focused_window)) { return; } if (focused_window_ && focused_window_->delegate()) focused_window_->delegate()->OnBlur(); focused_window_ = focused_window; if (focused_window_ && focused_window_->delegate()) focused_window_->delegate()->OnFocus(); if (focused_window_) { FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnWindowFocused(focused_window_)); } } Window* RootWindow::GetFocusedWindow() { return focused_window_; } bool RootWindow::IsFocusedWindow(const Window* window) const { return focused_window_ == window; } void RootWindow::Init() { Window::Init(ui::Layer::LAYER_NOT_DRAWN); SetBounds(gfx::Rect(host_->GetSize())); Show(); compositor()->SetRootLayer(layer()); host_->SetRootWindow(this); } gfx::Rect RootWindow::GetInitialHostWindowBounds() const { gfx::Rect bounds(kDefaultHostWindowX, kDefaultHostWindowY, kDefaultHostWindowWidth, kDefaultHostWindowHeight); const string size_str = CommandLine::ForCurrentProcess()->GetSwitchValueASCII( switches::kAuraHostWindowSize); vector parts; base::SplitString(size_str, 'x', &parts); int parsed_width = 0, parsed_height = 0; if (parts.size() == 2 && base::StringToInt(parts[0], &parsed_width) && parsed_width > 0 && base::StringToInt(parts[1], &parsed_height) && parsed_height > 0) { bounds.set_size(gfx::Size(parsed_width, parsed_height)); } else if (use_fullscreen_host_window_) { bounds = gfx::Rect(RootWindowHost::GetNativeScreenSize()); } return bounds; } void RootWindow::PostMouseMoveEventAfterWindowChange() { if (synthesize_mouse_move_) return; synthesize_mouse_move_ = true; MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RootWindow::SynthesizeMouseMoveEvent, event_factory_.GetWeakPtr())); } void RootWindow::SynthesizeMouseMoveEvent() { if (!synthesize_mouse_move_) return; synthesize_mouse_move_ = false; #if !defined(OS_WIN) // Temporarily disabled for windows. See crbug.com/112222. gfx::Point orig_mouse_location = last_mouse_location_; layer()->transform().TransformPoint(orig_mouse_location); // TODO(derat|oshima): Don't use mouse_button_flags_ as it's // is currently broken. See/ crbug.com/107931. MouseEvent event(ui::ET_MOUSE_MOVED, orig_mouse_location, orig_mouse_location, 0); DispatchMouseEvent(&event); #endif } } // namespace aura