// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/root_window.h" #include #include "base/bind.h" #include "base/command_line.h" #include "base/debug/trace_event.h" #include "base/logging.h" #include "base/message_loop.h" #include "ui/aura/aura_switches.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/client/event_client.h" #include "ui/aura/env.h" #include "ui/aura/event.h" #include "ui/aura/event_filter.h" #include "ui/aura/focus_manager.h" #include "ui/aura/monitor_manager.h" #include "ui/aura/root_window_host.h" #include "ui/aura/root_window_observer.h" #include "ui/aura/window.h" #include "ui/aura/window_delegate.h" #include "ui/base/gestures/gesture_recognizer.h" #include "ui/base/gestures/gesture_types.h" #include "ui/base/hit_test.h" #include "ui/compositor/compositor.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/gfx/monitor.h" #include "ui/gfx/screen.h" using std::vector; namespace aura { namespace { // These are the mouse events generated when a gesture goes unprocessed. const ui::EventType kScrollBeginTypes[] = { ui::ET_MOUSE_PRESSED, ui::ET_MOUSE_DRAGGED, ui::ET_UNKNOWN }; const ui::EventType kScrollEndTypes[] = { ui::ET_MOUSE_DRAGGED, ui::ET_MOUSE_RELEASED, ui::ET_UNKNOWN }; const ui::EventType kScrollUpdateTypes[] = { ui::ET_MOUSE_DRAGGED, ui::ET_UNKNOWN }; const ui::EventType kTapTypes[] = { ui::ET_MOUSE_PRESSED, ui::ET_MOUSE_RELEASED, ui::ET_UNKNOWN }; const int kCompositorLockTimeoutMs = 67; // Returns true if |target| has a non-client (frame) component at |location|, // in window coordinates. bool IsNonClientLocation(Window* target, const gfx::Point& location) { if (!target->delegate()) return false; int hit_test_code = target->delegate()->GetNonClientComponent(location); return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE; } typedef std::vector EventFilters; void GetEventFiltersToNotify(Window* target, EventFilters* filters) { while (target) { if (target->event_filter()) filters->push_back(target->event_filter()); target = target->parent(); } } float GetDeviceScaleFactorFromMonitor(const aura::Window* window) { MonitorManager* monitor_manager = Env::GetInstance()->monitor_manager(); return monitor_manager->GetMonitorNearestWindow(window).device_scale_factor(); } Window* ConsumerToWindow(ui::GestureConsumer* consumer) { return consumer && !consumer->ignores_events() ? static_cast(consumer) : NULL; } } // namespace CompositorLock::CompositorLock(RootWindow* root_window) : root_window_(root_window) { MessageLoop::current()->PostDelayedTask( FROM_HERE, base::Bind(&CompositorLock::CancelLock, AsWeakPtr()), kCompositorLockTimeoutMs); } CompositorLock::~CompositorLock() { CancelLock(); } void CompositorLock::CancelLock() { if (!root_window_) return; root_window_->UnlockCompositor(); root_window_ = NULL; } bool RootWindow::hide_host_cursor_ = false; //////////////////////////////////////////////////////////////////////////////// // RootWindow, public: RootWindow::RootWindow(const gfx::Rect& initial_bounds) : Window(NULL), host_(aura::RootWindowHost::Create(initial_bounds)), ALLOW_THIS_IN_INITIALIZER_LIST(schedule_paint_factory_(this)), ALLOW_THIS_IN_INITIALIZER_LIST(event_factory_(this)), mouse_button_flags_(0), last_cursor_(ui::kCursorNull), cursor_shown_(true), capture_window_(NULL), mouse_pressed_handler_(NULL), mouse_moved_handler_(NULL), focused_window_(NULL), ALLOW_THIS_IN_INITIALIZER_LIST( gesture_recognizer_(ui::GestureRecognizer::Create(this))), synthesize_mouse_move_(false), waiting_on_compositing_end_(false), draw_on_compositing_end_(false), defer_draw_scheduling_(false), mouse_move_hold_count_(0), should_hold_mouse_moves_(false), compositor_lock_(NULL), draw_on_compositor_unlock_(false), draw_trace_count_(0) { SetName("RootWindow"); should_hold_mouse_moves_ = !CommandLine::ForCurrentProcess()->HasSwitch( switches::kAuraDisableHoldMouseMoves); compositor_.reset(new ui::Compositor(this, host_->GetAcceleratedWidget())); DCHECK(compositor_.get()); compositor_->AddObserver(this); } RootWindow::~RootWindow() { if (compositor_lock_) { // No need to schedule a draw, we're going away. draw_on_compositor_unlock_ = false; compositor_lock_->CancelLock(); DCHECK(!compositor_lock_); } compositor_->RemoveObserver(this); // Make sure to destroy the compositor before terminating so that state is // cleared and we don't hit asserts. compositor_.reset(); // Tear down in reverse. Frees any references held by the host. host_.reset(NULL); // An observer may have been added by an animation on the RootWindow. layer()->GetAnimator()->RemoveObserver(this); } void RootWindow::Init() { compositor()->SetScaleAndSize(GetDeviceScaleFactorFromMonitor(this), host_->GetBounds().size()); Window::Init(ui::LAYER_NOT_DRAWN); last_mouse_location_ = ui::ConvertPointToDIP(layer(), host_->QueryMouseLocation()); compositor()->SetRootLayer(layer()); SetBounds( ui::ConvertRectToDIP(layer(), gfx::Rect(host_->GetBounds().size()))); Show(); host_->SetRootWindow(this); } void RootWindow::ShowRootWindow() { host_->Show(); } void RootWindow::SetHostSize(const gfx::Size& size_in_pixel) { DispatchHeldMouseMove(); gfx::Rect bounds = host_->GetBounds(); bounds.set_size(size_in_pixel); host_->SetBounds(bounds); // Requery the location to constrain it within the new root window size. last_mouse_location_ = ui::ConvertPointToDIP(layer(), host_->QueryMouseLocation()); synthesize_mouse_move_ = false; } gfx::Size RootWindow::GetHostSize() const { return host_->GetBounds().size(); } void RootWindow::SetHostBounds(const gfx::Rect& bounds_in_pixel) { DispatchHeldMouseMove(); host_->SetBounds(bounds_in_pixel); // Requery the location to constrain it within the new root window size. last_mouse_location_ = ui::ConvertPointToDIP(layer(), host_->QueryMouseLocation()); synthesize_mouse_move_ = false; } gfx::Point RootWindow::GetHostOrigin() const { return host_->GetBounds().origin(); } void RootWindow::SetCursor(gfx::NativeCursor cursor) { last_cursor_ = cursor; // A lot of code seems to depend on NULL cursors actually showing an arrow, // so just pass everything along to the host. host_->SetCursor(cursor); } void RootWindow::ShowCursor(bool show) { cursor_shown_ = show; host_->ShowCursor(show); } void RootWindow::MoveCursorTo(const gfx::Point& location_in_dip) { host_->MoveCursorTo(ui::ConvertPointToPixel(layer(), location_in_dip)); } bool RootWindow::ConfineCursorToWindow() { // We would like to be able to confine the cursor to that window. However, // currently, we do not have such functionality in X. So we just confine // to the root window. This is ok because this option is currently only // being used in fullscreen mode, so root_window bounds = window bounds. return host_->ConfineCursorToRootWindow(); } void RootWindow::Draw() { if (waiting_on_compositing_end_) { draw_on_compositing_end_ = true; defer_draw_scheduling_ = false; return; } if (compositor_lock_) { draw_on_compositor_unlock_ = true; defer_draw_scheduling_ = false; return; } waiting_on_compositing_end_ = true; TRACE_EVENT_ASYNC_BEGIN0("ui", "RootWindow::Draw", draw_trace_count_++); compositor_->Draw(false); defer_draw_scheduling_ = false; } void RootWindow::ScheduleFullDraw() { compositor_->ScheduleFullDraw(); } bool RootWindow::DispatchMouseEvent(MouseEvent* event) { if (mouse_move_hold_count_) { if (event->type() == ui::ET_MOUSE_DRAGGED || (event->flags() & ui::EF_IS_SYNTHESIZED)) { held_mouse_move_.reset(new MouseEvent(*event, NULL, NULL)); return true; } else { DispatchHeldMouseMove(); } } return DispatchMouseEventImpl(event); } bool RootWindow::DispatchKeyEvent(KeyEvent* event) { DispatchHeldMouseMove(); KeyEvent translated_event(*event); if (translated_event.key_code() == ui::VKEY_UNKNOWN) return false; client::EventClient* client = client::GetEventClient(GetRootWindow()); if (client && !client->CanProcessEventsWithinSubtree(focused_window_)) { SetFocusedWindow(NULL, NULL); return false; } return ProcessKeyEvent(focused_window_, &translated_event); } bool RootWindow::DispatchScrollEvent(ScrollEvent* event) { DispatchHeldMouseMove(); if (ui::IsDIPEnabled()) { float scale = ui::GetDeviceScaleFactor(layer()); ui::Transform transform = layer()->transform(); transform.ConcatScale(scale, scale); event->UpdateForRootTransform(transform); } else { event->UpdateForRootTransform(layer()->transform()); } last_mouse_location_ = event->location(); synthesize_mouse_move_ = false; Window* target = mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); if (target && target->delegate()) { int flags = event->flags(); gfx::Point location_in_window = event->location(); Window::ConvertPointToWindow(this, target, &location_in_window); if (IsNonClientLocation(target, location_in_window)) flags |= ui::EF_IS_NON_CLIENT; ScrollEvent translated_event(*event, this, target, event->type(), flags); return ProcessMouseEvent(target, &translated_event); } return false; } bool RootWindow::DispatchTouchEvent(TouchEvent* event) { DispatchHeldMouseMove(); if (ui::IsDIPEnabled()) { float scale = ui::GetDeviceScaleFactor(layer()); ui::Transform transform = layer()->transform(); transform.ConcatScale(scale, scale); event->UpdateForRootTransform(transform); } else { event->UpdateForRootTransform(layer()->transform()); } bool handled = false; ui::TouchStatus status = ui::TOUCH_STATUS_UNKNOWN; Window* target = capture_window_; if (!target) { target = ConsumerToWindow( gesture_recognizer_->GetTouchLockedTarget(event)); if (!target) { target = ConsumerToWindow( gesture_recognizer_->GetTargetForLocation(event->GetLocation())); } } if (!target && !bounds().Contains(event->location())) { // If the initial touch is outside the root window, target the root. target = this; } else { // We only come here when the first contact was within the root window. if (!target) { target = GetEventHandlerForPoint(event->location()); if (!target) return false; } TouchEvent translated_event(*event, this, target); status = ProcessTouchEvent(target, &translated_event); handled = status != ui::TOUCH_STATUS_UNKNOWN; if (status == ui::TOUCH_STATUS_QUEUED || status == ui::TOUCH_STATUS_QUEUED_END) gesture_recognizer_->QueueTouchEventForGesture(target, *event); } // Get the list of GestureEvents from GestureRecognizer. scoped_ptr gestures; gestures.reset(gesture_recognizer_->ProcessTouchEventForGesture( *event, status, target)); return ProcessGestures(gestures.get()) ? true : handled; } bool RootWindow::DispatchGestureEvent(GestureEvent* event) { DispatchHeldMouseMove(); Window* target = capture_window_; if (!target) { target = ConsumerToWindow( gesture_recognizer_->GetTargetForGestureEvent(event)); if (!target) return false; } if (target) { GestureEvent translated_event(*event, this, target); ui::GestureStatus status = ProcessGestureEvent(target, &translated_event); return status != ui::GESTURE_STATUS_UNKNOWN; } return false; } void RootWindow::OnHostResized(const gfx::Size& size_in_pixel) { DispatchHeldMouseMove(); // The compositor should have the same size as the native root window host. // Get the latest scale from monitor because it might have been changed. compositor_->SetScaleAndSize(GetDeviceScaleFactorFromMonitor(this), size_in_pixel); gfx::Size old(bounds().size()); // The layer, and all the observers should be notified of the // transformed size of the root window. gfx::Rect bounds(ui::ConvertSizeToDIP(layer(), size_in_pixel)); layer()->transform().TransformRect(&bounds); SetBounds(bounds); FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnRootWindowResized(this, old)); } void RootWindow::OnWindowDestroying(Window* window) { OnWindowHidden(window, true); if (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_)) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowBoundsChanged(Window* window, bool contained_mouse_point) { if (contained_mouse_point || (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_))) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowVisibilityChanged(Window* window, bool is_visible) { if (!is_visible) OnWindowHidden(window, false); if (window->ContainsPointInRoot(last_mouse_location_)) PostMouseMoveEventAfterWindowChange(); } void RootWindow::OnWindowTransformed(Window* window, bool contained_mouse) { if (contained_mouse || (window->IsVisible() && window->ContainsPointInRoot(last_mouse_location_))) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnKeyboardMappingChanged() { FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnKeyboardMappingChanged(this)); } void RootWindow::OnRootWindowHostClosed() { FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnRootWindowHostClosed(this)); } void RootWindow::AddRootWindowObserver(RootWindowObserver* observer) { observers_.AddObserver(observer); } void RootWindow::RemoveRootWindowObserver(RootWindowObserver* observer) { observers_.RemoveObserver(observer); } void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { #if !defined(OS_MACOSX) host_->PostNativeEvent(native_event); #endif } void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { gfx::Point location = host_->GetLocationOnNativeScreen(); point->Offset(location.x(), location.y()); } void RootWindow::SetCapture(Window* window) { if (capture_window_ == window) return; gesture_recognizer_->CancelNonCapturedTouches(window); aura::Window* old_capture_window = capture_window_; capture_window_ = window; HandleMouseCaptureChanged(old_capture_window); if (capture_window_) { // Make all subsequent mouse events and touch go to the capture window. We // shouldn't need to send an event here as OnCaptureLost should take care of // that. if (mouse_moved_handler_ || mouse_button_flags_ != 0) mouse_moved_handler_ = capture_window_; } else { // When capture is lost, we must reset the event handlers. mouse_moved_handler_ = NULL; } mouse_pressed_handler_ = NULL; } void RootWindow::ReleaseCapture(Window* window) { if (capture_window_ != window) return; SetCapture(NULL); } void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { scoped_ptr gestures; gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); ProcessGestures(gestures.get()); } void RootWindow::SetGestureRecognizerForTesting(ui::GestureRecognizer* gr) { gesture_recognizer_.reset(gr); } gfx::AcceleratedWidget RootWindow::GetAcceleratedWidget() { return host_->GetAcceleratedWidget(); } #if !defined(NDEBUG) void RootWindow::ToggleFullScreen() { host_->ToggleFullScreen(); } #endif void RootWindow::HoldMouseMoves() { if (should_hold_mouse_moves_) ++mouse_move_hold_count_; } void RootWindow::ReleaseMouseMoves() { if (should_hold_mouse_moves_) { --mouse_move_hold_count_; DCHECK_GE(mouse_move_hold_count_, 0); if (!mouse_move_hold_count_) DispatchHeldMouseMove(); } } scoped_refptr RootWindow::GetCompositorLock() { if (!compositor_lock_) compositor_lock_ = new CompositorLock(this); return compositor_lock_; } void RootWindow::SetFocusWhenShown(bool focused) { host_->SetFocusWhenShown(focused); } bool RootWindow::GrabSnapshot(const gfx::Rect& snapshot_bounds, std::vector* png_representation) { DCHECK(bounds().Contains(snapshot_bounds)); return host_->GrabSnapshot(snapshot_bounds, png_representation); } //////////////////////////////////////////////////////////////////////////////// // RootWindow, Window overrides: RootWindow* RootWindow::GetRootWindow() { return this; } const RootWindow* RootWindow::GetRootWindow() const { return this; } void RootWindow::SetTransform(const ui::Transform& transform) { Window::SetTransform(transform); // If the layer is not animating, then we need to update the host size // immediately. if (!layer()->GetAnimator()->is_animating()) OnHostResized(host_->GetBounds().size()); } //////////////////////////////////////////////////////////////////////////////// // RootWindow, ui::CompositorDelegate implementation: void RootWindow::ScheduleDraw() { if (compositor_lock_) { draw_on_compositor_unlock_ = true; } else if (!defer_draw_scheduling_) { defer_draw_scheduling_ = true; MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RootWindow::Draw, schedule_paint_factory_.GetWeakPtr())); } } //////////////////////////////////////////////////////////////////////////////// // RootWindow, ui::CompositorObserver implementation: void RootWindow::OnCompositingStarted(ui::Compositor*) { } void RootWindow::OnCompositingEnded(ui::Compositor*) { TRACE_EVENT_ASYNC_END0("ui", "RootWindow::Draw", draw_trace_count_); waiting_on_compositing_end_ = false; if (draw_on_compositing_end_) { draw_on_compositing_end_ = false; // Call ScheduleDraw() instead of Draw() in order to allow other // ui::CompositorObservers to be notified before starting another // draw cycle. ScheduleDraw(); } } //////////////////////////////////////////////////////////////////////////////// // RootWindow, private: void RootWindow::HandleMouseCaptureChanged(Window* old_capture_window) { if (capture_window_) host_->SetCapture(); else host_->ReleaseCapture(); if (old_capture_window && old_capture_window->delegate()) { // Send a capture changed event with bogus location data. MouseEvent event( ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(), gfx::Point(), 0); ProcessMouseEvent(old_capture_window, &event); old_capture_window->delegate()->OnCaptureLost(); } } void RootWindow::HandleMouseMoved(const MouseEvent& event, Window* target) { if (target == mouse_moved_handler_) return; // Send an exited event. if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { MouseEvent translated_event(event, this, mouse_moved_handler_, ui::ET_MOUSE_EXITED, event.flags()); ProcessMouseEvent(mouse_moved_handler_, &translated_event); } mouse_moved_handler_ = target; // Send an entered event. if (mouse_moved_handler_ && mouse_moved_handler_->delegate()) { MouseEvent translated_event(event, this, mouse_moved_handler_, ui::ET_MOUSE_ENTERED, event.flags()); ProcessMouseEvent(mouse_moved_handler_, &translated_event); } } bool RootWindow::ProcessMouseEvent(Window* target, MouseEvent* event) { if (!target->IsVisible()) return false; EventFilters filters; GetEventFiltersToNotify(target->parent(), &filters); for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { if ((*it)->PreHandleMouseEvent(target, event)) return true; } if (!target->delegate()) return false; return target->delegate()->OnMouseEvent(event); } bool RootWindow::ProcessKeyEvent(Window* target, KeyEvent* event) { EventFilters filters; if (!target) { // When no window is focused, send the key event to |this| so event filters // for the window could check if the key is a global shortcut like Alt+Tab. target = this; GetEventFiltersToNotify(this, &filters); } else { if (!target->IsVisible()) return false; GetEventFiltersToNotify(target->parent(), &filters); } for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { if ((*it)->PreHandleKeyEvent(target, event)) return true; } if (!target->delegate()) return false; return target->delegate()->OnKeyEvent(event); } ui::TouchStatus RootWindow::ProcessTouchEvent(Window* target, TouchEvent* event) { if (!target->IsVisible()) return ui::TOUCH_STATUS_UNKNOWN; EventFilters filters; if (target == this) GetEventFiltersToNotify(target, &filters); else GetEventFiltersToNotify(target->parent(), &filters); for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { ui::TouchStatus status = (*it)->PreHandleTouchEvent(target, event); if (status != ui::TOUCH_STATUS_UNKNOWN) return status; } if (target->delegate()) return target->delegate()->OnTouchEvent(event); return ui::TOUCH_STATUS_UNKNOWN; } ui::GestureStatus RootWindow::ProcessGestureEvent(Window* target, GestureEvent* event) { if (!target->IsVisible()) return ui::GESTURE_STATUS_UNKNOWN; EventFilters filters; if (target == this) GetEventFiltersToNotify(target, &filters); else GetEventFiltersToNotify(target->parent(), &filters); ui::GestureStatus status = ui::GESTURE_STATUS_UNKNOWN; for (EventFilters::const_reverse_iterator it = filters.rbegin(), rend = filters.rend(); it != rend; ++it) { status = (*it)->PreHandleGestureEvent(target, event); if (status != ui::GESTURE_STATUS_UNKNOWN) return status; } if (target->delegate()) status = target->delegate()->OnGestureEvent(event); if (status == ui::GESTURE_STATUS_UNKNOWN) { // The gesture was unprocessed. Generate corresponding mouse events here // (e.g. tap to click). const ui::EventType* types = NULL; bool generate_move = false; switch (event->type()) { case ui::ET_GESTURE_TAP: case ui::ET_GESTURE_DOUBLE_TAP: // Double click is special cased below. generate_move = true; types = kTapTypes; break; case ui::ET_GESTURE_SCROLL_BEGIN: generate_move = true; types = kScrollBeginTypes; break; case ui::ET_GESTURE_SCROLL_UPDATE: types = kScrollUpdateTypes; break; case ui::ET_GESTURE_SCROLL_END: types = kScrollEndTypes; break; default: break; } if (types) { gfx::Point point_in_root(event->location()); Window::ConvertPointToWindow(target, this, &point_in_root); // Move the mouse to the new location. if (generate_move && point_in_root != last_mouse_location_) { MouseEvent synth(ui::ET_MOUSE_MOVED, point_in_root, event->root_location(), event->flags()); if (DispatchMouseEventToTarget(&synth, target)) status = ui::GESTURE_STATUS_SYNTH_MOUSE; } for (const ui::EventType* type = types; *type != ui::ET_UNKNOWN; ++type) { int flags = event->flags(); if (event->type() == ui::ET_GESTURE_DOUBLE_TAP && *type == ui::ET_MOUSE_PRESSED) flags |= ui::EF_IS_DOUBLE_CLICK; // It is necessary to set this explicitly when using XI2.2. When using // XI < 2.2, this is always set anyway. flags |= ui::EF_LEFT_MOUSE_BUTTON; // DispatchMouseEventToTarget() expects coordinates in root, it'll // convert back to |target|. MouseEvent synth(*type, point_in_root, event->root_location(), flags); if (DispatchMouseEventToTarget(&synth, target)) status = ui::GESTURE_STATUS_SYNTH_MOUSE; } } } return status; } bool RootWindow::ProcessGestures(ui::GestureRecognizer::Gestures* gestures) { if (!gestures) return false; bool handled = false; for (unsigned int i = 0; i < gestures->size(); i++) { GestureEvent* gesture = static_cast(gestures->get().at(i)); if (DispatchGestureEvent(gesture) != ui::GESTURE_STATUS_UNKNOWN) handled = true; } return handled; } void RootWindow::OnWindowRemovedFromRootWindow(Window* detached) { DCHECK(capture_window_ != this); OnWindowHidden(detached, false); if (detached->IsVisible() && detached->ContainsPointInRoot(last_mouse_location_)) { PostMouseMoveEventAfterWindowChange(); } } void RootWindow::OnWindowHidden(Window* invisible, bool destroyed) { // Update the focused window state if the invisible window contains // focused_window. if (invisible->Contains(focused_window_)) { Window* focus_to = invisible->transient_parent(); if (focus_to) { // Has to be removed from the transient parent before focusing, otherwise // |window| will be focused again. if (destroyed) focus_to->RemoveTransientChild(invisible); } else { // If the invisible view has no visible transient window, focus to the // topmost visible parent window. focus_to = invisible->parent(); } if (focus_to && (!focus_to->IsVisible() || (client::GetActivationClient(this) && !client::GetActivationClient(this)->OnWillFocusWindow(focus_to, NULL)))) { focus_to = NULL; } SetFocusedWindow(focus_to, NULL); } // If the ancestor of the capture window is hidden, // release the capture. if (invisible->Contains(capture_window_) && invisible != this) ReleaseCapture(capture_window_); // If the ancestor of any event handler windows are invisible, release the // pointer to those windows. if (invisible->Contains(mouse_pressed_handler_)) mouse_pressed_handler_ = NULL; if (invisible->Contains(mouse_moved_handler_)) mouse_moved_handler_ = NULL; gesture_recognizer_->FlushTouchQueue(invisible); } void RootWindow::OnWindowAddedToRootWindow(Window* attached) { if (attached->IsVisible() && attached->ContainsPointInRoot(last_mouse_location_)) PostMouseMoveEventAfterWindowChange(); } bool RootWindow::CanFocus() const { return IsVisible(); } bool RootWindow::CanReceiveEvents() const { return IsVisible(); } internal::FocusManager* RootWindow::GetFocusManager() { return this; } bool RootWindow::DispatchLongPressGestureEvent(ui::GestureEvent* event) { return DispatchGestureEvent(static_cast(event)); } bool RootWindow::DispatchCancelTouchEvent(ui::TouchEvent* event) { return DispatchTouchEvent(static_cast(event)); } ui::GestureEvent* RootWindow::CreateGestureEvent(ui::EventType type, const gfx::Point& location, int flags, const base::Time time, float param_first, float param_second, unsigned int touch_id_bitfield) { return new GestureEvent(type, location.x(), location.y(), flags, time, param_first, param_second, touch_id_bitfield); } ui::TouchEvent* RootWindow::CreateTouchEvent(ui::EventType type, const gfx::Point& location, int touch_id, base::TimeDelta time_stamp) { return new TouchEvent(type, location, touch_id, time_stamp); } void RootWindow::OnLayerAnimationEnded( ui::LayerAnimationSequence* animation) { OnHostResized(host_->GetBounds().size()); } void RootWindow::OnLayerAnimationScheduled( ui::LayerAnimationSequence* animation) { } void RootWindow::OnLayerAnimationAborted( ui::LayerAnimationSequence* animation) { } void RootWindow::SetFocusedWindow(Window* focused_window, const aura::Event* event) { if (focused_window == focused_window_) return; if (focused_window && !focused_window->CanFocus()) return; // The NULL-check of |focused_window| is essential here before asking the // activation client, since it is valid to clear the focus by calling // SetFocusedWindow() to NULL. if (focused_window && client::GetActivationClient(this) && !client::GetActivationClient(this)->OnWillFocusWindow(focused_window, event)) { return; } Window* old_focused_window = focused_window_; focused_window_ = focused_window; if (old_focused_window && old_focused_window->delegate()) old_focused_window->delegate()->OnBlur(); if (focused_window_ && focused_window_->delegate()) focused_window_->delegate()->OnFocus(); if (focused_window_) { FOR_EACH_OBSERVER(RootWindowObserver, observers_, OnWindowFocused(focused_window_)); } } Window* RootWindow::GetFocusedWindow() { return focused_window_; } bool RootWindow::IsFocusedWindow(const Window* window) const { return focused_window_ == window; } bool RootWindow::DispatchMouseEventImpl(MouseEvent* event) { if (ui::IsDIPEnabled()) { float scale = ui::GetDeviceScaleFactor(layer()); ui::Transform transform = layer()->transform(); transform.ConcatScale(scale, scale); event->UpdateForRootTransform(transform); } else { event->UpdateForRootTransform(layer()->transform()); } Window* target = mouse_pressed_handler_ ? mouse_pressed_handler_ : capture_window_; if (!target) target = GetEventHandlerForPoint(event->location()); return DispatchMouseEventToTarget(event, target); } bool RootWindow::DispatchMouseEventToTarget(MouseEvent* event, Window* target) { static const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; last_mouse_location_ = event->location(); synthesize_mouse_move_ = false; switch (event->type()) { case ui::ET_MOUSE_MOVED: HandleMouseMoved(*event, target); break; case ui::ET_MOUSE_PRESSED: if (!mouse_pressed_handler_) mouse_pressed_handler_ = target; mouse_button_flags_ = event->flags() & kMouseButtonFlagMask; Env::GetInstance()->set_mouse_button_flags(mouse_button_flags_); break; case ui::ET_MOUSE_RELEASED: mouse_pressed_handler_ = NULL; mouse_button_flags_ = event->flags() & kMouseButtonFlagMask; Env::GetInstance()->set_mouse_button_flags(mouse_button_flags_); break; default: break; } if (target && target->delegate()) { int flags = event->flags(); gfx::Point location_in_window = event->location(); Window::ConvertPointToWindow(this, target, &location_in_window); if (IsNonClientLocation(target, location_in_window)) flags |= ui::EF_IS_NON_CLIENT; MouseEvent translated_event(*event, this, target, event->type(), flags); return ProcessMouseEvent(target, &translated_event); } return false; } void RootWindow::DispatchHeldMouseMove() { if (held_mouse_move_.get()) { // If a mouse move has been synthesized, the target location is suspect, // so drop the held event. if (!synthesize_mouse_move_) DispatchMouseEventImpl(held_mouse_move_.get()); held_mouse_move_.reset(); } } void RootWindow::PostMouseMoveEventAfterWindowChange() { if (synthesize_mouse_move_) return; synthesize_mouse_move_ = true; MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&RootWindow::SynthesizeMouseMoveEvent, event_factory_.GetWeakPtr())); } void RootWindow::SynthesizeMouseMoveEvent() { if (!synthesize_mouse_move_) return; synthesize_mouse_move_ = false; #if !defined(OS_WIN) // Temporarily disabled for windows. See crbug.com/112222. gfx::Point orig_mouse_location = last_mouse_location_; layer()->transform().TransformPoint(orig_mouse_location); // TODO(derat|oshima): Don't use mouse_button_flags_ as it's // currently broken. See/ crbug.com/107931. MouseEvent event(ui::ET_MOUSE_MOVED, orig_mouse_location, orig_mouse_location, ui::EF_IS_SYNTHESIZED); DispatchMouseEvent(&event); #endif } void RootWindow::UnlockCompositor() { DCHECK(compositor_lock_); compositor_lock_ = NULL; if (draw_on_compositor_unlock_) { draw_on_compositor_unlock_ = false; ScheduleDraw(); } } } // namespace aura