// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_ROOT_WINDOW_H_ #define UI_AURA_ROOT_WINDOW_H_ #include #include "base/basictypes.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/message_loop.h" #include "ui/aura/aura_export.h" #include "ui/aura/client/capture_delegate.h" #include "ui/aura/root_window_host_delegate.h" #include "ui/aura/window.h" #include "ui/base/cursor/cursor.h" #include "ui/base/events/event_constants.h" #include "ui/base/events/event_dispatcher.h" #include "ui/base/gestures/gesture_recognizer.h" #include "ui/base/gestures/gesture_types.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/point.h" #include "ui/gfx/transform.h" class SkCanvas; namespace gfx { class Size; class Transform; } namespace ui { class GestureEvent; class GestureRecognizer; class KeyEvent; class LayerAnimationSequence; class MouseEvent; class ScrollEvent; class TouchEvent; class ViewProp; } namespace aura { class TestScreen; class RootWindow; class RootWindowHost; class RootWindowObserver; class RootWindowTransformer; // RootWindow is responsible for hosting a set of windows. class AURA_EXPORT RootWindow : public ui::CompositorDelegate, public ui::CompositorObserver, public Window, public ui::EventDispatcherDelegate, public ui::GestureEventHelper, public ui::LayerAnimationObserver, public aura::client::CaptureDelegate, public aura::RootWindowHostDelegate { public: struct AURA_EXPORT CreateParams { // CreateParams with initial_bounds and default host in pixel. explicit CreateParams(const gfx::Rect& initial_bounds); ~CreateParams() {} gfx::Rect initial_bounds; // A host to use in place of the default one that RootWindow will create. // NULL by default. RootWindowHost* host; }; explicit RootWindow(const CreateParams& params); virtual ~RootWindow(); // Returns the RootWindowHost for the specified accelerated widget, or NULL // if there is none associated. static RootWindow* GetForAcceleratedWidget(gfx::AcceleratedWidget widget); ui::Compositor* compositor() { return compositor_.get(); } gfx::NativeCursor last_cursor() const { return last_cursor_; } Window* mouse_pressed_handler() { return mouse_pressed_handler_; } // Initializes the root window. void Init(); // Shows the root window host. void ShowRootWindow(); // Hides the root window host. void HideRootWindow(); // Stop listening events in preparation for shutdown. void PrepareForShutdown(); // Repost event for re-processing. Used when exiting context menus. void RepostEvent(const ui::LocatedEvent& event); RootWindowHostDelegate* AsRootWindowHostDelegate(); // Gets/sets the size of the host window. void SetHostSize(const gfx::Size& size_in_pixel); gfx::Size GetHostSize() const; // Sets the bounds of the host window. void SetHostBounds(const gfx::Rect& size_in_pizel); // Returns where the RootWindow is on screen. gfx::Point GetHostOrigin() const; // Sets the currently-displayed cursor. If the cursor was previously hidden // via ShowCursor(false), it will remain hidden until ShowCursor(true) is // called, at which point the cursor that was last set via SetCursor() will be // used. void SetCursor(gfx::NativeCursor cursor); // Invoked when the cursor's visibility has changed. void OnCursorVisibilityChanged(bool visible); // Invoked when the mouse events get enabled or disabled. void OnMouseEventsEnableStateChanged(bool enabled); // Moves the cursor to the specified location relative to the root window. virtual void MoveCursorTo(const gfx::Point& location) OVERRIDE; // Clips the cursor movement to the root_window. bool ConfineCursorToWindow(); // Draws the necessary set of windows. void Draw(); // Draw the whole screen. void ScheduleFullDraw(); // Returns a target window for the given gesture event. Window* GetGestureTarget(ui::GestureEvent* event); // Handles a gesture event. Returns true if handled. Unlike the other // event-dispatching function (e.g. for touch/mouse/keyboard events), gesture // events are dispatched from GestureRecognizer instead of RootWindowHost. bool DispatchGestureEvent(ui::GestureEvent* event); // Invoked when |window| is being destroyed. void OnWindowDestroying(Window* window); // Invoked when |window|'s bounds have changed. |contained_mouse| indicates if // the bounds before change contained the |last_moust_location()|. void OnWindowBoundsChanged(Window* window, bool contained_mouse); // Invoked when |window|'s visibility is changed. void OnWindowVisibilityChanged(Window* window, bool is_visible); // Invoked when |window|'s tranfrom has changed. |contained_mouse| // indicates if the bounds before change contained the // |last_moust_location()|. void OnWindowTransformed(Window* window, bool contained_mouse); // Invoked when the keyboard mapping (in X11 terms: the mapping between // keycodes and keysyms) has changed. void OnKeyboardMappingChanged(); // The system windowing system has sent a request that we close our window. void OnRootWindowHostCloseRequested(); // Add/remove observer. There is no need to remove the observer if // the root window is being deleted. In particular, you SHOULD NOT remove // in |WindowObserver::OnWindowDestroying| of the observer observing // the root window because it is too late to remove it. void AddRootWindowObserver(RootWindowObserver* observer); void RemoveRootWindowObserver(RootWindowObserver* observer); // Posts |native_event| to the platform's event queue. void PostNativeEvent(const base::NativeEvent& native_event); // Converts |point| from the root window's coordinate system to native // screen's. void ConvertPointToNativeScreen(gfx::Point* point) const; // Converts |point| from native screen coordinate system to the root window's. void ConvertPointFromNativeScreen(gfx::Point* point) const; // Converts |point| from the root window's coordinate system to the // host window's. void ConvertPointToHost(gfx::Point* point) const; // Converts |point| from the host window's coordinate system to the // root window's. void ConvertPointFromHost(gfx::Point* point) const; // Gesture Recognition ------------------------------------------------------- // When a touch event is dispatched to a Window, it may want to process the // touch event asynchronously. In such cases, the window should consume the // event during the event dispatch. Once the event is properly processed, the // window should let the RootWindow know about the result of the event // processing, so that gesture events can be properly created and dispatched. void ProcessedTouchEvent(ui::TouchEvent* event, Window* window, ui::EventResult result); ui::GestureRecognizer* gesture_recognizer() const { return gesture_recognizer_.get(); } // Provided only for testing: void SetGestureRecognizerForTesting(ui::GestureRecognizer* gr); // Returns the accelerated widget from the RootWindowHost. gfx::AcceleratedWidget GetAcceleratedWidget(); // Toggles the host's full screen state. void ToggleFullScreen(); // These methods are used to defer the processing of mouse events related // to resize. A client (typically a RenderWidgetHostViewAura) can call // HoldMouseMoves when an resize is initiated and then ReleaseMouseMoves // once the resize is completed. // // More than one hold can be invoked and each hold must be cancelled by a // release before we resume normal operation. void HoldMouseMoves(); void ReleaseMouseMoves(); // Sets if the window should be focused when shown. void SetFocusWhenShown(bool focus_when_shown); // Copies |source_bounds| from the root window (as displayed on the host // machine) to |canvas| at offset |dest_offset|. bool CopyAreaToSkCanvas(const gfx::Rect& source_bounds, const gfx::Point& dest_offset, SkCanvas* canvas); // Grabs a snapshot of the root window using platform-specific APIs, encodes // it in PNG format, and saves it to |png_representation|. bool GrabSnapshot(const gfx::Rect& snapshot_bounds, std::vector* png_representation); // Gets the last location seen in a mouse event in this root window's // coordinates. This may return a point outside the root window's bounds. gfx::Point GetLastMouseLocationInRoot() const; // Overridden from Window: virtual RootWindow* GetRootWindow() OVERRIDE; virtual const RootWindow* GetRootWindow() const OVERRIDE; virtual void SetTransform(const gfx::Transform& transform) OVERRIDE; // Overridden from ui::EventTarget: virtual ui::EventTarget* GetParentTarget() OVERRIDE; // Overridden from ui::CompositorDelegate: virtual void ScheduleDraw() OVERRIDE; // Overridden from ui::CompositorObserver: virtual void OnCompositingDidCommit(ui::Compositor*) OVERRIDE; virtual void OnCompositingStarted(ui::Compositor*, base::TimeTicks start_time) OVERRIDE; virtual void OnCompositingEnded(ui::Compositor*) OVERRIDE; virtual void OnCompositingAborted(ui::Compositor*) OVERRIDE; virtual void OnCompositingLockStateChanged(ui::Compositor*) OVERRIDE; virtual void OnUpdateVSyncParameters(ui::Compositor* compositor, base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE; // Overridden from ui::LayerDelegate: virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE; // Overridden from Window: virtual bool CanFocus() const OVERRIDE; virtual bool CanReceiveEvents() const OVERRIDE; // Overridden from aura::client::CaptureDelegate: virtual void UpdateCapture(Window* old_capture, Window* new_capture) OVERRIDE; virtual void SetNativeCapture() OVERRIDE; virtual void ReleaseNativeCapture() OVERRIDE; // Exposes RootWindowHost::QueryMouseLocation() for test purposes. bool QueryMouseLocationForTest(gfx::Point* point) const; // Clears internal mouse state (such as mouse ups should be sent to the same // window that ate mouse downs). void ClearMouseHandlers(); void SetRootWindowTransformer(scoped_ptr transformer); private: FRIEND_TEST_ALL_PREFIXES(RootWindowTest, KeepTranslatedEventInRoot); friend class Window; friend class TestScreen; // The parameter for OnWindowHidden() to specify why window is hidden. enum WindowHiddenReason { WINDOW_DESTROYED, // Window is destroyed. WINDOW_HIDDEN, // Window is hidden. WINDOW_MOVING, // Window is temporarily marked as hidden due to move // across root windows. }; // Updates the event with the appropriate transform for the device scale // factor. The RootWindowHostDelegate dispatches events in the physical pixel // coordinate. But the event processing from RootWindow onwards happen in // device-independent pixel coordinate. So it is necessary to update the event // received from the host. When |keep_inside_root| is true and the event's // system location is inside host window's bounds, the location will be // kept inside the root window's bounds. void TransformEventForDeviceScaleFactor(bool keep_inside_root, ui::LocatedEvent* event); // Called whenever the mouse moves, tracks the current |mouse_moved_handler_|, // sending exited and entered events as its value changes. void HandleMouseMoved(const ui::MouseEvent& event, Window* target); // Dispatches the specified event type (intended for enter/exit) to the // |mouse_moved_handler_|. void DispatchMouseEnterOrExit(const ui::MouseEvent& event, ui::EventType type); void ProcessEvent(Window* target, ui::Event* event); bool ProcessGestures(ui::GestureRecognizer::Gestures* gestures); // Called when a Window is attached or detached from the RootWindow. void OnWindowAddedToRootWindow(Window* window); void OnWindowRemovedFromRootWindow(Window* window, RootWindow* new_root); // Called when a window becomes invisible, either by being removed // from root window hierarchy, via SetVisible(false) or being destroyed. // |reason| specifies what triggered the hiding. |new_root| is the new root // window, and may be NULL. void OnWindowHidden(Window* invisible, WindowHiddenReason reason, RootWindow* new_root); // Cleans up the gesture recognizer for all windows in |window| (including // |window| itself). void CleanupGestureRecognizerState(Window* window); // Updates the root window's size using |host_size|, current // transform and insets. void UpdateWindowSize(const gfx::Size& host_size); // Overridden from ui::EventDispatcherDelegate. virtual bool CanDispatchToTarget(EventTarget* target) OVERRIDE; // Overridden from ui::GestureEventHelper. virtual bool DispatchLongPressGestureEvent(ui::GestureEvent* event) OVERRIDE; virtual bool DispatchCancelTouchEvent(ui::TouchEvent* event) OVERRIDE; // Overridden from ui::LayerAnimationObserver: virtual void OnLayerAnimationEnded( ui::LayerAnimationSequence* animation) OVERRIDE; virtual void OnLayerAnimationScheduled( ui::LayerAnimationSequence* animation) OVERRIDE; virtual void OnLayerAnimationAborted( ui::LayerAnimationSequence* animation) OVERRIDE; // Overridden from aura::RootWindowHostDelegate: virtual bool OnHostKeyEvent(ui::KeyEvent* event) OVERRIDE; virtual bool OnHostMouseEvent(ui::MouseEvent* event) OVERRIDE; virtual bool OnHostScrollEvent(ui::ScrollEvent* event) OVERRIDE; virtual bool OnHostTouchEvent(ui::TouchEvent* event) OVERRIDE; virtual void OnHostCancelMode() OVERRIDE; virtual void OnHostActivated() OVERRIDE; virtual void OnHostLostWindowCapture() OVERRIDE; virtual void OnHostLostMouseGrab() OVERRIDE; virtual void OnHostPaint() OVERRIDE; virtual void OnHostMoved(const gfx::Point& origin) OVERRIDE; virtual void OnHostResized(const gfx::Size& size) OVERRIDE; virtual float GetDeviceScaleFactor() OVERRIDE; virtual RootWindow* AsRootWindow() OVERRIDE; // We hold and aggregate mouse drags as a way of throttling resizes when // HoldMouseMoves() is called. The following methods are used to dispatch held // and newly incoming mouse events, typically when an event other than a mouse // drag needs dispatching or a matching ReleaseMouseMoves() is called. // NOTE: because these methods dispatch events from RootWindowHost the // coordinates are in terms of the root. bool DispatchMouseEventImpl(ui::MouseEvent* event); bool DispatchMouseEventRepost(ui::MouseEvent* event); bool DispatchMouseEventToTarget(ui::MouseEvent* event, Window* target); void DispatchHeldEvents(); // Parses the switch describing the initial size for the host window and // returns bounds for the window. gfx::Rect GetInitialHostWindowBounds() const; // Posts a task to send synthesized mouse move event if there // is no a pending task. void PostMouseMoveEventAfterWindowChange(); // Creates and dispatches synthesized mouse move event using the // current mouse location. void SynthesizeMouseMoveEvent(); gfx::Transform GetRootTransform() const; gfx::Transform GetInverseRootTransform() const; scoped_ptr compositor_; scoped_ptr host_; // Used to schedule painting. base::WeakPtrFactory schedule_paint_factory_; // Use to post mouse move event. base::WeakPtrFactory event_factory_; // ui::EventFlags containing the current state of the mouse buttons. int mouse_button_flags_; // Touch ids that are currently down. uint32 touch_ids_down_; // Last cursor set. Used for testing. gfx::NativeCursor last_cursor_; ObserverList observers_; Window* mouse_pressed_handler_; Window* mouse_moved_handler_; Window* mouse_event_dispatch_target_; Window* event_dispatch_target_; // The gesture_recognizer_ for this. scoped_ptr gesture_recognizer_; bool synthesize_mouse_move_; bool waiting_on_compositing_end_; bool draw_on_compositing_end_; bool defer_draw_scheduling_; // How many holds are outstanding. We try to defer dispatching mouse moves // while the count is > 0. int mouse_move_hold_count_; scoped_ptr held_mouse_move_; // Used to schedule DispatchHeldEvents() when |mouse_move_hold_count_| goes // to 0. base::WeakPtrFactory held_event_factory_; // Allowing for reposting of events. Used when exiting context menus. scoped_ptr held_repostable_event_; base::WeakPtrFactory repostable_event_factory_; scoped_ptr prop_; scoped_ptr transformer_; DISALLOW_COPY_AND_ASSIGN(RootWindow); }; } // namespace aura #endif // UI_AURA_ROOT_WINDOW_H_