// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/root_window.h" #include #include "testing/gtest/include/gtest/gtest.h" #include "ui/aura/client/event_client.h" #include "ui/aura/env.h" #include "ui/aura/focus_manager.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/test/event_generator.h" #include "ui/aura/test/test_cursor_client.h" #include "ui/aura/test/test_event_handler.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window_tracker.h" #include "ui/base/hit_test.h" #include "ui/events/event.h" #include "ui/events/event_handler.h" #include "ui/events/event_utils.h" #include "ui/events/gestures/gesture_configuration.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" #include "ui/gfx/transform.h" namespace aura { namespace { // A delegate that always returns a non-client component for hit tests. class NonClientDelegate : public test::TestWindowDelegate { public: NonClientDelegate() : non_client_count_(0), mouse_event_count_(0), mouse_event_flags_(0x0) { } virtual ~NonClientDelegate() {} int non_client_count() const { return non_client_count_; } gfx::Point non_client_location() const { return non_client_location_; } int mouse_event_count() const { return mouse_event_count_; } gfx::Point mouse_event_location() const { return mouse_event_location_; } int mouse_event_flags() const { return mouse_event_flags_; } virtual int GetNonClientComponent(const gfx::Point& location) const OVERRIDE { NonClientDelegate* self = const_cast(this); self->non_client_count_++; self->non_client_location_ = location; return HTTOPLEFT; } virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { mouse_event_count_++; mouse_event_location_ = event->location(); mouse_event_flags_ = event->flags(); event->SetHandled(); } private: int non_client_count_; gfx::Point non_client_location_; int mouse_event_count_; gfx::Point mouse_event_location_; int mouse_event_flags_; DISALLOW_COPY_AND_ASSIGN(NonClientDelegate); }; // A simple event handler that consumes key events. class ConsumeKeyHandler : public test::TestEventHandler { public: ConsumeKeyHandler() {} virtual ~ConsumeKeyHandler() {} // Overridden from ui::EventHandler: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE { test::TestEventHandler::OnKeyEvent(event); event->StopPropagation(); } private: DISALLOW_COPY_AND_ASSIGN(ConsumeKeyHandler); }; bool IsFocusedWindow(aura::Window* window) { return client::GetFocusClient(window)->GetFocusedWindow() == window; } } // namespace typedef test::AuraTestBase RootWindowTest; TEST_F(RootWindowTest, OnHostMouseEvent) { // Create two non-overlapping windows so we don't have to worry about which // is on top. scoped_ptr delegate1(new NonClientDelegate()); scoped_ptr delegate2(new NonClientDelegate()); const int kWindowWidth = 123; const int kWindowHeight = 45; gfx::Rect bounds1(100, 200, kWindowWidth, kWindowHeight); gfx::Rect bounds2(300, 400, kWindowWidth, kWindowHeight); scoped_ptr window1(CreateTestWindowWithDelegate( delegate1.get(), -1234, bounds1, root_window())); scoped_ptr window2(CreateTestWindowWithDelegate( delegate2.get(), -5678, bounds2, root_window())); // Send a mouse event to window1. gfx::Point point(101, 201); ui::MouseEvent event1( ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(&event1); // Event was tested for non-client area for the target window. EXPECT_EQ(1, delegate1->non_client_count()); EXPECT_EQ(0, delegate2->non_client_count()); // The non-client component test was in local coordinates. EXPECT_EQ(gfx::Point(1, 1), delegate1->non_client_location()); // Mouse event was received by target window. EXPECT_EQ(1, delegate1->mouse_event_count()); EXPECT_EQ(0, delegate2->mouse_event_count()); // Event was in local coordinates. EXPECT_EQ(gfx::Point(1, 1), delegate1->mouse_event_location()); // Non-client flag was set. EXPECT_TRUE(delegate1->mouse_event_flags() & ui::EF_IS_NON_CLIENT); } TEST_F(RootWindowTest, RepostEvent) { // Test RepostEvent in RootWindow. It only works for Mouse Press. EXPECT_FALSE(Env::GetInstance()->is_mouse_button_down()); gfx::Point point(10, 10); ui::MouseEvent event( ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON); root_window()->RepostEvent(event); RunAllPendingInMessageLoop(); EXPECT_TRUE(Env::GetInstance()->is_mouse_button_down()); } // Check that we correctly track the state of the mouse buttons in response to // button press and release events. TEST_F(RootWindowTest, MouseButtonState) { EXPECT_FALSE(Env::GetInstance()->is_mouse_button_down()); gfx::Point location; scoped_ptr event; // Press the left button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_LEFT_MOUSE_BUTTON)); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(event.get()); EXPECT_TRUE(Env::GetInstance()->is_mouse_button_down()); // Additionally press the right. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON)); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(event.get()); EXPECT_TRUE(Env::GetInstance()->is_mouse_button_down()); // Release the left button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_RELEASED, location, location, ui::EF_RIGHT_MOUSE_BUTTON)); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(event.get()); EXPECT_TRUE(Env::GetInstance()->is_mouse_button_down()); // Release the right button. We should ignore the Shift-is-down flag. event.reset(new ui::MouseEvent( ui::ET_MOUSE_RELEASED, location, location, ui::EF_SHIFT_DOWN)); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(event.get()); EXPECT_FALSE(Env::GetInstance()->is_mouse_button_down()); // Press the middle button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_MIDDLE_MOUSE_BUTTON)); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(event.get()); EXPECT_TRUE(Env::GetInstance()->is_mouse_button_down()); } TEST_F(RootWindowTest, TranslatedEvent) { scoped_ptr w1(test::CreateTestWindowWithDelegate(NULL, 1, gfx::Rect(50, 50, 100, 100), root_window())); gfx::Point origin(100, 100); ui::MouseEvent root(ui::ET_MOUSE_PRESSED, origin, origin, 0); EXPECT_EQ("100,100", root.location().ToString()); EXPECT_EQ("100,100", root.root_location().ToString()); ui::MouseEvent translated_event( root, static_cast(root_window()), w1.get(), ui::ET_MOUSE_ENTERED, root.flags()); EXPECT_EQ("50,50", translated_event.location().ToString()); EXPECT_EQ("100,100", translated_event.root_location().ToString()); } namespace { class TestEventClient : public client::EventClient { public: static const int kNonLockWindowId = 100; static const int kLockWindowId = 200; explicit TestEventClient(RootWindow* root_window) : root_window_(root_window), lock_(false) { client::SetEventClient(root_window_, this); Window* lock_window = test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_); lock_window->set_id(kLockWindowId); Window* non_lock_window = test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_); non_lock_window->set_id(kNonLockWindowId); } virtual ~TestEventClient() { client::SetEventClient(root_window_, NULL); } // Starts/stops locking. Locking prevents windows other than those inside // the lock container from receiving events, getting focus etc. void Lock() { lock_ = true; } void Unlock() { lock_ = false; } Window* GetLockWindow() { return const_cast( static_cast(this)->GetLockWindow()); } const Window* GetLockWindow() const { return root_window_->GetChildById(kLockWindowId); } Window* GetNonLockWindow() { return root_window_->GetChildById(kNonLockWindowId); } private: // Overridden from client::EventClient: virtual bool CanProcessEventsWithinSubtree( const Window* window) const OVERRIDE { return lock_ ? window->Contains(GetLockWindow()) || GetLockWindow()->Contains(window) : true; } virtual ui::EventTarget* GetToplevelEventTarget() OVERRIDE { return NULL; } RootWindow* root_window_; bool lock_; DISALLOW_COPY_AND_ASSIGN(TestEventClient); }; } // namespace TEST_F(RootWindowTest, CanProcessEventsWithinSubtree) { TestEventClient client(root_window()); test::TestWindowDelegate d; test::TestEventHandler* nonlock_ef = new test::TestEventHandler; test::TestEventHandler* lock_ef = new test::TestEventHandler; client.GetNonLockWindow()->SetEventFilter(nonlock_ef); client.GetLockWindow()->SetEventFilter(lock_ef); Window* w1 = test::CreateTestWindowWithBounds(gfx::Rect(10, 10, 20, 20), client.GetNonLockWindow()); w1->set_id(1); Window* w2 = test::CreateTestWindowWithBounds(gfx::Rect(30, 30, 20, 20), client.GetNonLockWindow()); w2->set_id(2); scoped_ptr w3( test::CreateTestWindowWithDelegate(&d, 3, gfx::Rect(30, 30, 20, 20), client.GetLockWindow())); w1->Focus(); EXPECT_TRUE(IsFocusedWindow(w1)); client.Lock(); // Since we're locked, the attempt to focus w2 will be ignored. w2->Focus(); EXPECT_TRUE(IsFocusedWindow(w1)); EXPECT_FALSE(IsFocusedWindow(w2)); { // Attempting to send a key event to w1 (not in the lock container) should // cause focus to be reset. test::EventGenerator generator(root_window()); generator.PressKey(ui::VKEY_SPACE, 0); EXPECT_EQ(NULL, client::GetFocusClient(w1)->GetFocusedWindow()); } { // Events sent to a window not in the lock container will not be processed. // i.e. never sent to the non-lock container's event filter. test::EventGenerator generator(root_window(), w1); generator.PressLeftButton(); EXPECT_EQ(0, nonlock_ef->num_mouse_events()); // Events sent to a window in the lock container will be processed. test::EventGenerator generator3(root_window(), w3.get()); generator3.PressLeftButton(); EXPECT_EQ(1, lock_ef->num_mouse_events()); } // Prevent w3 from being deleted by the hierarchy since its delegate is owned // by this scope. w3->parent()->RemoveChild(w3.get()); } TEST_F(RootWindowTest, IgnoreUnknownKeys) { test::TestEventHandler* filter = new ConsumeKeyHandler; root_window()->SetEventFilter(filter); // passes ownership ui::KeyEvent unknown_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN, 0, false); EXPECT_FALSE(root_window()->AsRootWindowHostDelegate()->OnHostKeyEvent( &unknown_event)); EXPECT_EQ(0, filter->num_key_events()); ui::KeyEvent known_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0, false); EXPECT_TRUE(root_window()->AsRootWindowHostDelegate()->OnHostKeyEvent( &known_event)); EXPECT_EQ(1, filter->num_key_events()); } // Tests that touch-events that are beyond the bounds of the root-window do get // propagated to the event filters correctly with the root as the target. TEST_F(RootWindowTest, TouchEventsOutsideBounds) { test::TestEventHandler* filter = new test::TestEventHandler; root_window()->SetEventFilter(filter); // passes ownership gfx::Point position = root_window()->bounds().origin(); position.Offset(-10, -10); ui::TouchEvent press(ui::ET_TOUCH_PRESSED, position, 0, base::TimeDelta()); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent(&press); EXPECT_EQ(1, filter->num_touch_events()); position = root_window()->bounds().origin(); position.Offset(root_window()->bounds().width() + 10, root_window()->bounds().height() + 10); ui::TouchEvent release(ui::ET_TOUCH_RELEASED, position, 0, base::TimeDelta()); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent(&release); EXPECT_EQ(2, filter->num_touch_events()); } // Tests that scroll events are dispatched correctly. TEST_F(RootWindowTest, ScrollEventDispatch) { base::TimeDelta now = ui::EventTimeForNow(); test::TestEventHandler* filter = new test::TestEventHandler; root_window()->SetEventFilter(filter); test::TestWindowDelegate delegate; scoped_ptr w1(CreateNormalWindow(1, root_window(), &delegate)); w1->SetBounds(gfx::Rect(20, 20, 40, 40)); // A scroll event on the root-window itself is dispatched. ui::ScrollEvent scroll1(ui::ET_SCROLL, gfx::Point(10, 10), now, 0, 0, -10, 0, -10, 2); root_window()->AsRootWindowHostDelegate()->OnHostScrollEvent(&scroll1); EXPECT_EQ(1, filter->num_scroll_events()); // Scroll event on a window should be dispatched properly. ui::ScrollEvent scroll2(ui::ET_SCROLL, gfx::Point(25, 30), now, 0, -10, 0, -10, 0, 2); root_window()->AsRootWindowHostDelegate()->OnHostScrollEvent(&scroll2); EXPECT_EQ(2, filter->num_scroll_events()); } namespace { // FilterFilter that tracks the types of events it's seen. class EventFilterRecorder : public ui::EventHandler { public: typedef std::vector Events; typedef std::vector MouseEventLocations; EventFilterRecorder() {} Events& events() { return events_; } MouseEventLocations& mouse_locations() { return mouse_locations_; } gfx::Point mouse_location(int i) const { return mouse_locations_[i]; } // ui::EventHandler overrides: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE { events_.push_back(event->type()); } virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { events_.push_back(event->type()); mouse_locations_.push_back(event->location()); } virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE { events_.push_back(event->type()); } virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE { events_.push_back(event->type()); } virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { events_.push_back(event->type()); } private: Events events_; MouseEventLocations mouse_locations_; DISALLOW_COPY_AND_ASSIGN(EventFilterRecorder); }; // Converts an EventType to a string. std::string EventTypeToString(ui::EventType type) { switch (type) { case ui::ET_TOUCH_RELEASED: return "TOUCH_RELEASED"; case ui::ET_TOUCH_PRESSED: return "TOUCH_PRESSED"; case ui::ET_TOUCH_MOVED: return "TOUCH_MOVED"; case ui::ET_MOUSE_PRESSED: return "MOUSE_PRESSED"; case ui::ET_MOUSE_DRAGGED: return "MOUSE_DRAGGED"; case ui::ET_MOUSE_RELEASED: return "MOUSE_RELEASED"; case ui::ET_MOUSE_MOVED: return "MOUSE_MOVED"; case ui::ET_MOUSE_ENTERED: return "MOUSE_ENTERED"; case ui::ET_MOUSE_EXITED: return "MOUSE_EXITED"; case ui::ET_GESTURE_SCROLL_BEGIN: return "GESTURE_SCROLL_BEGIN"; case ui::ET_GESTURE_SCROLL_END: return "GESTURE_SCROLL_END"; case ui::ET_GESTURE_SCROLL_UPDATE: return "GESTURE_SCROLL_UPDATE"; case ui::ET_GESTURE_TAP: return "GESTURE_TAP"; case ui::ET_GESTURE_TAP_DOWN: return "GESTURE_TAP_DOWN"; case ui::ET_GESTURE_BEGIN: return "GESTURE_BEGIN"; case ui::ET_GESTURE_END: return "GESTURE_END"; default: break; } return ""; } std::string EventTypesToString(const EventFilterRecorder::Events& events) { std::string result; for (size_t i = 0; i < events.size(); ++i) { if (i != 0) result += " "; result += EventTypeToString(events[i]); } return result; } } // namespace // Verifies a repost mouse event targets the window with capture (if there is // one). TEST_F(RootWindowTest, RepostTargetsCaptureWindow) { // Set capture on |window| generate a mouse event (that is reposted) and not // over |window| and verify |window| gets it (|window| gets it because it has // capture). EXPECT_FALSE(Env::GetInstance()->is_mouse_button_down()); scoped_ptr window(CreateNormalWindow(1, root_window(), NULL)); window->SetBounds(gfx::Rect(20, 20, 40, 30)); EventFilterRecorder* recorder = new EventFilterRecorder; window->SetEventFilter(recorder); // Takes ownership. window->SetCapture(); const ui::MouseEvent press_event( ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EF_LEFT_MOUSE_BUTTON); root_window()->RepostEvent(press_event); RunAllPendingInMessageLoop(); // Necessitated by RepostEvent(). // Mouse moves/enters may be generated. We only care about a pressed. EXPECT_TRUE(EventTypesToString(recorder->events()).find("MOUSE_PRESSED") != std::string::npos) << EventTypesToString(recorder->events()); } TEST_F(RootWindowTest, MouseMovesHeld) { EventFilterRecorder* filter = new EventFilterRecorder; root_window()->SetEventFilter(filter); // passes ownership test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); ui::MouseEvent mouse_move_event(ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_move_event); // Discard MOUSE_ENTER. filter->events().clear(); root_window()->HoldPointerMoves(); // Check that we don't immediately dispatch the MOUSE_DRAGGED event. ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event); EXPECT_TRUE(filter->events().empty()); // Check that we do dispatch the held MOUSE_DRAGGED event before another type // of event. ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(filter->events())); filter->events().clear(); // Check that we coalesce held MOUSE_DRAGGED events. ui::MouseEvent mouse_dragged_event2(ui::ET_MOUSE_DRAGGED, gfx::Point(1, 1), gfx::Point(1, 1), 0); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event2); EXPECT_TRUE(filter->events().empty()); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(filter->events())); filter->events().clear(); // Check that on ReleasePointerMoves, held events are not dispatched // immediately, but posted instead. root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event); root_window()->ReleasePointerMoves(); EXPECT_TRUE(filter->events().empty()); RunAllPendingInMessageLoop(); EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(filter->events())); filter->events().clear(); // However if another message comes in before the dispatch, // the Check that on ReleasePointerMoves, held events are not dispatched // immediately, but posted instead. root_window()->HoldPointerMoves(); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event); root_window()->ReleasePointerMoves(); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(filter->events())); filter->events().clear(); RunAllPendingInMessageLoop(); EXPECT_TRUE(filter->events().empty()); // Check that if the other message is another MOUSE_DRAGGED, we still coalesce // them. root_window()->HoldPointerMoves(); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event); root_window()->ReleasePointerMoves(); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent( &mouse_dragged_event2); EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(filter->events())); filter->events().clear(); RunAllPendingInMessageLoop(); EXPECT_TRUE(filter->events().empty()); } TEST_F(RootWindowTest, TouchMovesHeld) { EventFilterRecorder* filter = new EventFilterRecorder; root_window()->SetEventFilter(filter); // passes ownership test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); // Starting the touch and throwing out the first few events, since the system // is going to generate synthetic mouse events that are not relevant to the // test. ui::TouchEvent touch_pressed_event(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, base::TimeDelta()); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent( &touch_pressed_event); RunAllPendingInMessageLoop(); filter->events().clear(); root_window()->HoldPointerMoves(); // Check that we don't immediately dispatch the TOUCH_MOVED event. ui::TouchEvent touch_moved_event(ui::ET_TOUCH_MOVED, gfx::Point(0, 0), 0, base::TimeDelta()); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent( &touch_moved_event); EXPECT_TRUE(filter->events().empty()); // Check that on ReleasePointerMoves, held events are not dispatched // immediately, but posted instead. root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent( &touch_moved_event); root_window()->ReleasePointerMoves(); EXPECT_TRUE(filter->events().empty()); RunAllPendingInMessageLoop(); EXPECT_EQ("TOUCH_MOVED", EventTypesToString(filter->events())); filter->events().clear(); // If another touch event occurs then the held touch should be dispatched // immediately before it. ui::TouchEvent touch_released_event(ui::ET_TOUCH_RELEASED, gfx::Point(0, 0), 0, base::TimeDelta()); filter->events().clear(); root_window()->HoldPointerMoves(); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent( &touch_moved_event); root_window()->AsRootWindowHostDelegate()->OnHostTouchEvent( &touch_released_event); EXPECT_EQ("TOUCH_MOVED TOUCH_RELEASED GESTURE_END", EventTypesToString(filter->events())); filter->events().clear(); root_window()->ReleasePointerMoves(); RunAllPendingInMessageLoop(); EXPECT_TRUE(filter->events().empty()); } // Tests that synthetic mouse events are ignored when mouse // events are disabled. TEST_F(RootWindowTest, DispatchSyntheticMouseEvents) { EventFilterRecorder* filter = new EventFilterRecorder; root_window()->SetEventFilter(filter); // passes ownership test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(5, 5, 100, 100), root_window())); window->Show(); window->SetCapture(); test::TestCursorClient cursor_client(root_window()); // Dispatch a non-synthetic mouse event when mouse events are enabled. ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), 0); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse1); EXPECT_FALSE(filter->events().empty()); filter->events().clear(); // Dispatch a synthetic mouse event when mouse events are enabled. ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_IS_SYNTHESIZED); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse2); EXPECT_FALSE(filter->events().empty()); filter->events().clear(); // Dispatch a synthetic mouse event when mouse events are disabled. cursor_client.DisableMouseEvents(); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse2); EXPECT_TRUE(filter->events().empty()); } // Tests that a mouse exit is dispatched to the last known cursor location // when the cursor becomes invisible. TEST_F(RootWindowTest, DispatchMouseExitWhenCursorHidden) { EventFilterRecorder* filter = new EventFilterRecorder; root_window()->SetEventFilter(filter); // passes ownership test::TestWindowDelegate delegate; gfx::Point window_origin(7, 18); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(window_origin, gfx::Size(100, 100)), root_window())); window->Show(); // Dispatch a mouse move event into the window. gfx::Point mouse_location(gfx::Point(15, 25)); ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, mouse_location, mouse_location, 0); EXPECT_TRUE(filter->events().empty()); root_window()->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse1); EXPECT_FALSE(filter->events().empty()); filter->events().clear(); // Hide the cursor and verify a mouse exit was dispatched. root_window()->OnCursorVisibilityChanged(false); EXPECT_FALSE(filter->events().empty()); EXPECT_EQ("MOUSE_EXITED", EventTypesToString(filter->events())); // Verify the mouse exit was dispatched at the correct location // (in the correct coordinate space). int translated_x = mouse_location.x() - window_origin.x(); int translated_y = mouse_location.y() - window_origin.y(); gfx::Point translated_point(translated_x, translated_y); EXPECT_EQ(filter->mouse_location(0).ToString(), translated_point.ToString()); } class DeletingEventFilter : public ui::EventHandler { public: DeletingEventFilter() : delete_during_pre_handle_(false) {} virtual ~DeletingEventFilter() {} void Reset(bool delete_during_pre_handle) { delete_during_pre_handle_ = delete_during_pre_handle; } private: // Overridden from ui::EventHandler: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE { if (delete_during_pre_handle_) delete event->target(); } virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { if (delete_during_pre_handle_) delete event->target(); } bool delete_during_pre_handle_; DISALLOW_COPY_AND_ASSIGN(DeletingEventFilter); }; class DeletingWindowDelegate : public test::TestWindowDelegate { public: DeletingWindowDelegate() : window_(NULL), delete_during_handle_(false), got_event_(false) {} virtual ~DeletingWindowDelegate() {} void Reset(Window* window, bool delete_during_handle) { window_ = window; delete_during_handle_ = delete_during_handle; got_event_ = false; } bool got_event() const { return got_event_; } private: // Overridden from WindowDelegate: virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE { if (delete_during_handle_) delete window_; got_event_ = true; } virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { if (delete_during_handle_) delete window_; got_event_ = true; } Window* window_; bool delete_during_handle_; bool got_event_; DISALLOW_COPY_AND_ASSIGN(DeletingWindowDelegate); }; TEST_F(RootWindowTest, DeleteWindowDuringDispatch) { // Verifies that we can delete a window during each phase of event handling. // Deleting the window should not cause a crash, only prevent further // processing from occurring. scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); DeletingWindowDelegate d11; Window* w11 = CreateNormalWindow(11, w1.get(), &d11); WindowTracker tracker; DeletingEventFilter* w1_filter = new DeletingEventFilter; w1->SetEventFilter(w1_filter); client::GetFocusClient(w1.get())->FocusWindow(w11); test::EventGenerator generator(root_window(), w11); // First up, no one deletes anything. tracker.Add(w11); d11.Reset(w11, false); generator.PressLeftButton(); EXPECT_TRUE(tracker.Contains(w11)); EXPECT_TRUE(d11.got_event()); generator.ReleaseLeftButton(); // Delegate deletes w11. This will prevent the post-handle step from applying. w1_filter->Reset(false); d11.Reset(w11, true); generator.PressKey(ui::VKEY_A, 0); EXPECT_FALSE(tracker.Contains(w11)); EXPECT_TRUE(d11.got_event()); // Pre-handle step deletes w11. This will prevent the delegate and the post- // handle steps from applying. w11 = CreateNormalWindow(11, w1.get(), &d11); w1_filter->Reset(true); d11.Reset(w11, false); generator.PressLeftButton(); EXPECT_FALSE(tracker.Contains(w11)); EXPECT_FALSE(d11.got_event()); } namespace { // A window delegate that detaches the parent of the target's parent window when // it receives a tap event. class DetachesParentOnTapDelegate : public test::TestWindowDelegate { public: DetachesParentOnTapDelegate() {} virtual ~DetachesParentOnTapDelegate() {} private: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { if (event->type() == ui::ET_GESTURE_TAP_DOWN) { event->SetHandled(); return; } if (event->type() == ui::ET_GESTURE_TAP) { Window* parent = static_cast(event->target())->parent(); parent->parent()->RemoveChild(parent); event->SetHandled(); } } DISALLOW_COPY_AND_ASSIGN(DetachesParentOnTapDelegate); }; } // namespace // Tests that the gesture recognizer is reset for all child windows when a // window hides. No expectations, just checks that the test does not crash. TEST_F(RootWindowTest, GestureRecognizerResetsTargetWhenParentHides) { scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); DetachesParentOnTapDelegate delegate; scoped_ptr parent(CreateNormalWindow(22, w1.get(), NULL)); Window* child = CreateNormalWindow(11, parent.get(), &delegate); test::EventGenerator generator(root_window(), child); generator.GestureTapAt(gfx::Point(40, 40)); } namespace { // A window delegate that processes nested gestures on tap. class NestedGestureDelegate : public test::TestWindowDelegate { public: NestedGestureDelegate(test::EventGenerator* generator, const gfx::Point tap_location) : generator_(generator), tap_location_(tap_location), gesture_end_count_(0) {} virtual ~NestedGestureDelegate() {} int gesture_end_count() const { return gesture_end_count_; } private: virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { switch (event->type()) { case ui::ET_GESTURE_TAP_DOWN: event->SetHandled(); break; case ui::ET_GESTURE_TAP: if (generator_) generator_->GestureTapAt(tap_location_); event->SetHandled(); break; case ui::ET_GESTURE_END: ++gesture_end_count_; break; default: break; } } test::EventGenerator* generator_; const gfx::Point tap_location_; int gesture_end_count_; DISALLOW_COPY_AND_ASSIGN(NestedGestureDelegate); }; } // namespace // Tests that gesture end is delivered after nested gesture processing. TEST_F(RootWindowTest, GestureEndDeliveredAfterNestedGestures) { NestedGestureDelegate d1(NULL, gfx::Point()); scoped_ptr w1(CreateNormalWindow(1, root_window(), &d1)); w1->SetBounds(gfx::Rect(0, 0, 100, 100)); test::EventGenerator nested_generator(root_window(), w1.get()); NestedGestureDelegate d2(&nested_generator, w1->bounds().CenterPoint()); scoped_ptr w2(CreateNormalWindow(1, root_window(), &d2)); w2->SetBounds(gfx::Rect(100, 0, 100, 100)); // Tap on w2 which triggers nested gestures for w1. test::EventGenerator generator(root_window(), w2.get()); generator.GestureTapAt(w2->bounds().CenterPoint()); // Both windows should get their gesture end events. EXPECT_EQ(1, d1.gesture_end_count()); EXPECT_EQ(1, d2.gesture_end_count()); } // Tests whether we can repost the Tap down gesture event. TEST_F(RootWindowTest, RepostTapdownGestureTest) { EventFilterRecorder* filter = new EventFilterRecorder; root_window()->SetEventFilter(filter); // passes ownership test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); ui::GestureEventDetails details(ui::ET_GESTURE_TAP_DOWN, 0.0f, 0.0f); gfx::Point point(10, 10); ui::GestureEvent event( ui::ET_GESTURE_TAP_DOWN, point.x(), point.y(), 0, ui::EventTimeForNow(), details, 0); root_window()->RepostEvent(event); RunAllPendingInMessageLoop(); EXPECT_TRUE(EventTypesToString(filter->events()).find("GESTURE_TAP_DOWN") != std::string::npos); filter->events().clear(); } // This class inherits from the EventFilterRecorder class which provides a // facility to record events. This class additionally provides a facility to // repost the ET_GESTURE_TAP_DOWN gesture to the target window and records // events after that. class RepostGestureEventRecorder : public EventFilterRecorder { public: RepostGestureEventRecorder(aura::Window* repost_source, aura::Window* repost_target) : repost_source_(repost_source), repost_target_(repost_target), reposted_(false) {} virtual ~RepostGestureEventRecorder() {} virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE { EXPECT_EQ(reposted_ ? repost_target_ : repost_source_, event->target()); if (event->type() == ui::ET_GESTURE_TAP_DOWN) { if (!reposted_) { EXPECT_NE(repost_target_, event->target()); reposted_ = true; events().clear(); repost_target_->GetRootWindow()->RepostEvent(*event); // Ensure that the reposted gesture event above goes to the // repost_target_; repost_source_->GetRootWindow()->RemoveChild(repost_source_); return; } } EventFilterRecorder::OnGestureEvent(event); } // Ignore mouse events as they don't fire at all times. This causes // the GestureRepostEventOrder test to fail randomly. virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {} private: aura::Window* repost_source_; aura::Window* repost_target_; // set to true if we reposted the ET_GESTURE_TAP_DOWN event. bool reposted_; DISALLOW_COPY_AND_ASSIGN(RepostGestureEventRecorder); }; // Tests whether events which are generated after the reposted gesture event // are received after that. In this case the scroll sequence events should // be received after the reposted gesture event. TEST_F(RootWindowTest, GestureRepostEventOrder) { // Expected events at the end for the repost_target window defined below. const char kExpectedTargetEvents[] = "GESTURE_BEGIN GESTURE_TAP_DOWN " "TOUCH_RELEASED TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED " " GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE TOUCH_MOVED " "GESTURE_SCROLL_UPDATE TOUCH_MOVED GESTURE_SCROLL_UPDATE TOUCH_RELEASED " "GESTURE_SCROLL_END GESTURE_END"; // We create two windows. // The first window (repost_source) is the one to which the initial tap // gesture is sent. It reposts this event to the second window // (repost_target). // We then generate the scroll sequence for repost_target and look for two // ET_GESTURE_TAP_DOWN events in the event list at the end. test::TestWindowDelegate delegate; scoped_ptr repost_target(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); scoped_ptr repost_source(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 50, 50), root_window())); RepostGestureEventRecorder* repost_event_recorder = new RepostGestureEventRecorder(repost_source.get(), repost_target.get()); root_window()->SetEventFilter(repost_event_recorder); // passes ownership // Generate a tap down gesture for the repost_source. This will be reposted // to repost_target. test::EventGenerator repost_generator(root_window(), repost_source.get()); repost_generator.GestureTapAt(gfx::Point(40, 40)); RunAllPendingInMessageLoop(); test::EventGenerator scroll_generator(root_window(), repost_target.get()); scroll_generator.GestureScrollSequence( gfx::Point(80, 80), gfx::Point(100, 100), base::TimeDelta::FromMilliseconds(100), 3); RunAllPendingInMessageLoop(); int tap_down_count = 0; for (size_t i = 0; i < repost_event_recorder->events().size(); ++i) { if (repost_event_recorder->events()[i] == ui::ET_GESTURE_TAP_DOWN) ++tap_down_count; } // We expect two tap down events. One from the repost and the other one from // the scroll sequence posted above. EXPECT_EQ(tap_down_count, 2); EXPECT_EQ(kExpectedTargetEvents, EventTypesToString(repost_event_recorder->events())); } class OnMouseExitDeletingEventFilter : public EventFilterRecorder { public: OnMouseExitDeletingEventFilter() : window_to_delete_(NULL) {} virtual ~OnMouseExitDeletingEventFilter() {} void set_window_to_delete(Window* window_to_delete) { window_to_delete_ = window_to_delete; } private: // Overridden from ui::EventHandler: virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE { EventFilterRecorder::OnMouseEvent(event); if (window_to_delete_) { delete window_to_delete_; window_to_delete_ = NULL; } } Window* window_to_delete_; DISALLOW_COPY_AND_ASSIGN(OnMouseExitDeletingEventFilter); }; // Tests that RootWindow drops mouse-moved event that is supposed to be sent to // a child, but the child is destroyed because of the synthesized mouse-exit // event generated on the previous mouse_moved_handler_. TEST_F(RootWindowTest, DeleteWindowDuringMouseMovedDispatch) { // Create window 1 and set its event filter. Window 1 will take ownership of // the event filter. scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); OnMouseExitDeletingEventFilter* w1_filter = new OnMouseExitDeletingEventFilter(); w1->SetEventFilter(w1_filter); w1->SetBounds(gfx::Rect(20, 20, 60, 60)); EXPECT_EQ(NULL, root_window()->mouse_moved_handler()); test::EventGenerator generator(root_window(), w1.get()); // Move mouse over window 1 to set it as the |mouse_moved_handler_| for the // root window. generator.MoveMouseTo(51, 51); EXPECT_EQ(w1.get(), root_window()->mouse_moved_handler()); // Create window 2 under the mouse cursor and stack it above window 1. Window* w2 = CreateNormalWindow(2, root_window(), NULL); w2->SetBounds(gfx::Rect(30, 30, 40, 40)); root_window()->StackChildAbove(w2, w1.get()); // Set window 2 as the window that is to be deleted when a mouse-exited event // happens on window 1. w1_filter->set_window_to_delete(w2); // Move mosue over window 2. This should generate a mouse-exited event for // window 1 resulting in deletion of window 2. The original mouse-moved event // that was targeted to window 2 should be dropped since window 2 is // destroyed. This test passes if no crash happens. generator.MoveMouseTo(52, 52); EXPECT_EQ(NULL, root_window()->mouse_moved_handler()); // Check events received by window 1. EXPECT_EQ("MOUSE_ENTERED MOUSE_MOVED MOUSE_EXITED", EventTypesToString(w1_filter->events())); } } // namespace aura