// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_SCREEN_AURA_H_ #define UI_AURA_SCREEN_AURA_H_ #pragma once #include "base/compiler_specific.h" #include "ui/aura/aura_export.h" #include "ui/gfx/insets.h" #include "ui/gfx/screen.h" namespace aura { // Aura implementation of gfx::Screen. Implemented here to avoid circular // dependencies. class AURA_EXPORT ScreenAura : public gfx::Screen { public: ScreenAura(); virtual ~ScreenAura(); void set_work_area_insets(const gfx::Insets& insets) { work_area_insets_ = insets; } const gfx::Insets& work_area_insets() const { return work_area_insets_; } protected: virtual gfx::Point GetCursorScreenPointImpl() OVERRIDE; virtual gfx::Rect GetMonitorWorkAreaNearestWindowImpl( gfx::NativeView view) OVERRIDE; virtual gfx::Rect GetMonitorAreaNearestWindowImpl( gfx::NativeView view) OVERRIDE; virtual gfx::Rect GetMonitorWorkAreaNearestPointImpl( const gfx::Point& point) OVERRIDE; virtual gfx::Rect GetMonitorAreaNearestPointImpl( const gfx::Point& point) OVERRIDE; virtual gfx::NativeWindow GetWindowAtCursorScreenPointImpl() OVERRIDE; virtual gfx::Size GetPrimaryMonitorSizeImpl() OVERRIDE; virtual int GetNumMonitorsImpl() OVERRIDE; private: // We currently support only one monitor. These two methods return the bounds // and work area. gfx::Rect GetBounds(); gfx::Rect GetWorkAreaBounds(); // Insets for the work area. gfx::Insets work_area_insets_; DISALLOW_COPY_AND_ASSIGN(ScreenAura); }; } // namespace aura #endif // UI_AURA_SCREEN_AURA_H_