// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/test/aura_test_base.h" #include "ui/aura/test/aura_test_helper.h" #include "ui/base/gestures/gesture_configuration.h" #include "ui/base/ime/text_input_test_support.h" namespace aura { namespace test { AuraTestBase::AuraTestBase() { } AuraTestBase::~AuraTestBase() { } void AuraTestBase::SetUp() { testing::Test::SetUp(); ui::TextInputTestSupport::Initilaize(); // Changing the parameters for gesture recognition shouldn't cause // tests to fail, so we use a separate set of parameters for unit // testing. ui::GestureConfiguration::set_long_press_time_in_seconds(1.0); ui::GestureConfiguration::set_semi_long_press_time_in_seconds(0.5); ui::GestureConfiguration::set_max_distance_for_two_finger_tap_in_pixels(300); ui::GestureConfiguration::set_max_seconds_between_double_click(0.7); ui::GestureConfiguration:: set_max_separation_for_gesture_touches_in_pixels(150); ui::GestureConfiguration:: set_max_touch_down_duration_in_seconds_for_click(0.8); ui::GestureConfiguration::set_max_touch_move_in_pixels_for_click(20); ui::GestureConfiguration::set_min_distance_for_pinch_scroll_in_pixels(20); ui::GestureConfiguration::set_min_flick_speed_squared(550.f * 550.f); ui::GestureConfiguration::set_min_pinch_update_distance_in_pixels(5); ui::GestureConfiguration::set_min_rail_break_velocity(200); ui::GestureConfiguration::set_min_scroll_delta_squared(5 * 5); ui::GestureConfiguration:: set_min_touch_down_duration_in_seconds_for_click(0.01); ui::GestureConfiguration::set_points_buffered_for_velocity(10); ui::GestureConfiguration::set_rail_break_proportion(15); ui::GestureConfiguration::set_rail_start_proportion(2); ui::GestureConfiguration::set_default_radius(0); helper_.reset(new AuraTestHelper(&message_loop_)); helper_->SetUp(); } void AuraTestBase::TearDown() { // Flush the message loop because we have pending release tasks // and these tasks if un-executed would upset Valgrind. RunAllPendingInMessageLoop(); helper_->TearDown(); ui::TextInputTestSupport::Shutdown(); testing::Test::TearDown(); } void AuraTestBase::RunAllPendingInMessageLoop() { helper_->RunAllPendingInMessageLoop(); } } // namespace test } // namespace aura