// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/test/aura_test_base.h" #include "ui/aura/client/window_tree_client.h" #include "ui/aura/test/aura_test_helper.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/aura/window.h" #include "ui/base/ime/input_method_initializer.h" #include "ui/compositor/test/context_factories_for_test.h" #include "ui/events/event_dispatcher.h" #include "ui/events/event_processor.h" #include "ui/events/gesture_detection/gesture_configuration.h" namespace aura { namespace test { AuraTestBase::AuraTestBase() : setup_called_(false), teardown_called_(false) { } AuraTestBase::~AuraTestBase() { CHECK(setup_called_) << "You have overridden SetUp but never called super class's SetUp"; CHECK(teardown_called_) << "You have overridden TearDown but never called super class's TearDown"; } void AuraTestBase::SetUp() { setup_called_ = true; testing::Test::SetUp(); ui::InitializeInputMethodForTesting(); ui::GestureConfiguration* gesture_config = ui::GestureConfiguration::GetInstance(); // Changing the parameters for gesture recognition shouldn't cause // tests to fail, so we use a separate set of parameters for unit // testing. gesture_config->set_long_press_time_in_ms(1000); gesture_config->set_semi_long_press_time_in_ms(400); gesture_config->set_show_press_delay_in_ms(5); gesture_config->set_max_distance_for_two_finger_tap_in_pixels(300); gesture_config->set_max_time_between_double_click_in_ms(700); gesture_config->set_max_separation_for_gesture_touches_in_pixels(150); gesture_config->set_max_touch_down_duration_for_click_in_ms(800); gesture_config->set_max_touch_move_in_pixels_for_click(5); gesture_config->set_max_distance_between_taps_for_double_tap(20); gesture_config->set_min_distance_for_pinch_scroll_in_pixels(20); gesture_config->set_default_radius(0); gesture_config->set_max_fling_velocity(15000); gesture_config->set_min_swipe_velocity(10); // The ContextFactory must exist before any Compositors are created. bool enable_pixel_output = false; ui::ContextFactory* context_factory = ui::InitializeContextFactoryForTests(enable_pixel_output); helper_.reset(new AuraTestHelper(&message_loop_)); helper_->SetUp(context_factory); } void AuraTestBase::TearDown() { teardown_called_ = true; // Flush the message loop because we have pending release tasks // and these tasks if un-executed would upset Valgrind. RunAllPendingInMessageLoop(); helper_->TearDown(); ui::TerminateContextFactoryForTests(); ui::ShutdownInputMethodForTesting(); testing::Test::TearDown(); } Window* AuraTestBase::CreateNormalWindow(int id, Window* parent, WindowDelegate* delegate) { Window* window = new Window( delegate ? delegate : test::TestWindowDelegate::CreateSelfDestroyingDelegate()); window->set_id(id); window->Init(aura::WINDOW_LAYER_TEXTURED); parent->AddChild(window); window->SetBounds(gfx::Rect(0, 0, 100, 100)); window->Show(); return window; } void AuraTestBase::RunAllPendingInMessageLoop() { helper_->RunAllPendingInMessageLoop(); } void AuraTestBase::ParentWindow(Window* window) { client::ParentWindowWithContext(window, root_window(), gfx::Rect()); } bool AuraTestBase::DispatchEventUsingWindowDispatcher(ui::Event* event) { ui::EventDispatchDetails details = event_processor()->OnEventFromSource(event); CHECK(!details.dispatcher_destroyed); return event->handled(); } } // namespace test } // namespace aura