// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/test/test_windows.h" #include "base/string_number_conversions.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/gfx/rect.h" namespace aura { namespace test { Window* CreateTestWindowWithId(int id, Window* parent) { return CreateTestWindowWithDelegate(NULL, id, gfx::Rect(), parent); } Window* CreateTestWindowWithBounds(const gfx::Rect& bounds, Window* parent) { return CreateTestWindowWithDelegate(NULL, 0, bounds, parent); } Window* CreateTestWindow(SkColor color, int id, const gfx::Rect& bounds, Window* parent) { return CreateTestWindowWithDelegate(new ColorTestWindowDelegate(color), id, bounds, parent); } Window* CreateTestWindowWithDelegate(WindowDelegate* delegate, int id, const gfx::Rect& bounds, Window* parent) { return CreateTestWindowWithDelegateAndType( delegate, aura::client::WINDOW_TYPE_NORMAL, id, bounds, parent); } Window* CreateTestWindowWithDelegateAndType(WindowDelegate* delegate, client::WindowType type, int id, const gfx::Rect& bounds, Window* parent) { Window* window = new Window(delegate); window->set_id(id); window->SetType(type); window->Init(ui::LAYER_TEXTURED); window->SetBounds(bounds); window->Show(); window->SetParent(parent); return window; } Window* CreateTransientChild(int id, Window* parent) { Window* window = new Window(NULL); window->set_id(id); window->SetType(aura::client::WINDOW_TYPE_NORMAL); window->Init(ui::LAYER_TEXTURED); window->SetParent(NULL); parent->AddTransientChild(window); return window; } template bool ObjectIsAbove(T* upper, T* lower) { DCHECK_EQ(upper->parent(), lower->parent()); DCHECK_NE(upper, lower); const std::vector& children = upper->parent()->children(); const size_t upper_i = std::find(children.begin(), children.end(), upper) - children.begin(); const size_t lower_i = std::find(children.begin(), children.end(), lower) - children.begin(); return upper_i > lower_i; } bool WindowIsAbove(Window* upper, Window* lower) { return ObjectIsAbove(upper, lower); } bool LayerIsAbove(Window* upper, Window* lower) { return ObjectIsAbove(upper->layer(), lower->layer()); } std::string ChildWindowIDsAsString(aura::Window* parent) { std::string result; for (Window::Windows::const_iterator i = parent->children().begin(); i != parent->children().end(); ++i) { if (!result.empty()) result += " "; result += base::IntToString((*i)->id()); } return result; } } // namespace test } // namespace aura