// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_DELEGATE_H_ #define UI_AURA_WINDOW_DELEGATE_H_ #pragma once #include "ui/aura/aura_export.h" #include "ui/base/events.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Canvas; class Point; class Rect; } namespace aura { class Event; class KeyEvent; class MouseEvent; class TouchEvent; // Delegate interface for aura::Window. class AURA_EXPORT WindowDelegate { public: // Called when the Window's position and/or size changes. virtual void OnBoundsChanged(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) = 0; // Sent to the Window's delegate when the Window gains or loses focus. virtual void OnFocus() = 0; virtual void OnBlur() = 0; virtual bool OnKeyEvent(KeyEvent* event) = 0; // Returns the native cursor for the specified point, in window coordinates, // or NULL for the default cursor. virtual gfx::NativeCursor GetCursor(const gfx::Point& point) = 0; // Returns the non-client component (see hit_test.h) containing |point|, in // window coordinates. virtual int GetNonClientComponent(const gfx::Point& point) const = 0; virtual bool OnMouseEvent(MouseEvent* event) = 0; virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) = 0; // Returns true if the window should be activated. |event| is either the mouse // event supplied if the activation is the result of a mouse, or the touch // event if the activation is the result of a touch, or NULL if activation is // attempted for another reason. virtual bool ShouldActivate(Event* event) = 0; // Sent when the window is activated. virtual void OnActivated() = 0; // Sent when the window loses active status. virtual void OnLostActive() = 0; // Invoked when mouse capture is lost on the window. virtual void OnCaptureLost() = 0; // Asks the delegate to paint window contents into the supplied canvas. virtual void OnPaint(gfx::Canvas* canvas) = 0; // Called from Window's destructor before OnWindowDestroyed and before the // children have been destroyed. virtual void OnWindowDestroying() = 0; // Called when the Window has been destroyed (i.e. from its destructor). This // is called after OnWindowDestroying and after the children have been // deleted. // The delegate can use this as an opportunity to delete itself if necessary. virtual void OnWindowDestroyed() = 0; // Called when the visibility of a Window changed. virtual void OnWindowVisibilityChanged(bool visible) = 0; protected: virtual ~WindowDelegate() {} }; } // namespace aura #endif // UI_AURA_WINDOW_DELEGATE_H_