// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_DELEGATE_H_ #define UI_AURA_WINDOW_DELEGATE_H_ #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "ui/aura/aura_export.h" #include "ui/base/events/event_constants.h" #include "ui/base/events/event_handler.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Canvas; class Path; class Point; class Rect; class Size; } namespace ui { class GestureEvent; class KeyEvent; class MouseEvent; class Texture; class TouchEvent; } namespace aura { // Delegate interface for aura::Window. class AURA_EXPORT WindowDelegate : public ui::EventHandler { public: // Returns the window's minimum size, or size 0,0 if there is no limit. virtual gfx::Size GetMinimumSize() const = 0; // Returns the window's maximum size, or size 0,0 if there is no limit. virtual gfx::Size GetMaximumSize() const = 0; // Called when the Window's position and/or size changes. virtual void OnBoundsChanged(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) = 0; // Returns the native cursor for the specified point, in window coordinates, // or NULL for the default cursor. virtual gfx::NativeCursor GetCursor(const gfx::Point& point) = 0; // Returns the non-client component (see hit_test.h) containing |point|, in // window coordinates. virtual int GetNonClientComponent(const gfx::Point& point) const = 0; // Returns true if event handling should descend into |child|. |location| is // in terms of the Window. virtual bool ShouldDescendIntoChildForEventHandling( Window* child, const gfx::Point& location) = 0; // Returns true of the window can be focused. virtual bool CanFocus() = 0; // Invoked when mouse capture is lost on the window. virtual void OnCaptureLost() = 0; // Asks the delegate to paint window contents into the supplied canvas. virtual void OnPaint(gfx::Canvas* canvas) = 0; // Called when the window's device scale factor has changed. virtual void OnDeviceScaleFactorChanged(float device_scale_factor) = 0; // Called from Window's destructor before OnWindowDestroyed and before the // children have been destroyed and the window has been removed from its // parent. virtual void OnWindowDestroying() = 0; // Called when the Window has been destroyed (i.e. from its destructor). This // is called after OnWindowDestroying and after the children have been // deleted and the window has been removed from its parent. // The delegate can use this as an opportunity to delete itself if necessary. virtual void OnWindowDestroyed() = 0; // Called when the TargetVisibility() of a Window changes. |visible| // corresponds to the target visibility of the window. See // Window::TargetVisibility() for details. virtual void OnWindowTargetVisibilityChanged(bool visible) = 0; // Called from Window::HitTest to check if the window has a custom hit test // mask. It works similar to the views counterparts. That is, if the function // returns true, GetHitTestMask below will be called to get the mask. // Otherwise, Window will hit-test against its bounds. virtual bool HasHitTestMask() const = 0; // Called from Window::HitTest to retrieve hit test mask when HasHitTestMask // above returns true. virtual void GetHitTestMask(gfx::Path* mask) const = 0; // Called from RecreateLayer() if the layer the window is associated with has // an external texture. virtual scoped_refptr CopyTexture() = 0; protected: virtual ~WindowDelegate() {} }; } // namespace aura #endif // UI_AURA_WINDOW_DELEGATE_H_