// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_DELEGATE_H_ #define UI_AURA_WINDOW_DELEGATE_H_ #pragma once #include "ui/aura/aura_export.h" #include "ui/base/events.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Canvas; class Point; class Rect; class Size; } namespace aura { class Event; class GestureEvent; class KeyEvent; class MouseEvent; class TouchEvent; // Delegate interface for aura::Window. class AURA_EXPORT WindowDelegate { public: // Returns the window's minimum size, or size 0,0 if there is no limit. virtual gfx::Size GetMinimumSize() const = 0; // Called when the Window's position and/or size changes. virtual void OnBoundsChanged(const gfx::Rect& old_bounds, const gfx::Rect& new_bounds) = 0; // Sent to the Window's delegate when the Window gains or loses focus. virtual void OnFocus() = 0; virtual void OnBlur() = 0; virtual bool OnKeyEvent(KeyEvent* event) = 0; // Returns the native cursor for the specified point, in window coordinates, // or NULL for the default cursor. virtual gfx::NativeCursor GetCursor(const gfx::Point& point) = 0; // Returns the non-client component (see hit_test.h) containing |point|, in // window coordinates. virtual int GetNonClientComponent(const gfx::Point& point) const = 0; virtual bool OnMouseEvent(MouseEvent* event) = 0; virtual ui::TouchStatus OnTouchEvent(TouchEvent* event) = 0; virtual ui::GestureStatus OnGestureEvent(GestureEvent* event) = 0; // Returns true of the window can be focused. virtual bool CanFocus() = 0; // Invoked when mouse capture is lost on the window. virtual void OnCaptureLost() = 0; // Asks the delegate to paint window contents into the supplied canvas. virtual void OnPaint(gfx::Canvas* canvas) = 0; // Called from Window's destructor before OnWindowDestroyed and before the // children have been destroyed and the window has been removed from its // parent. virtual void OnWindowDestroying() = 0; // Called when the Window has been destroyed (i.e. from its destructor). This // is called after OnWindowDestroying and after the children have been // deleted and the window has been removed from its parent. // The delegate can use this as an opportunity to delete itself if necessary. virtual void OnWindowDestroyed() = 0; // Called when the visibility of a Window changed. virtual void OnWindowVisibilityChanged(bool visible) = 0; protected: virtual ~WindowDelegate() {} }; } // namespace aura #endif // UI_AURA_WINDOW_DELEGATE_H_